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work to make documentation unified.
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@@ -4,7 +4,6 @@ commitCrime() Netscript Function
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.. js:function:: commitCrime(crime)
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:RAM cost: 5 GB
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:param string crime:
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Name of crime to attempt. Not case-sensitive. This argument is fairly lenient in terms of what inputs it accepts.
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Here is a list of valid inputs for all of the crimes:
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@@ -28,9 +27,9 @@ commitCrime() Netscript Function
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(such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
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This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the 'Rob Store' crime,
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so running *commitCrime('rob store')* will return 60).
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so running ``commitCrime('rob store')`` will return 60).
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Warning: I do not recommend using the time returned from this function to try and schedule your crime attempts.
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Instead, I would use the isBusy() Singularity function to check whether you have finished attempting a crime.
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Instead, I would use the :doc:`isBusy<isBusy>` Singularity function to check whether you have finished attempting a crime.
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This is because although the game sets a certain crime to be X amount of seconds, there is no guarantee that your
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browser will follow that time limit.
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