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Updated to v0.45.0 production build
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@@ -1,7 +1,7 @@
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import {IMap} from "./types";
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export let CONSTANTS: IMap<any> = {
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Version: "0.44.1",
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Version: "0.45.0",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@@ -302,11 +302,12 @@ export let CONSTANTS: IMap<any> = {
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** Training employees is now 3x more effective
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** Bug Fix: An industry's products are now properly separated between different cities
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* The QLink Augemntation is now significantly stronger (by hydroflame)
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* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
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* Added a Netscript API for Duplicate Sleeves (by hydroflame)
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* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
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* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
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* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
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* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
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* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
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`
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