mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-18 07:18:38 +02:00
Implemented interactive tutorial!
This commit is contained in:
@@ -13,18 +13,17 @@ iTutorialSteps = {
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TerminalNuke: "Use the NUKE Program to gain root access to a server",
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TerminalManualHack: "Use the hack command to manually hack a server",
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TerminalCreateScript: "Create a script using nano",
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TerminalTypeScript: "This occurs in the Script Editor page...type the script then save and close","
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TerminalTypeScript: "This occurs in the Script Editor page...type the script then save and close",
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TerminalFree: "Use the free command to check RAM",
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TerminalRunScript: "Use the run command to run a script",
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TerminalGoToActiveScriptsPage: "Go to the ActiveScriptsPage",
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ActiveScriptsPage: "Introduction to the Active Scripts Page",
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ActiveScriptsToTerminal: "Go from Active Scripts Page Back to Terminal",
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TerminalTailScript: "Use the tail command to show a script's logs",
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GoToHacknetNodesPage: "Go to the Hacknet Nodes page",
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HacknetNodesIntroduction: "Introduction to Hacknet Nodes",
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HacknetNodesPurchase: "Have the user purchase a Hacknet Node",
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HacknetNodesIntroduction: "Introduction to Hacknet Nodesm and have user purchase one",
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HacknetNodesGoToWorldPage: "Go to the world page",
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WorldDescription: "Tell the user to explore..theres a lot of different stuff to do out there",
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WorldGoToTutorialPage: "Go to the Tutorial Page",
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TutorialPageInfo: "The tutorial page contains a lot of info on different subjects",
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End: "End",
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}
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@@ -33,24 +32,32 @@ var currITutorialStep = iTutorialSteps.Start;
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var iTutorialIsRunning = false;
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function iTutorialStart() {
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//Don't autosave during this interactive tutorial
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Engine.Counters.autoSaveCounter = 999000000000;
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console.log("Interactive Tutorial started");
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currITutorialStep = iTutorialSteps.Start;
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iTutorialIsRunning = true;
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document.getElementById("interactive-tutorial-container").style.display = "block";
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iTutorialEvaluateStep();
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//Exit tutorial button
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var exitButton = clearEventListeners("interactive-tutorial-exit");
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exitButton.addEventListener("click", function() {
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iTutorialEnd();
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return false;
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});
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}
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function iTutorialEvaluateStep() {
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if (!iTutorialIsRunning) {console.log("Interactive Tutorial not running"); return;}
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switch(currITutorialStep) {
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case iTutorialSteps.Start:
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iTutorialSetText("Welcome to Bitburner, a cyberpunk-themed incremental RPG! <br><br>" +
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iTutorialSetText("Welcome to Bitburner, a cyberpunk-themed incremental RPG! " +
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"The game takes place in a dark, dystopian future...The year is 2077...<br><br>" +
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"This tutorial will show you the basics of the game to help you get started. " +
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"You may skip the tutorial at any time");
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"You may skip the tutorial at any time.");
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var next = clearEventListeners("interactive-tutorial-next");
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next.addEventListener("click", function() {
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iTutorialNextStep();
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@@ -66,10 +73,11 @@ function iTutorialEvaluateStep() {
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next.style.display = "none";
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//Initialize everything necessary to open the "Character" page
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Engine.Clickables.characterMainMenuButton = document.getElementById("character-menu-link");
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Engine.Clickables.characterMainMenuButton.addEventListener("click", function() {
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var charaterMainMenuButton = document.getElementById("character-menu-link");
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charaterMainMenuButton.addEventListener("click", function() {
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Engine.loadCharacterContent();
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iTutorialNextStep(); //Opening the character page will go to the next step
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clearEventListeners("character-menu-link");
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return false;
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});
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break;
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@@ -91,58 +99,232 @@ function iTutorialEvaluateStep() {
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next.style.display = "none";
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//Initialize everything necessary to open the 'Terminal' Page
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Engine.Clickables.terminalMainMenuButton = document.getElementById("terminal-menu-link");
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Engine.Clickables.terminalMainMenuButton.addEventListener("click", function() {
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var terminalMainMenuButton = document.getElementById("terminal-menu-link");
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terminalMainMenuButton.addEventListener("click", function() {
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Engine.loadTerminalContent();
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iTutorialNextStep();
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clearEventListeners("terminal-menu-link");
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return false;
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});
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break;
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case iTutorialSteps.TerminalIntro:
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iTutorialSetText("The Terminal is used to interface with your home computer as well as " +
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"all of the other machines around the world. A lot of content in the game is " +
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"accessible only through the Terminal, and is necessary for progressing. ");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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break;
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case iTutorialSteps.TerminalHelp:
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iTutorialSetText("Let's try it out. Start by entering the 'help' command into the Terminal " +
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"(Don't forget to press Enter after typing the command)");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "none";
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//next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalLs:
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iTutorialSetText("The 'help' command displays a list of all available commands, how to use them, " +
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"and a description of what they do. <br><br>Let's try another command. Enter the 'ls' command");
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//next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScan:
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iTutorialSetText("'ls' is a basic command that shows all of the contents (programs/scripts) " +
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"on the computer. Right now, it shows that you have a program called 'NUKE.exe' on your computer. " +
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"We'll get to what this does later. <br><br> Through your home computer's terminal, you can connect " +
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"to other machines throughout the world. Let's do that now by first entering " +
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"the 'scan' command (Alternatively, you can also enter the 'netstat' command " +
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"which does the same thing). ");
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//next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalConnect:
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iTutorialSetText("The 'scan/netstat' command shows all available network connections. In other words, " +
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"it displays a list of all servers that can be connected to from your " +
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"current machine. A server is identified by either its IP or its hostname. <br><br> " +
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"To connect to a machine, use the 'connect [ip/hostname]' command. You can type in " +
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"the ip or the hostname, but dont use both. (Alternatively, " +
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"the 'telnet [ip/hostname]' command does the same thing).<br><br>" +
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"Let's try this now by connecting to the 'foodnstuff' server (connect foodnstuff)");
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//next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalAnalyze:
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iTutorialSetText("You are now connected to another machine! What can you do now? You can hack it!<br><br> In the year 2077, currency has " +
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"become digital and decentralized. People and corporations store their money " +
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"on servers and computers. Using your hacking abilities, you can hack servers " +
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"to steal money and gain experience. <br><br> " +
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"Before you try to hack a server, you should run diagnostics using the 'analyze' command");
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//next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalNuke:
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iTutorialSetText("When the 'analyze' command finishes running it will show useful information " +
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"about hacking the server. <br><br> For this server, the required hacking skill is only 1, " +
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"which means you are able to hack it right now. However, in order to hack a server " +
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"you must first gain root access. The 'NUKE.exe' program that we saw earlier on your " +
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"home computer is a virus that will grant you root access to a machine if there are enough " +
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"open ports.<br><br> The 'analyze' results shows that there do not need to be any open ports " +
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"on this machine for the NUKE virus to work, so go ahead and run the virus using the " +
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"'run NUKE.exe' command.");
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//next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalManualHack:
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iTutorialSetText("You now have root access! You can hack the server using the 'hack' command. " +
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"Try doing that now. ");
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//next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalCreateScript:
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iTutorialSetText("You are now attempting to hack the server. Note that performing a hack takes time and " +
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"only has a certain percentage chance " +
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"of success. This time and percentage is determined by a variety of factors, including " +
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"your hacking skill and the server's security level. <br><br>" +
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"Hacking is the core mechanic of the game and is necessary for progressing. However, " +
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"you don't want to be hacking manually the entire time. You can automate your hacking " +
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"by writing scripts! <br><br>To create a new script or edit an existing one, you can use the 'nano' " +
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"command. Scripts must end with the '.script' extension. Let's make a script now by " +
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"entering 'nano foodnstuff.script' after the hack command finishes running (Sidenote: Pressing ctrl + c" +
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" will end a command like hack early)");
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//next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalTypeScript:
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iTutorialSetText("This is the script editor. You can use it to program your scripts. Scripts are " +
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"written in the Netscript language, a very simple programming language created for " +
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"this game. There are details about the Netscript language in the documentation, which " +
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"can be accessed in the 'Tutorial' tab on the main navigation menu. For now, just copy " +
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"and paste the following code into the script editor: <br><br>" +
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"while(true) { <br>" +
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"hack('foodnstuff'); <br>" +
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"}<br><br> " +
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"For anyone with basic programming experience, this code should be straightforward. " +
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"This script will continuously hack the 'foodnstuff' server. <br><br>" +
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"To save and close the script editor, press the button in the top left, or press ctrl + b.");
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//next step triggered in saveAndCloseScriptEditor() (Script.js)
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break;
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case iTutorialSteps.TerminalFree:
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iTutorialSetText("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be " +
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"run on any machine which you have root access to. Different servers have different " +
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"amounts of RAM. You can also purchase more RAM for your home server. <br><br> To check how much " +
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"RAM is available on this machine, enter the 'free' command.");
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//next step triggered by terminal commmand
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break;
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case iTutorialSteps.TerminalRunScript:
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iTutorialSetText("We have 2GB of free RAM on this machine, which is enough to run our " +
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"script. Let's run our script using 'run foodnstuff.script'.");
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//next step triggered by terminal commmand
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break;
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case iTutorialSteps.TerminalGoToActiveScriptsPage:
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iTutorialSetText("Your script is now running! The script might take a few seconds to 'fully start up'. " +
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"Your scripts will continuously run in the background and will automatically stop if " +
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"the code ever completes (the 'foodnstuff.script' will never complete because it " +
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"runs an infinite loop). <br><br>These scripts will passively earn you income and hacking experience. " +
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"Your scripts will also earn money and experience while you are offline, although at a " +
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"much slower rate. <br><br> " +
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"Let's check out some statistics of our active, running scripts by clicking the " +
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"'Active Scripts' link in the main navigation menu. ");
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var activeScriptsMainMenuButton = document.getElementById("active-scripts-menu-link");
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activeScriptsMainMenuButton.addEventListener("click", function() {
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Engine.loadActiveScriptsContent();
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iTutorialNextStep();
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clearEventListeners("active-scripts-menu-link");
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return false;
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});
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break;
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case iTutorialSteps.ActiveScriptsPage:
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iTutorialSetText("This page displays stats/information about all of your scripts that are " +
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"running across every existing server. You can use this to gauge how well " +
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"your scripts are doing. Let's go back to the Terminal now using the 'Terminal'" +
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"link.");
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//Initialize everything necessary to open the 'Terminal' Page
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var terminalMainMenuButton = clearEventListeners("terminal-menu-link");
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terminalMainMenuButton.addEventListener("click", function() {
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Engine.loadTerminalContent();
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iTutorialNextStep();
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clearEventListeners("terminal-menu-link");
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return false;
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});
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break;
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case iTutorialSteps.ActiveScriptsToTerminal:
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iTutorialSetText("One last thing about scripts, each active script contains logs that detail " +
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"what it's doing. We can check these logs using the 'tail' command. Do that " +
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"now for the script we just ran by typing 'tail foodnstuff.script'");
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//next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalTailScript:
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iTutorialSetText("The log for this script won't show much right now (it might show nothing at all) because it " +
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"just started running...but check back again in a few minutes! <br><br>" +
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"This pretty much covers the basics of hacking. To learn more about writing " +
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"scripts using the Netscript language, select the 'Tutorial' link in the " +
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"main navigation menu to look at the documentation. For now, let's move on " +
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"to something else!");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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break;
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case iTutorialSteps.GoToHacknetNodesPage:
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iTutorialSetText("Hacking is not the only way to earn money. One other way to passively " +
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"earn money is by purchasing and upgrading Hacknet Nodes. Let's go to " +
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"the 'Hacknet Nodes' page through the main navigation menu now.");
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var hacknetNodesButton = clearEventListeners("hacknet-nodes-menu-link");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "none";
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hacknetNodesButton.addEventListener("click", function() {
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Engine.loadHacknetNodesContent();
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iTutorialNextStep();
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clearEventListeners("hacknet-nodes-menu-link");
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return false;
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});
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break;
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case iTutorialSteps.HacknetNodesIntroduction:
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break;
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case iTutorialSteps.HacknetNodesPurchase:
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iTutorialSetText("From this page you can purchase new Hacknet Nodes and upgrade your " +
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"existing ones. Let's purchase a new one now.");
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//Next step triggered by purchaseHacknet() (HacknetNode.js)
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break;
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case iTutorialSteps.HacknetNodesGoToWorldPage:
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iTutorialSetText("You just purchase a Hacknet Node! This Hacknet Node will passively " +
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"earn you money over time, both online and offline. When you get enough " +
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" money, you can upgrade " +
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"your newly-purchased Hacknet Node below. <br><br>" +
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"Let's go to the 'World' page through the main navigation menu.");
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var worldButton = clearEventListeners("world-menu-link");
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worldButton.addEventListener("click", function() {
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Engine.loadWorldContent();
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iTutorialNextStep();
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clearEventListeners("world-menu-link");
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return false;
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});
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break;
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case iTutorialSteps.WorldDescription:
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iTutorialSetText("This page lists all of the different locations you can currently " +
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"travel to. Each location has something that can you do. " +
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"There's a lot of content out in the world, make sure " +
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"you explore and discover!<br><br>" +
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"Lastly, click on the 'Tutorial' link in the main navigation menu.");
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var tutorialButton = clearEventListeners("tutorial-menu-link");
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tutorialButton.addEventListener("click", function() {
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Engine.loadTutorialContent();
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iTutorialNextStep();
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clearEventListeners("tutorial-menu-link");
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return false;
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});
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break;
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case iTutorialSteps.WorldGoToTutorialPage:
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break;
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case iTutorialSteps.TutorialPageInfo:
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iTutorialSetText("This page contains a lot of different documentation about the game's " +
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"content and mechanics. If you have any questions about how something works " +
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"make sure you check this out first. That's the end of the tutorial. " +
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"Hope you enjoy the game!");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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break;
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case iTutorialSteps.End:
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iTutorialEnd();
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break;
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default:
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throw new Error("Invalid tutorial step");
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@@ -151,6 +333,7 @@ function iTutorialEvaluateStep() {
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//Go to the next step and evaluate it
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function iTutorialNextStep() {
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console.log("iTutorialNextStep() called with current step: " + currITutorialStep);
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switch(currITutorialStep) {
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case iTutorialSteps.Start:
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currITutorialStep = iTutorialSteps.GoToCharacterPage;
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@@ -205,6 +388,10 @@ function iTutorialNextStep() {
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalTypeScript:
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currITutorialStep = iTutorialSteps.TerminalFree;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.TerminalFree:
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currITutorialStep = iTutorialSteps.TerminalRunScript;
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iTutorialEvaluateStep();
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break;
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@@ -233,10 +420,6 @@ function iTutorialNextStep() {
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.HacknetNodesIntroduction:
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currITutorialStep = iTutorialSteps.HacknetNodesPurchase;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.HacknetNodesPurchase:
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currITutorialStep = iTutorialSteps.HacknetNodesGoToWorldPage;
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iTutorialEvaluateStep();
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break;
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@@ -245,10 +428,6 @@ function iTutorialNextStep() {
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.WorldDescription:
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currITutorialStep = iTutorialSteps.WorldGoToTutorialPage;
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iTutorialEvaluateStep();
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break;
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case iTutorialSteps.WorldGoToTutorialPage:
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currITutorialStep = iTutorialSteps.TutorialPageInfo;
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iTutorialEvaluateStep();
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break;
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@@ -264,8 +443,13 @@ function iTutorialNextStep() {
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}
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function iTutorialEnd() {
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//Re-enable auto save
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Engine.Counters.autoSaveCounter = 1;
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console.log("Ending interactive tutorial");
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Engine.init();
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currITutorialStep = iTutorialSteps.End;
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iTutorialIsRunning = false;
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document.getElementById("interactive-tutorial-container").style.display = "none";
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}
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function iTutorialSetText(txt) {
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Reference in New Issue
Block a user