Updated to v0.45.0 production build

This commit is contained in:
danielyxie
2019-03-22 22:11:09 -07:00
parent 4bdb34bc7b
commit 2ba7ac82eb
7 changed files with 163 additions and 108 deletions
+3 -2
View File
@@ -1,7 +1,7 @@
import {IMap} from "./types";
export let CONSTANTS: IMap<any> = {
Version: "0.44.1",
Version: "0.45.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@@ -302,11 +302,12 @@ export let CONSTANTS: IMap<any> = {
** Training employees is now 3x more effective
** Bug Fix: An industry's products are now properly separated between different cities
* The QLink Augemntation is now significantly stronger (by hydroflame)
* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
* Added a Netscript API for Duplicate Sleeves (by hydroflame)
* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
`