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Updated to v0.45.0 production build
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Changelog
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=========
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v0.45.0 - 3/22/2019
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-------------------
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* Corporation changes:
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* Decreased the time of a full market cycle from 15 seconds to 10 seconds.
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* This means that each Corporation 'state' will now only take 2 seconds, rather than 3
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* Increased initial salaries for newly-hired employees
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* Increased the cost multiplier for upgrading office size (the cost will increase faster)
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* The stats of your employees now has a slightly larger effect on production & sales
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* Added several new Research upgrades
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* Market-TA research now allows you to automatically set sale price at optimal values
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* Market-TA research now works for Products (not just Materials)
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* Reduced the amount of Scientific Research needed to unlock the Hi-Tech R&D Laboratory from 10k to 5k
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* Energy Material requirement of the Software industry reduced from 1 to 0.5
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* It is now slightly easier to increase the Software industry's production multiplier
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* Industries now have a maximum number of allowed products, starting at 3. This can be increased through research.
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* You can now see an approximation of how each material affects an industry's production multiplier by clicking the "?" help tip next to it
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* Significantly changed the effects of the different employee positions. See updated descriptions
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* Reduced the amount of money you gain from private investors
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* Training employees is now 3x more effective
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* Bug Fix: An industry's products are now properly separated between different cities
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* The QLink Augemntation is now significantly stronger, but also significantly more expensive (by hydroflame)
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* Added a Netscript API for Duplicate Sleeves (by hydroflame)
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* Modified the multipliers of BitNode-3 and BitNode-8 to make them slightly harder
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* After installing Augmentations, Duplicate Sleeves will now default to Synchronize if their Shock is 0
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* Bug Fix: Bladeburner's Hyperbolic Regeneration Chamber should no longer instantly refill all stamina
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* Bug Fix: growthAnalyze() function now properly accounts for BitNode multipliers
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* Bug Fix: The cost of purchasing Augmentations for Duplicate Sleeves no longer scales with how many Augs you've purchased for yourself
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v0.44.1 - 3/4/2019
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------------------
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* Duplicate Sleeve changes:
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