mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-22 15:42:05 +02:00
@@ -548,13 +548,17 @@ function hack(ctx: NetscriptContext, hostname: string, manual: boolean, opts: un
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let moneyDrained = server.moneyAvailable * percentHacked * threads;
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let moneyDrained = server.moneyAvailable * percentHacked * threads;
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// Over-the-top safety checks
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// Over-the-top safety checks
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if (moneyDrained <= 0) {
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if (moneyDrained < 0) {
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moneyDrained = 0;
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moneyDrained = 0;
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expGainedOnSuccess = expGainedOnFailure;
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}
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}
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if (moneyDrained > server.moneyAvailable) {
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if (moneyDrained > server.moneyAvailable) {
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moneyDrained = server.moneyAvailable;
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moneyDrained = server.moneyAvailable;
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}
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}
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if (moneyDrained === 0) {
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expGainedOnSuccess = expGainedOnFailure;
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}
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server.moneyAvailable -= moneyDrained;
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server.moneyAvailable -= moneyDrained;
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if (server.moneyAvailable < 0) {
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if (server.moneyAvailable < 0) {
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server.moneyAvailable = 0;
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server.moneyAvailable = 0;
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@@ -253,7 +253,7 @@ export class Terminal {
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// Calculate whether hack was successful
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// Calculate whether hack was successful
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const hackChance = calculateHackingChance(server, Player);
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const hackChance = calculateHackingChance(server, Player);
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const rand = Math.random();
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const rand = Math.random();
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const expGainedOnSuccess = calculateHackingExpGain(server, Player);
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let expGainedOnSuccess = calculateHackingExpGain(server, Player);
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const expGainedOnFailure = expGainedOnSuccess / 4;
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const expGainedOnFailure = expGainedOnSuccess / 4;
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if (rand < hackChance) {
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if (rand < hackChance) {
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// Success!
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// Success!
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@@ -268,9 +268,17 @@ export class Terminal {
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let moneyDrained = server.moneyAvailable * calculatePercentMoneyHacked(server, Player);
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let moneyDrained = server.moneyAvailable * calculatePercentMoneyHacked(server, Player);
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// Over-the-top safety checks
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if (moneyDrained < 0) {
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if (moneyDrained < 0) {
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moneyDrained = 0;
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moneyDrained = 0;
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} // Safety check
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}
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if (moneyDrained > server.moneyAvailable) {
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moneyDrained = server.moneyAvailable;
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}
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if (moneyDrained === 0) {
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expGainedOnSuccess = expGainedOnFailure;
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}
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server.moneyAvailable -= moneyDrained;
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server.moneyAvailable -= moneyDrained;
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if (server.moneyAvailable < 0) {
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if (server.moneyAvailable < 0) {
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