Merge branch 'dev' into add-ns-getRecentScripts

This commit is contained in:
smolgumball
2022-01-26 19:07:02 -07:00
183 changed files with 6613 additions and 36639 deletions
+6
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@@ -1,2 +1,8 @@
// Defined by webpack on startup or compilation
declare let __COMMIT_HASH__: string;
// When using file-loader, we'll get a path to the resource
declare module "*.png" {
const value: string;
export default value;
}
+1 -1
View File
@@ -2050,7 +2050,7 @@ function initAugmentations(): void {
info:
"A brain implant carefully assembled around the synapses, which " +
"micromanages the activity and levels of various neuroreceptor " +
"chemicals and modulates electrical acvitiy to optimize concentration, " +
"chemicals and modulates electrical activity to optimize concentration, " +
"allowing the user to multitask much more effectively.",
stats: (
<>
@@ -26,7 +26,7 @@ export function InstalledAugmentations(): React.ReactElement {
if (Settings.OwnedAugmentationsOrder === OwnedAugmentationsOrderSetting.Alphabetically) {
sourceAugs.sort((aug1, aug2) => {
return aug1.name <= aug2.name ? -1 : 1;
return aug1.name.localeCompare(aug2.name);
});
}
+1 -1
View File
@@ -85,7 +85,7 @@ function BitNodePortal(props: IPortalProps): React.ReactElement {
</Typography>
}
>
<span onClick={() => setPortalOpen(true)} className={cssClass}>
<span onClick={() => setPortalOpen(true)} className={cssClass} aria-label={`enter-bitnode-${bitNode.number.toString()}`}>
<b>O</b>
</span>
</Tooltip>
+2 -1
View File
@@ -14,6 +14,7 @@ import Typography from "@mui/material/Typography";
import TextField from "@mui/material/TextField";
const MAX_BET = 100e6;
export const DECK_COUNT = 5; // 5-deck multideck
enum Result {
Pending = "",
@@ -45,7 +46,7 @@ export class Blackjack extends Game<Props, State> {
constructor(props: Props) {
super(props);
this.deck = new Deck(5); // 5-deck multideck
this.deck = new Deck(DECK_COUNT);
const initialBet = 1e6;
+2 -9
View File
@@ -40,13 +40,13 @@ const strategies: {
} = {
Red: {
match: (n: number): boolean => {
if (n === 0) return false;
return redNumbers.includes(n);
},
payout: 1,
},
Black: {
match: (n: number): boolean => {
if (n === 0) return false;
return !redNumbers.includes(n);
},
payout: 1,
@@ -118,12 +118,6 @@ export function Roulette(props: IProps): React.ReactElement {
const [status, setStatus] = useState<string | JSX.Element>("waiting");
const [n, setN] = useState(0);
const [lock, setLock] = useState(true);
const [strategy, setStrategy] = useState<Strategy>({
payout: 0,
match: (): boolean => {
return false;
},
});
useEffect(() => {
const i = window.setInterval(step, 50);
@@ -156,13 +150,12 @@ export function Roulette(props: IProps): React.ReactElement {
return `${n}${color}`;
}
function play(s: Strategy): void {
function play(strategy: Strategy): void {
if (reachedLimit(props.p)) return;
setCanPlay(false);
setLock(false);
setStatus("playing");
setStrategy(s);
setTimeout(() => {
let n = Math.floor(rng.random() * 37);
+6 -7
View File
@@ -159,18 +159,18 @@ export function SlotMachine(props: IProps): React.ReactElement {
const copy = index.slice();
for (let i = 0; i < copy.length; i++) {
if (copy[i] === locks[i] && !stoppedOne) continue;
copy[i] = (copy[i] + 1) % symbols.length;
copy[i] = (copy[i] - 1 >= 0) ? copy[i] - 1 : symbols.length - 1;
stoppedOne = true;
}
setIndex(copy);
if (stoppedOne && copy.every((e, i) => e === locks[i])) {
checkWinnings();
checkWinnings(getTable(copy, symbols));
}
}
function getTable(): string[][] {
function getTable(index:number[], symbols:string[]): string[][] {
return [
[
symbols[(index[0] + symbols.length - 1) % symbols.length],
@@ -209,8 +209,7 @@ export function SlotMachine(props: IProps): React.ReactElement {
]);
}
function checkWinnings(): void {
const t = getTable();
function checkWinnings(t:string[][]): void {
const getPaylineData = function (payline: number[][]): string[] {
const data = [];
for (const point of payline) {
@@ -267,7 +266,7 @@ export function SlotMachine(props: IProps): React.ReactElement {
setInvestment(investment);
}
const t = getTable();
const t = getTable(index, symbols);
// prettier-ignore
return (
<>
@@ -288,7 +287,7 @@ export function SlotMachine(props: IProps): React.ReactElement {
disabled={!canPlay}
>Spin!</Button>)}}
/>
<Typography variant="h4">{status}</Typography>
<Typography>Pay lines</Typography>
+35 -39
View File
@@ -26,6 +26,7 @@ import Table from "@mui/material/Table";
import TableBody from "@mui/material/TableBody";
import TableRow from "@mui/material/TableRow";
import { TableCell } from "../../ui/React/Table";
import { Box } from "@mui/material";
interface IProps {
office: OfficeSpace;
@@ -430,51 +431,46 @@ export function IndustryOffice(props: IProps): React.ReactElement {
<Typography>
Size: {props.office.employees.length} / {props.office.size} employees
</Typography>
<Tooltip title={<Typography>Automatically hires an employee and gives him/her a random name</Typography>}>
<span>
<Button disabled={props.office.atCapacity()} onClick={autohireEmployeeButtonOnClick}>
Hire Employee
</Button>
</span>
</Tooltip>
<br />
<Tooltip title={<Typography>Upgrade the office's size so that it can hold more employees!</Typography>}>
<span>
<Button disabled={corp.funds < 0} onClick={() => setUpgradeOfficeSizeOpen(true)}>
Upgrade size
</Button>
</span>
</Tooltip>
<UpgradeOfficeSizeModal
rerender={props.rerender}
office={props.office}
open={upgradeOfficeSizeOpen}
onClose={() => setUpgradeOfficeSizeOpen(false)}
/>
{!division.hasResearch("AutoPartyManager") && (
<>
<Tooltip
title={<Typography>Throw an office party to increase your employee's morale and happiness</Typography>}
>
<span>
<Button disabled={corp.funds < 0} onClick={() => setThrowPartyOpen(true)}>
Throw Party
</Button>
</span>
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr', width: 'fit-content' }}>
<Box sx={{ gridTemplateColumns: 'repeat(3, 1fr)' }}>
<Tooltip title={<Typography>Automatically hires an employee and gives him/her a random name</Typography>}>
<Button disabled={props.office.atCapacity()} onClick={autohireEmployeeButtonOnClick}>
Hire Employee
</Button>
</Tooltip>
<ThrowPartyModal
<Tooltip title={<Typography>Upgrade the office's size so that it can hold more employees!</Typography>}>
<Button disabled={corp.funds < 0} onClick={() => setUpgradeOfficeSizeOpen(true)}>
Upgrade size
</Button>
</Tooltip>
<UpgradeOfficeSizeModal
rerender={props.rerender}
office={props.office}
open={throwPartyOpen}
onClose={() => setThrowPartyOpen(false)}
open={upgradeOfficeSizeOpen}
onClose={() => setUpgradeOfficeSizeOpen(false)}
/>
</>
)}
<br />
{!division.hasResearch("AutoPartyManager") && (
<>
<Tooltip
title={<Typography>Throw an office party to increase your employee's morale and happiness</Typography>}
>
<Button disabled={corp.funds < 0} onClick={() => setThrowPartyOpen(true)}>
Throw Party
</Button>
</Tooltip>
<ThrowPartyModal
rerender={props.rerender}
office={props.office}
open={throwPartyOpen}
onClose={() => setThrowPartyOpen(false)}
/>
</>
)}
<SwitchButton manualMode={employeeManualAssignMode} switchMode={setEmployeeManualAssignMode} />
</Box>
<SwitchButton manualMode={employeeManualAssignMode} switchMode={setEmployeeManualAssignMode} />
</Box>
{employeeManualAssignMode ? (
<ManualManagement rerender={props.rerender} office={props.office} />
) : (
+5 -5
View File
@@ -139,13 +139,13 @@ function WarehouseRoot(props: IProps): React.ReactElement {
{numeralWrapper.formatBigNumber(props.warehouse.size)}
</Typography>
</Tooltip>
<Button disabled={!canAffordUpgrade} onClick={upgradeWarehouseOnClick}>
Upgrade Warehouse Size -&nbsp;
<MoneyCost money={sizeUpgradeCost} corp={corp} />
</Button>
</Box>
<Button disabled={!canAffordUpgrade} onClick={upgradeWarehouseOnClick}>
Upgrade Warehouse Size -&nbsp;
<MoneyCost money={sizeUpgradeCost} corp={corp} />
</Button>
<Typography>This industry uses the following equation for its production: </Typography>
<br />
<Typography>
+2 -5
View File
@@ -112,7 +112,7 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
return (
<Paper>
<Box display="flex">
<Box sx={{ display: 'grid', gridTemplateColumns: '2fr 1fr', m: '5px' }}>
<Box>
<Tooltip
title={
@@ -149,11 +149,10 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
</Tooltip>
</Box>
<Box>
<Box sx={{ "& button": { width: '100%' } }}>
<Tooltip
title={tutorial ? <Typography>Purchase your required materials to get production started!</Typography> : ""}
>
<span>
<Button
color={tutorial ? "error" : "primary"}
onClick={() => setPurchaseMaterialOpen(true)}
@@ -161,7 +160,6 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
>
{purchaseButtonText}
</Button>
</span>
</Tooltip>
<PurchaseMaterialModal
mat={mat}
@@ -177,7 +175,6 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
<ExportModal mat={mat} open={exportOpen} onClose={() => setExportOpen(false)} />
</>
)}
<br />
<Button
color={division.prodMats.includes(props.mat.name) && !mat.sllman[0] ? "error" : "primary"}
+32 -43
View File
@@ -89,19 +89,21 @@ export function Overview({ rerender }: IProps): React.ReactElement {
<StatsTable rows={multRows} />
<br />
<BonusTime />
<Tooltip
title={
<Typography>
Get a copy of and read 'The Complete Handbook for Creating a Successful Corporation.' This is a .lit file
that guides you through the beginning of setting up a Corporation and provides some tips/pointers for
helping you get started with managing it.
</Typography>
}
>
<Button onClick={() => corp.getStarterGuide(player)}>Getting Started Guide</Button>
</Tooltip>
{corp.public ? <PublicButtons rerender={rerender} /> : <PrivateButtons rerender={rerender} />}
<BribeButton />
<Box sx={{ display: 'grid', gridTemplateColumns: 'repeat(3, 1fr)', width: 'fit-content' }}>
<Tooltip
title={
<Typography>
Get a copy of and read 'The Complete Handbook for Creating a Successful Corporation.' This is a .lit file
that guides you through the beginning of setting up a Corporation and provides some tips/pointers for
helping you get started with managing it.
</Typography>
}
>
<Button onClick={() => corp.getStarterGuide(player)}>Getting Started Guide</Button>
</Tooltip>
{corp.public ? <PublicButtons rerender={rerender} /> : <PrivateButtons rerender={rerender} />}
<BribeButton />
</Box>
<br />
<Upgrades rerender={rerender} />
</>
@@ -125,11 +127,9 @@ function PrivateButtons({ rerender }: IPrivateButtonsProps): React.ReactElement
return (
<>
<Tooltip title={<Typography>{findInvestorsTooltip}</Typography>}>
<span>
<Button disabled={!fundingAvailable} onClick={() => setFindInvestorsopen(true)}>
Find Investors
</Button>
</span>
<Button disabled={!fundingAvailable} onClick={() => setFindInvestorsopen(true)}>
Find Investors
</Button>
</Tooltip>
<Tooltip
title={
@@ -143,7 +143,6 @@ function PrivateButtons({ rerender }: IPrivateButtonsProps): React.ReactElement
</Tooltip>
<FindInvestorsModal open={findInvestorsopen} onClose={() => setFindInvestorsopen(false)} rerender={rerender} />
<GoPublicModal open={goPublicopen} onClose={() => setGoPublicopen(false)} rerender={rerender} />
<br />
</>
);
}
@@ -201,8 +200,8 @@ function PublicButtons({ rerender }: IPublicButtonsProps): React.ReactElement {
const sellSharesTooltip = sellSharesOnCd
? "Cannot sell shares for " + corp.convertCooldownToString(corp.shareSaleCooldown)
: "Sell your shares in the company. The money earned from selling your " +
"shares goes into your personal account, not the Corporation's. " +
"This is one of the only ways to profit from your business venture.";
"shares goes into your personal account, not the Corporation's. " +
"This is one of the only ways to profit from your business venture.";
const issueNewSharesOnCd = corp.issueNewSharesCooldown > 0;
const issueNewSharesTooltip = issueNewSharesOnCd
@@ -212,28 +211,21 @@ function PublicButtons({ rerender }: IPublicButtonsProps): React.ReactElement {
return (
<>
<Tooltip title={<Typography>{sellSharesTooltip}</Typography>}>
<span>
<Button disabled={sellSharesOnCd} onClick={() => setSellSharesOpen(true)}>
Sell Shares
</Button>
</span>
<Button disabled={sellSharesOnCd} onClick={() => setSellSharesOpen(true)}>
Sell Shares
</Button>
</Tooltip>
<SellSharesModal open={sellSharesOpen} onClose={() => setSellSharesOpen(false)} rerender={rerender} />
<Tooltip title={<Typography>Buy back shares you that previously issued or sold at market price.</Typography>}>
<span>
<Button disabled={corp.issuedShares < 1} onClick={() => setBuybackSharesOpen(true)}>
Buyback shares
</Button>
</span>
<Button disabled={corp.issuedShares < 1} onClick={() => setBuybackSharesOpen(true)}>
Buyback shares
</Button>
</Tooltip>
<BuybackSharesModal open={buybackSharesOpen} onClose={() => setBuybackSharesOpen(false)} rerender={rerender} />
<br />
<Tooltip title={<Typography>{issueNewSharesTooltip}</Typography>}>
<span>
<Button disabled={issueNewSharesOnCd} onClick={() => setIssueNewSharesOpen(true)}>
Issue New Shares
</Button>
</span>
<Button disabled={issueNewSharesOnCd} onClick={() => setIssueNewSharesOpen(true)}>
Issue New Shares
</Button>
</Tooltip>
<IssueNewSharesModal open={issueNewSharesOpen} onClose={() => setIssueNewSharesOpen(false)} />
<Tooltip
@@ -242,7 +234,6 @@ function PublicButtons({ rerender }: IPublicButtonsProps): React.ReactElement {
<Button onClick={() => setIssueDividendsOpen(true)}>Issue Dividends</Button>
</Tooltip>
<IssueDividendsModal open={issueDividendsOpen} onClose={() => setIssueDividendsOpen(false)} />
<br />
</>
);
}
@@ -269,11 +260,9 @@ function BribeButton(): React.ReactElement {
: "Your Corporation is not powerful enough to bribe Faction leaders"
}
>
<span>
<Button disabled={!canBribe} onClick={openBribe}>
Bribe Factions
</Button>
</span>
<Button disabled={!canBribe} onClick={openBribe}>
Bribe Factions
</Button>
</Tooltip>
<BribeFactionModal open={open} onClose={() => setOpen(false)} />
</>
+1 -1
View File
@@ -81,7 +81,7 @@ export function ProductElem(props: IProductProps): React.ReactElement {
);
} else if (product.sCost) {
if (isString(product.sCost)) {
const sCost = (product.sCost as string).replace(/MP/g, product.pCost + "");
const sCost = (product.sCost as string).replace(/MP/g, product.pCost + product.rat / product.mku + "");
sellButtonText = (
<>
{sellButtonText} @ <Money money={eval(sCost)} />
+37 -16
View File
@@ -6,17 +6,18 @@ import { IIndustry } from "../IIndustry";
import { Research } from "../Actions";
import { Node } from "../ResearchTree";
import { ResearchMap } from "../ResearchMap";
import { Settings } from "../../Settings/Settings";
import { dialogBoxCreate } from "../../ui/React/DialogBox";
import Typography from "@mui/material/Typography";
import Tooltip from "@mui/material/Tooltip";
import Button from "@mui/material/Button";
import Box from "@mui/material/Box";
import ListItemButton from "@mui/material/ListItemButton";
import ListItemText from "@mui/material/ListItemText";
import Collapse from "@mui/material/Collapse";
import ExpandMore from "@mui/icons-material/ExpandMore";
import ExpandLess from "@mui/icons-material/ExpandLess";
import CheckIcon from '@mui/icons-material/Check';
interface INodeProps {
n: Node | null;
division: IIndustry;
@@ -42,8 +43,8 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
dialogBoxCreate(
`Researched ${n.text}. It may take a market cycle ` +
`(~${CorporationConstants.SecsPerMarketCycle} seconds) before the effects of ` +
`the Research apply.`,
`(~${CorporationConstants.SecsPerMarketCycle} seconds) before the effects of ` +
`the Research apply.`,
);
}
@@ -52,8 +53,8 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
color = "info";
}
const but = (
<Box>
const wrapInTooltip = (ele: React.ReactElement): React.ReactElement => {
return (
<Tooltip
title={
<Typography>
@@ -63,12 +64,22 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
</Typography>
}
>
{ele}
</Tooltip>
)
}
const but = (
<Box>
{wrapInTooltip(
<span>
<Button color={color} disabled={disabled && !n.researched} onClick={research}>
{n.text}
<Button color={color} disabled={disabled && !n.researched} onClick={research}
style={{ width: '100%', textAlign: 'left', justifyContent: 'unset' }}
>
{n.researched && (<CheckIcon sx={{ mr: 1 }} />)}{n.text}
</Button>
</span>
</Tooltip>
)}
</Box>
);
@@ -76,15 +87,25 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
return (
<Box>
<Box display="flex">
{but}
<ListItemButton onClick={() => setOpen((old) => !old)}>
<ListItemText />
<Box display="flex" sx={{ border: '1px solid ' + Settings.theme.well }}>
{wrapInTooltip(
<span style={{ width: '100%' }}>
<Button color={color} disabled={disabled && !n.researched} onClick={research} sx={{
width: '100%',
textAlign: 'left',
justifyContent: 'unset',
borderColor: Settings.theme.button
}}>
{n.researched && (<CheckIcon sx={{ mr: 1 }} />)}{n.text}
</Button>
</span>
)}
<Button onClick={() => setOpen((old) => !old)} sx={{ borderColor: Settings.theme.button, minWidth: 'fit-content' }}>
{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
</ListItemButton>
</Button>
</Box>
<Collapse in={open} unmountOnExit>
<Box m={4}>
<Box m={1}>
{n.children.map((m) => (
<Upgrade key={m.text} division={division} n={m} />
))}
@@ -108,7 +129,7 @@ export function ResearchModal(props: IProps): React.ReactElement {
return (
<Modal open={props.open} onClose={props.onClose}>
<Upgrade division={props.industry} n={researchTree.root} />
<Typography>
<Typography sx={{ mt: 1 }}>
Research points: {props.industry.sciResearch.qty.toFixed(3)}
<br />
Multipliers from research:
+19
View File
@@ -8,6 +8,7 @@ import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
import Button from "@mui/material/Button";
import Typography from "@mui/material/Typography";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Adjuster } from "./Adjuster";
interface IProps {
player: IPlayer;
@@ -38,6 +39,12 @@ export function Sleeves(props: IProps): React.ReactElement {
}
}
function sleeveSetStoredCycles(cycles: number): void {
for (let i = 0; i < props.player.sleeves.length; ++i) {
props.player.sleeves[i].storedCycles = cycles;
}
}
return (
<Accordion TransitionProps={{ unmountOnExit: true }}>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
@@ -68,6 +75,18 @@ export function Sleeves(props: IProps): React.ReactElement {
<Button onClick={sleeveSyncClearAll}>Clear all</Button>
</td>
</tr>
<tr>
<td colSpan={3}>
<Adjuster
label="Stored Cycles"
placeholder="cycles"
tons={() => sleeveSetStoredCycles(10000000)}
add={sleeveSetStoredCycles}
subtract={sleeveSetStoredCycles}
reset={() => sleeveSetStoredCycles(0)}
/>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
+190 -21
View File
@@ -1,11 +1,18 @@
import { Player } from "./Player";
import { Router } from "./ui/GameRoot";
import { isScriptFilename } from "./Script/isScriptFilename";
import { Script } from "./Script/Script";
import { removeLeadingSlash } from "./Terminal/DirectoryHelpers";
import { Terminal } from "./Terminal";
import { SnackbarEvents } from "./ui/React/Snackbar";
import { IMap } from "./types";
import { IMap, IReturnStatus } from "./types";
import { GetServer } from "./Server/AllServers";
import { resolve } from "cypress/types/bluebird";
import { ImportPlayerData, SaveData, saveObject } from "./SaveObject";
import { Settings } from "./Settings/Settings";
import { exportScripts } from "./Terminal/commands/download";
import { CONSTANTS } from "./Constants";
import { hash } from "./hash/hash";
export function initElectron(): void {
const userAgent = navigator.userAgent.toLowerCase();
@@ -14,36 +21,81 @@ export function initElectron(): void {
(document as any).achievements = [];
initWebserver();
initAppNotifier();
initSaveFunctions();
initElectronBridge();
}
}
function initWebserver(): void {
(document as any).saveFile = function (filename: string, code: string): string {
interface IReturnWebStatus extends IReturnStatus {
data?: {
[propName: string]: any;
};
}
function normalizeFileName(filename: string): string {
filename = filename.replace(/\/\/+/g, "/");
filename = removeLeadingSlash(filename);
if (filename.includes("/")) {
filename = "/" + removeLeadingSlash(filename);
}
return filename;
}
(document as any).getFiles = function (): IReturnWebStatus {
const home = GetServer("home");
if (home === null) {
return {
res: false,
msg: "Home server does not exist.",
};
}
return {
res: true,
data: {
files: home.scripts.map((script) => ({
filename: script.filename,
code: script.code,
ramUsage: script.ramUsage,
})),
},
};
};
(document as any).deleteFile = function (filename: string): IReturnWebStatus {
filename = normalizeFileName(filename);
const home = GetServer("home");
if (home === null) {
return {
res: false,
msg: "Home server does not exist.",
};
}
return home.removeFile(filename);
};
(document as any).saveFile = function (filename: string, code: string): IReturnWebStatus {
filename = normalizeFileName(filename);
code = Buffer.from(code, "base64").toString();
const home = GetServer("home");
if (home === null) return "'home' server not found.";
if (isScriptFilename(filename)) {
//If the current script already exists on the server, overwrite it
for (let i = 0; i < home.scripts.length; i++) {
if (filename == home.scripts[i].filename) {
home.scripts[i].saveScript(Player, filename, code, "home", home.scripts);
return "written";
}
}
//If the current script does NOT exist, create a new one
const script = new Script();
script.saveScript(Player, filename, code, "home", home.scripts);
home.scripts.push(script);
return "written";
if (home === null) {
return {
res: false,
msg: "Home server does not exist.",
};
}
return "not a script file";
const { success, overwritten } = home.writeToScriptFile(Player, filename, code);
let script;
if (success) {
script = home.getScript(filename);
}
return {
res: success,
data: {
overwritten,
ramUsage: script?.ramUsage,
},
};
};
}
@@ -67,6 +119,123 @@ function initAppNotifier(): void {
};
// Will be consumud by the electron wrapper.
// @ts-ignore
window.appNotifier = funcs;
(window as any).appNotifier = funcs;
}
function initSaveFunctions(): void {
const funcs = {
triggerSave: (): Promise<void> => saveObject.saveGame(true),
triggerGameExport: (): void => {
try {
saveObject.exportGame();
} catch (error) {
console.log(error);
SnackbarEvents.emit("Could not export game.", "error", 2000);
}
},
triggerScriptsExport: (): void => exportScripts("*", Player.getHomeComputer()),
getSaveData: (): { save: string; fileName: string } => {
return {
save: saveObject.getSaveString(Settings.ExcludeRunningScriptsFromSave),
fileName: saveObject.getSaveFileName(),
};
},
getSaveInfo: async (base64save: string): Promise<ImportPlayerData | undefined> => {
try {
const data = await saveObject.getImportDataFromString(base64save);
return data.playerData;
} catch (error) {
console.error(error);
return;
}
},
pushSaveData: (base64save: string, automatic = false): void => Router.toImportSave(base64save, automatic),
};
// Will be consumud by the electron wrapper.
(window as any).appSaveFns = funcs;
}
function initElectronBridge(): void {
const bridge = (window as any).electronBridge as any;
if (!bridge) return;
bridge.receive("get-save-data-request", () => {
const data = (window as any).appSaveFns.getSaveData();
bridge.send("get-save-data-response", data);
});
bridge.receive("get-save-info-request", async (save: string) => {
const data = await (window as any).appSaveFns.getSaveInfo(save);
bridge.send("get-save-info-response", data);
});
bridge.receive("push-save-request", ({ save, automatic = false }: { save: string; automatic: boolean }) => {
(window as any).appSaveFns.pushSaveData(save, automatic);
});
bridge.receive("trigger-save", () => {
return (window as any).appSaveFns
.triggerSave()
.then(() => {
bridge.send("save-completed");
})
.catch((error: any) => {
console.log(error);
SnackbarEvents.emit("Could not save game.", "error", 2000);
});
});
bridge.receive("trigger-game-export", () => {
try {
(window as any).appSaveFns.triggerGameExport();
} catch (error) {
console.log(error);
SnackbarEvents.emit("Could not export game.", "error", 2000);
}
});
bridge.receive("trigger-scripts-export", () => {
try {
(window as any).appSaveFns.triggerScriptsExport();
} catch (error) {
console.log(error);
SnackbarEvents.emit("Could not export scripts.", "error", 2000);
}
});
}
export function pushGameSaved(data: SaveData): void {
const bridge = (window as any).electronBridge as any;
if (!bridge) return;
bridge.send("push-game-saved", data);
}
export function pushGameReady(): void {
const bridge = (window as any).electronBridge as any;
if (!bridge) return;
// Send basic information to the electron wrapper
bridge.send("push-game-ready", {
player: {
identifier: Player.identifier,
playtime: Player.totalPlaytime,
lastSave: Player.lastSave,
},
game: {
version: CONSTANTS.VersionString,
hash: hash(),
},
});
}
export function pushImportResult(wasImported: boolean): void {
const bridge = (window as any).electronBridge as any;
if (!bridge) return;
bridge.send("push-import-result", { wasImported });
pushDisableRestore();
}
export function pushDisableRestore(): void {
const bridge = (window as any).electronBridge as any;
if (!bridge) return;
bridge.send("push-disable-restore", { duration: 1000 * 60 });
}
+1 -1
View File
@@ -77,7 +77,7 @@ export function DonateOption(props: IProps): React.ReactElement {
}
return (
<Paper sx={{ my: 1, p: 1, width: "100%" }}>
<Paper sx={{ my: 1, p: 1 }}>
<Status />
{props.disabled ? (
<Typography>
+61 -36
View File
@@ -1,17 +1,17 @@
import React, { useState, useEffect } from "react";
import Box from "@mui/material/Box";
import Button from "@mui/material/Button";
import Container from "@mui/material/Container";
import Paper from "@mui/material/Paper";
import TableBody from "@mui/material/TableBody";
import TableRow from "@mui/material/TableRow";
import Typography from "@mui/material/Typography";
import React, { useEffect, useState } from "react";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Table, TableCell } from "../../ui/React/Table";
import { IRouter } from "../../ui/Router";
import { Factions } from "../Factions";
import { Faction } from "../Faction";
import { joinFaction } from "../FactionHelpers";
import Typography from "@mui/material/Typography";
import Box from "@mui/material/Box";
import Link from "@mui/material/Link";
import Button from "@mui/material/Button";
import TableBody from "@mui/material/TableBody";
import { Table, TableCell } from "../../ui/React/Table";
import TableRow from "@mui/material/TableRow";
import { Factions } from "../Factions";
export const InvitationsSeen: string[] = [];
@@ -48,42 +48,67 @@ export function FactionsRoot(props: IProps): React.ReactElement {
}
return (
<>
<Container disableGutters maxWidth="md" sx={{ mx: 0, mb: 10 }}>
<Typography variant="h4">Factions</Typography>
<Typography>Lists all factions you have joined</Typography>
<br />
<Box display="flex" flexDirection="column">
{props.player.factions.map((faction: string) => (
<Link key={faction} variant="h6" onClick={() => openFaction(Factions[faction])}>
{faction}
</Link>
))}
</Box>
<br />
{props.player.factionInvitations.length > 0 && (
<>
<Typography variant="h5" color="primary">
Outstanding Faction Invitations
</Typography>
<Typography>
Lists factions you have been invited to. You can accept these faction invitations at any time.
</Typography>
<Table size="small" padding="none">
<Typography mb={4}>
Throughout the game you may receive invitations from factions. There are many different factions, and each
faction has different criteria for determining its potential members. Joining a faction and furthering its cause
is crucial to progressing in the game and unlocking endgame content.
</Typography>
<Typography variant="h5" color="primary" mt={2} mb={1}>
Factions you have joined:
</Typography>
{(props.player.factions.length > 0 && (
<Paper sx={{ my: 1, p: 1, pb: 0, display: "inline-block" }}>
<Table padding="none">
<TableBody>
{props.player.factionInvitations.map((faction: string) => (
{props.player.factions.map((faction: string) => (
<TableRow key={faction}>
<TableCell>
<Typography noWrap>{faction}</Typography>
<Typography noWrap mb={1}>
{faction}
</Typography>
</TableCell>
<TableCell align="right">
<Button onClick={(e) => acceptInvitation(e, faction)}>Join!</Button>
<Box ml={1} mb={1}>
<Button onClick={() => openFaction(Factions[faction])}>Details</Button>
</Box>
</TableCell>
</TableRow>
))}
</TableBody>
</Table>
</>
)}
</>
</Paper>
)) || <Typography>You haven't joined any factions.</Typography>}
<Typography variant="h5" color="primary" mt={4} mb={1}>
Outstanding Faction Invitations
</Typography>
<Typography mb={1}>
Factions you have been invited to. You can accept these faction invitations at any time:
</Typography>
{(props.player.factionInvitations.length > 0 && (
<Paper sx={{ my: 1, mb: 4, p: 1, pb: 0, display: "inline-block" }}>
<Table padding="none">
<TableBody>
{props.player.factionInvitations.map((faction: string) => (
<TableRow key={faction}>
<TableCell>
<Typography noWrap mb={1}>
{faction}
</Typography>
</TableCell>
<TableCell align="right">
<Box ml={1} mb={1}>
<Button onClick={(e) => acceptInvitation(e, faction)}>Join!</Button>
</Box>
</TableCell>
</TableRow>
))}
</TableBody>
</Table>
</Paper>
)) || <Typography>You have no outstanding faction invites.</Typography>}
</Container>
);
}
+1 -1
View File
@@ -19,7 +19,7 @@ type IProps = {
export function Option(props: IProps): React.ReactElement {
return (
<Box>
<Paper sx={{ my: 1, p: 1, width: "100%" }}>
<Paper sx={{ my: 1, p: 1 }}>
<Button onClick={props.onClick}>{props.buttonText}</Button>
<Typography>{props.infoText}</Typography>
</Paper>
+2 -2
View File
@@ -31,7 +31,7 @@ export function AscensionModal(props: IProps): React.ReactElement {
props.onAscend();
const res = gang.ascendMember(props.member);
dialogBoxCreate(
<Typography>
<>
You ascended {props.member.name}!<br />
<br />
Your gang lost {numeralWrapper.formatRespect(res.respect)} respect.
@@ -51,7 +51,7 @@ export function AscensionModal(props: IProps): React.ReactElement {
<br />
Charisma: x{numeralWrapper.format(res.cha, "0.000")}
<br />
</Typography>,
</>
);
props.onClose();
}
+152 -88
View File
@@ -2,20 +2,27 @@
* React Component for the popup that manages gang members upgrades
*/
import React, { useState } from "react";
import { formatNumber } from "../../utils/StringHelperFunctions";
import { numeralWrapper } from "../../ui/numeralFormat";
import { GangMemberUpgrades } from "../GangMemberUpgrades";
import { GangMemberUpgrade } from "../GangMemberUpgrade";
import { Money } from "../../ui/React/Money";
import { useGang } from "./Context";
import { GangMember } from "../GangMember";
import { UpgradeType } from "../data/upgrades";
import { use } from "../../ui/Context";
import { generateTableRow } from "./GangMemberStats";
import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button";
import Tooltip from "@mui/material/Tooltip";
import Box from "@mui/material/Box";
import Paper from "@mui/material/Paper";
import Select, { SelectChangeEvent } from "@mui/material/Select";
import { MenuItem, Table, TableBody, TextField } from "@mui/material";
import SearchIcon from "@mui/icons-material/Search";
import { numeralWrapper } from "../../ui/numeralFormat";
import { GangMemberUpgrades } from "../GangMemberUpgrades";
import { GangMemberUpgrade } from "../GangMemberUpgrade";
import { Money } from "../../ui/React/Money";
import { GangMember } from "../GangMember";
import { UpgradeType } from "../data/upgrades";
import { use } from "../../ui/Context";
import { Settings } from "../../Settings/Settings";
import { characterOverviewStyles as useStyles } from "../../ui/React/CharacterOverview";
interface INextRevealProps {
upgrades: string[];
@@ -46,12 +53,10 @@ function NextReveal(props: INextRevealProps): React.ReactElement {
function PurchasedUpgrade({ upgName }: { upgName: string }): React.ReactElement {
const upg = GangMemberUpgrades[upgName];
return (
<Paper sx={{ mx: 1, p: 1 }}>
<Box display="flex">
<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: upg.desc }} />}>
<Typography>{upg.name}</Typography>
</Tooltip>
</Box>
<Paper sx={{ p: 1 }}>
<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: upg.desc }} />}>
<Typography>{upg.name}</Typography>
</Tooltip>
</Paper>
);
}
@@ -72,8 +77,8 @@ function UpgradeButton(props: IUpgradeButtonProps): React.ReactElement {
return (
<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: props.upg.desc }} />}>
<span>
<Typography>{props.upg.name}</Typography>
<Button onClick={onClick}>
<Button onClick={onClick} sx={{ display: 'flex', flexDirection: 'column', width: '100%', height: '100%' }}>
<Typography sx={{ display: 'block' }}>{props.upg.name}</Typography>
<Money money={gang.getUpgradeCost(props.upg)} />
</Button>
</span>
@@ -86,12 +91,16 @@ interface IPanelProps {
}
function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
const classes = useStyles();
const gang = useGang();
const player = use.Player();
const setRerender = useState(false)[1];
const [currentCategory, setCurrentCategory] = useState("Weapons");
function rerender(): void {
setRerender((old) => !old);
}
function filterUpgrades(list: string[], type: UpgradeType): GangMemberUpgrade[] {
return Object.keys(GangMemberUpgrades)
.filter((upgName: string) => {
@@ -103,12 +112,26 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
})
.map((upgName: string) => GangMemberUpgrades[upgName]);
}
const onChange = (event: SelectChangeEvent<string>): void => {
setCurrentCategory(event.target.value);
rerender()
}
const weaponUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Weapon);
const armorUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Armor);
const vehicleUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Vehicle);
const rootkitUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Rootkit);
const augUpgrades = filterUpgrades(props.member.augmentations, UpgradeType.Augmentation);
const categories: { [key: string]: (GangMemberUpgrade[] | UpgradeType)[] } = {
'Weapons': [weaponUpgrades, UpgradeType.Weapon],
'Armor': [armorUpgrades, UpgradeType.Armor],
'Vehicles': [vehicleUpgrades, UpgradeType.Vehicle],
'Rootkits': [rootkitUpgrades, UpgradeType.Rootkit],
'Augmentations': [augUpgrades, UpgradeType.Augmentation]
};
const asc = {
hack: props.member.calculateAscensionMult(props.member.hack_asc_points),
str: props.member.calculateAscensionMult(props.member.str_asc_points),
@@ -119,26 +142,89 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
};
return (
<Paper>
<Typography variant="h5" color="primary">
{props.member.name} ({props.member.task})
</Typography>
<Typography>
Hack: {props.member.hack} (x
{formatNumber(props.member.hack_mult * asc.hack, 2)})<br />
Str: {props.member.str} (x
{formatNumber(props.member.str_mult * asc.str, 2)})<br />
Def: {props.member.def} (x
{formatNumber(props.member.def_mult * asc.def, 2)})<br />
Dex: {props.member.dex} (x
{formatNumber(props.member.dex_mult * asc.dex, 2)})<br />
Agi: {props.member.agi} (x
{formatNumber(props.member.agi_mult * asc.agi, 2)})<br />
Cha: {props.member.cha} (x
{formatNumber(props.member.cha_mult * asc.cha, 2)})
</Typography>
<Box display="flex" flexWrap="wrap">
<Typography>Purchased Upgrades: </Typography>
<br />
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', m: 1, gap: 1 }}>
<span>
<Typography variant="h5" color="primary">
{props.member.name} ({props.member.task})
</Typography>
<Tooltip
title={
<Typography>
Hk: x{numeralWrapper.formatMultiplier(props.member.hack_mult * asc.hack)}(x
{numeralWrapper.formatMultiplier(props.member.hack_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.hack)}{" "}
Asc)
<br />
St: x{numeralWrapper.formatMultiplier(props.member.str_mult * asc.str)}
(x{numeralWrapper.formatMultiplier(props.member.str_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.str)}{" "}
Asc)
<br />
Df: x{numeralWrapper.formatMultiplier(props.member.def_mult * asc.def)}
(x{numeralWrapper.formatMultiplier(props.member.def_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.def)}{" "}
Asc)
<br />
Dx: x{numeralWrapper.formatMultiplier(props.member.dex_mult * asc.dex)}
(x{numeralWrapper.formatMultiplier(props.member.dex_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.dex)}{" "}
Asc)
<br />
Ag: x{numeralWrapper.formatMultiplier(props.member.agi_mult * asc.agi)}
(x{numeralWrapper.formatMultiplier(props.member.agi_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.agi)}{" "}
Asc)
<br />
Ch: x{numeralWrapper.formatMultiplier(props.member.cha_mult * asc.cha)}
(x{numeralWrapper.formatMultiplier(props.member.cha_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.cha)}{" "}
Asc)
</Typography>
}
>
<Table>
<TableBody>
{generateTableRow("Hacking", props.member.hack, props.member.hack_exp, Settings.theme.hack, classes)}
{generateTableRow("Strength", props.member.str, props.member.str_exp, Settings.theme.combat, classes)}
{generateTableRow("Defense", props.member.def, props.member.def_exp, Settings.theme.combat, classes)}
{generateTableRow("Dexterity", props.member.dex, props.member.dex_exp, Settings.theme.combat, classes)}
{generateTableRow("Agility", props.member.agi, props.member.agi_exp, Settings.theme.combat, classes)}
{generateTableRow("Charisma", props.member.cha, props.member.cha_exp, Settings.theme.cha, classes)}
</TableBody>
</Table>
</Tooltip>
</span>
<span>
<Select onChange={onChange} value={currentCategory} sx={{ width: '100%', mb: 1 }}>
{Object.keys(categories).map((k, i) => (
<MenuItem key={i + 1} value={k}>
<Typography variant="h6">{k}</Typography>
</MenuItem>
))}
</Select>
<Box sx={{ width: '100%' }}>
{(categories[currentCategory][0] as GangMemberUpgrade[]).length === 0 && (
<Typography>
All upgrades owned!
</Typography>
)}
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr' }}>
{(categories[currentCategory][0] as GangMemberUpgrade[]).map((upg) => (
<UpgradeButton
key={upg.name}
rerender={rerender}
member={props.member}
upg={upg}
/>
))}
</Box>
<NextReveal
type={categories[currentCategory][1] as UpgradeType}
upgrades={props.member.upgrades}
/>
</Box>
</span>
</Box>
<Typography sx={{ mx: 1 }}>Purchased Upgrades: </Typography>
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(4, 1fr)', m: 1 }}>
{props.member.upgrades.map((upg: string) => (
<PurchasedUpgrade key={upg} upgName={upg} />
))}
@@ -146,59 +232,22 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
<PurchasedUpgrade key={upg} upgName={upg} />
))}
</Box>
<Box display="flex" justifyContent="space-around">
<Box>
<Typography variant="h6" color="primary">
Weapons
</Typography>
{weaponUpgrades.map((upg) => (
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
))}
<NextReveal type={UpgradeType.Weapon} upgrades={props.member.upgrades} />
</Box>
<Box>
<Typography variant="h6" color="primary">
Armor
</Typography>
{armorUpgrades.map((upg) => (
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
))}
<NextReveal type={UpgradeType.Armor} upgrades={props.member.upgrades} />
</Box>
<Box>
<Typography variant="h6" color="primary">
Vehicles
</Typography>
{vehicleUpgrades.map((upg) => (
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
))}
<NextReveal type={UpgradeType.Vehicle} upgrades={props.member.upgrades} />
</Box>
<Box>
<Typography variant="h6" color="primary">
Rootkits
</Typography>
{rootkitUpgrades.map((upg) => (
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
))}
<NextReveal type={UpgradeType.Rootkit} upgrades={props.member.upgrades} />
</Box>
<Box>
<Typography variant="h6" color="primary">
Augmentations
</Typography>
{augUpgrades.map((upg) => (
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
))}
<NextReveal type={UpgradeType.Augmentation} upgrades={props.member.upgrades} />
</Box>
</Box>
</Paper>
</Paper >
);
}
export function EquipmentsSubpage(): React.ReactElement {
const gang = useGang();
const [filter, setFilter] = useState("");
const handleFilterChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
setFilter(event.target.value.toLowerCase());
}
const members = gang.members
.filter((member) => member && member.name.toLowerCase().includes(filter));
return (
<>
<Tooltip
@@ -209,11 +258,26 @@ export function EquipmentsSubpage(): React.ReactElement {
</Typography>
}
>
<Typography>Discount: -{numeralWrapper.formatPercentage(1 - 1 / gang.getDiscount())}</Typography>
<Typography sx={{ m: 1 }}>Discount: -{numeralWrapper.formatPercentage(1 - 1 / gang.getDiscount())}</Typography>
</Tooltip>
{gang.members.map((member: GangMember) => (
<GangMemberUpgradePanel key={member.name} member={member} />
))}
<TextField
value={filter}
onChange={handleFilterChange}
autoFocus
InputProps={{
startAdornment: <SearchIcon />,
spellCheck: false
}}
placeholder="Filter by member name"
sx={{ m: 1, width: '15%' }}
/>
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: 'fit-content' }}>
{members.map((member: GangMember) => (
<GangMemberUpgradePanel key={member.name} member={member} />
))}
</Box>
</>
);
}
-36
View File
@@ -1,36 +0,0 @@
/**
* React Component for a gang member on the management subpage.
*/
import React, { useState } from "react";
import { GangMember } from "../GangMember";
import { GangMemberAccordionContent } from "./GangMemberAccordionContent";
import Box from "@mui/material/Box";
import Typography from "@mui/material/Typography";
import ListItemButton from "@mui/material/ListItemButton";
import ListItemText from "@mui/material/ListItemText";
import Paper from "@mui/material/Paper";
import Collapse from "@mui/material/Collapse";
import ExpandMore from "@mui/icons-material/ExpandMore";
import ExpandLess from "@mui/icons-material/ExpandLess";
interface IProps {
member: GangMember;
}
export function GangMemberAccordion(props: IProps): React.ReactElement {
const [open, setOpen] = useState(true);
return (
<Box component={Paper}>
<ListItemButton onClick={() => setOpen((old) => !old)}>
<ListItemText primary={<Typography>{props.member.name}</Typography>} />
{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
</ListItemButton>
<Collapse in={open} unmountOnExit>
<Box sx={{ mx: 4 }}>
<GangMemberAccordionContent member={props.member} />
</Box>
</Collapse>
</Box>
);
}
@@ -1,31 +0,0 @@
/**
* React Component for the content of the accordion of gang members on the
* management subpage.
*/
import React, { useState } from "react";
import { GangMemberStats } from "./GangMemberStats";
import { TaskSelector } from "./TaskSelector";
import { TaskDescription } from "./TaskDescription";
import { GangMember } from "../GangMember";
import Grid from "@mui/material/Grid";
interface IProps {
member: GangMember;
}
export function GangMemberAccordionContent(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
return (
<Grid container>
<Grid item xs={4}>
<GangMemberStats onAscend={() => setRerender((old) => !old)} member={props.member} />
</Grid>
<Grid item xs={4}>
<TaskSelector onTaskChange={() => setRerender((old) => !old)} member={props.member} />
</Grid>
<Grid item xs={4}>
<TaskDescription member={props.member} />
</Grid>
</Grid>
);
}
+26
View File
@@ -0,0 +1,26 @@
/**
* React Component for a gang member on the management subpage.
*/
import React from "react";
import { GangMember } from "../GangMember";
import { GangMemberCardContent } from "./GangMemberCardContent";
import Box from "@mui/material/Box";
import ListItemText from "@mui/material/ListItemText";
import Paper from "@mui/material/Paper";
interface IProps {
member: GangMember;
}
export function GangMemberCard(props: IProps): React.ReactElement {
return (
<Box component={Paper} sx={{ width: 'auto' }}>
<Box sx={{ m: 1 }}>
<ListItemText primary={<b>{props.member.name}</b>} />
<GangMemberCardContent member={props.member} />
</Box>
</Box>
);
}
+62
View File
@@ -0,0 +1,62 @@
/**
* React Component for the content of the accordion of gang members on the
* management subpage.
*/
import React, { useState } from "react";
import { GangMemberStats } from "./GangMemberStats";
import { TaskSelector } from "./TaskSelector";
import { AscensionModal } from "./AscensionModal";
import { Box } from "@mui/system";
import { Button, Typography } from "@mui/material";
import HelpIcon from "@mui/icons-material/Help";
import { GangMember } from "../GangMember";
import { StaticModal } from "../../ui/React/StaticModal";
interface IProps {
member: GangMember;
}
export function GangMemberCardContent(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
const [helpOpen, setHelpOpen] = useState(false);
const [ascendOpen, setAscendOpen] = useState(false);
return (
<>
{props.member.canAscend() && (
<Box sx={{ display: 'flex', justifyContent: 'space-between', my: 1 }}>
<Button onClick={() => setAscendOpen(true)} style={{ flexGrow: 1, borderRightWidth: 0 }}>Ascend</Button>
<AscensionModal
open={ascendOpen}
onClose={() => setAscendOpen(false)}
member={props.member}
onAscend={() => setRerender((old) => !old)}
/>
<Button onClick={() => setHelpOpen(true)} style={{ width: 'fit-content', borderLeftWidth: 0 }}>
<HelpIcon />
</Button>
<StaticModal open={helpOpen} onClose={() => setHelpOpen(false)}>
<Typography>
Ascending a Gang Member resets the member's progress and stats in exchange for a permanent boost to their
stat multipliers.
<br />
<br />
The additional stat multiplier that the Gang Member gains upon ascension is based on the amount of exp
they have.
<br />
<br />
Upon ascension, the member will lose all of its non-Augmentation Equipment and your gang will lose respect
equal to the total respect earned by the member.
</Typography>
</StaticModal>
</Box>
)}
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%', gap: 1 }}>
<GangMemberStats member={props.member} />
<TaskSelector onTaskChange={() => setRerender((old) => !old)} member={props.member} />
</Box>
</>
);
}
+46 -6
View File
@@ -2,23 +2,63 @@
* React Component for the list of gang members on the management subpage.
*/
import React, { useState } from "react";
import { GangMemberAccordion } from "./GangMemberAccordion";
import { GangMember } from "../GangMember";
import { GangMemberCard } from "./GangMemberCard";
import { RecruitButton } from "./RecruitButton";
import { useGang } from "./Context";
import { Box, TextField } from "@mui/material";
import SearchIcon from "@mui/icons-material/Search";
import { GangMember } from "../GangMember";
import { OptionSwitch } from "../../ui/React/OptionSwitch";
export function GangMemberList(): React.ReactElement {
const gang = useGang();
const setRerender = useState(false)[1];
const [filter, setFilter] = useState("");
const [ascendOnly, setAscendOnly] = useState(false);
const handleFilterChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
setFilter(event.target.value.toLowerCase());
}
const members = gang.members
.filter((member) => member && member.name.toLowerCase().includes(filter))
.filter((member) => {
if (ascendOnly) return member.canAscend();
return true;
});
return (
<>
<RecruitButton onRecruit={() => setRerender((old) => !old)} />
<ul>
{gang.members.map((member: GangMember) => (
<GangMemberAccordion key={member.name} member={member} />
<TextField
value={filter}
onChange={handleFilterChange}
autoFocus
InputProps={{
startAdornment: <SearchIcon />,
spellCheck: false
}}
placeholder="Filter by member name"
sx={{ m: 1, width: '15%' }}
/>
<OptionSwitch
checked={ascendOnly}
onChange={(newValue) => (setAscendOnly(newValue))}
text="Show only ascendable"
tooltip={
<>
Filter the members list by whether or not the member
can be ascended.
</>
}
/>
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(2, 1fr)' }}>
{members.map((member: GangMember) => (
<GangMemberCard key={member.name} member={member} />
))}
</ul>
</Box>
</>
);
}
+74 -55
View File
@@ -2,26 +2,53 @@
* React Component for the first part of a gang member details.
* Contains skills and exp.
*/
import React, { useState } from "react";
import { formatNumber } from "../../utils/StringHelperFunctions";
import { numeralWrapper } from "../../ui/numeralFormat";
import { GangMember } from "../GangMember";
import { AscensionModal } from "./AscensionModal";
import React from "react";
import { useGang } from "./Context";
import Typography from "@mui/material/Typography";
import Tooltip from "@mui/material/Tooltip";
import Button from "@mui/material/Button";
import { StaticModal } from "../../ui/React/StaticModal";
import IconButton from "@mui/material/IconButton";
import HelpIcon from "@mui/icons-material/Help";
import {
Table,
TableBody,
TableCell,
TableRow,
} from "@mui/material";
import { numeralWrapper } from "../../ui/numeralFormat";
import { GangMember } from "../GangMember";
import { Settings } from "../../Settings/Settings";
import { formatNumber } from "../../utils/StringHelperFunctions";
import { MoneyRate } from "../../ui/React/MoneyRate";
import { characterOverviewStyles as useStyles } from "../../ui/React/CharacterOverview";
interface IProps {
member: GangMember;
onAscend: () => void;
}
export const generateTableRow = (
name: string,
level: number,
exp: number,
color: string,
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
classes: any
): React.ReactElement => {
return (
<TableRow>
<TableCell classes={{ root: classes.cellNone }}>
<Typography style={{ color: color }}>{name}</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography style={{ color: color }}>
{formatNumber(level, 0)} ({numeralWrapper.formatExp(exp)} exp)
</Typography>
</TableCell>
</TableRow>
)
}
export function GangMemberStats(props: IProps): React.ReactElement {
const [helpOpen, setHelpOpen] = useState(false);
const [ascendOpen, setAscendOpen] = useState(false);
const classes = useStyles();
const asc = {
hack: props.member.calculateAscensionMult(props.member.hack_asc_points),
@@ -32,6 +59,16 @@ export function GangMemberStats(props: IProps): React.ReactElement {
cha: props.member.calculateAscensionMult(props.member.cha_asc_points),
};
const gang = useGang();
const data = [
[`Money:`, <MoneyRate money={5 * props.member.calculateMoneyGain(gang)} />],
[`Respect:`, `${numeralWrapper.formatRespect(5 * props.member.calculateRespectGain(gang))} / sec`],
[`Wanted Level:`, `${numeralWrapper.formatWanted(5 * props.member.calculateWantedLevelGain(gang))} / sec`],
[`Total Respect:`, `${numeralWrapper.formatRespect(props.member.earnedRespect)}`],
];
return (
<>
<Tooltip
@@ -63,50 +100,32 @@ export function GangMemberStats(props: IProps): React.ReactElement {
</Typography>
}
>
<Typography>
Hacking: {formatNumber(props.member.hack, 0)} ({numeralWrapper.formatExp(props.member.hack_exp)} exp)
<br />
Strength: {formatNumber(props.member.str, 0)} ({numeralWrapper.formatExp(props.member.str_exp)} exp)
<br />
Defense: {formatNumber(props.member.def, 0)} ({numeralWrapper.formatExp(props.member.def_exp)} exp)
<br />
Dexterity: {formatNumber(props.member.dex, 0)} ({numeralWrapper.formatExp(props.member.dex_exp)} exp)
<br />
Agility: {formatNumber(props.member.agi, 0)} ({numeralWrapper.formatExp(props.member.agi_exp)} exp)
<br />
Charisma: {formatNumber(props.member.cha, 0)} ({numeralWrapper.formatExp(props.member.cha_exp)} exp)
<br />
</Typography>
<Table sx={{ display: 'table', mb: 1, width: '100%' }}>
<TableBody>
{generateTableRow("Hacking", props.member.hack, props.member.hack_exp, Settings.theme.hack, classes)}
{generateTableRow("Strength", props.member.str, props.member.str_exp, Settings.theme.combat, classes)}
{generateTableRow("Defense", props.member.def, props.member.def_exp, Settings.theme.combat, classes)}
{generateTableRow("Dexterity", props.member.dex, props.member.dex_exp, Settings.theme.combat, classes)}
{generateTableRow("Agility", props.member.agi, props.member.agi_exp, Settings.theme.combat, classes)}
{generateTableRow("Charisma", props.member.cha, props.member.cha_exp, Settings.theme.cha, classes)}
<TableRow>
<TableCell classes={{ root: classes.cellNone }}>
<br />
</TableCell>
</TableRow>
{data.map(([a, b]) => (
<TableRow key={a.toString() + b.toString()}>
<TableCell classes={{ root: classes.cellNone }}>
<Typography>{a}</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography>{b}</Typography>
</TableCell>
</TableRow>
))}
</TableBody>
</Table>
</Tooltip>
<br />
{props.member.canAscend() && (
<>
<Button onClick={() => setAscendOpen(true)}>Ascend</Button>
<AscensionModal
open={ascendOpen}
onClose={() => setAscendOpen(false)}
member={props.member}
onAscend={props.onAscend}
/>
<IconButton onClick={() => setHelpOpen(true)}>
<HelpIcon />
</IconButton>
<StaticModal open={helpOpen} onClose={() => setHelpOpen(false)}>
<Typography>
Ascending a Gang Member resets the member's progress and stats in exchange for a permanent boost to their
stat multipliers.
<br />
<br />
The additional stat multiplier that the Gang Member gains upon ascension is based on the amount of exp
they have.
<br />
<br />
Upon ascension, the member will lose all of its non-Augmentation Equipment and your gang will lose respect
equal to the total respect earned by the member.
</Typography>
</StaticModal>
</>
)}
</>
);
}
+6 -4
View File
@@ -24,18 +24,20 @@ export function RecruitButton(props: IProps): React.ReactElement {
if (!gang.canRecruitMember()) {
const respect = gang.getRespectNeededToRecruitMember();
return (
<Box display="flex" alignItems="center">
<Button sx={{ mx: 1 }} disabled>
<Box display="flex" alignItems="center" sx={{ mx: 1 }}>
<Button disabled>
Recruit Gang Member
</Button>
<Typography>{numeralWrapper.formatRespect(respect)} respect needed to recruit next member</Typography>
<Typography sx={{ ml: 1 }}>{numeralWrapper.formatRespect(respect)} respect needed to recruit next member</Typography>
</Box>
);
}
return (
<>
<Button onClick={() => setOpen(true)}>Recruit Gang Member</Button>
<Box sx={{ mx: 1 }}>
<Button onClick={() => setOpen(true)}>Recruit Gang Member</Button>
</Box>
<RecruitModal open={open} onClose={() => setOpen(false)} onRecruit={props.onRecruit} />
</>
);
+9 -16
View File
@@ -3,14 +3,15 @@
* the task selector as well as some stats.
*/
import React, { useState } from "react";
import { numeralWrapper } from "../../ui/numeralFormat";
import { StatsTable } from "../../ui/React/StatsTable";
import { MoneyRate } from "../../ui/React/MoneyRate";
import { useGang } from "./Context";
import { GangMember } from "../GangMember";
import { TaskDescription } from "./TaskDescription";
import { Box } from "@mui/material";
import MenuItem from "@mui/material/MenuItem";
import Select, { SelectChangeEvent } from "@mui/material/Select";
import { GangMember } from "../GangMember";
interface IProps {
member: GangMember;
onTaskChange: () => void;
@@ -29,16 +30,9 @@ export function TaskSelector(props: IProps): React.ReactElement {
const tasks = gang.getAllTaskNames();
const data = [
[`Money:`, <MoneyRate money={5 * props.member.calculateMoneyGain(gang)} />],
[`Respect:`, `${numeralWrapper.formatRespect(5 * props.member.calculateRespectGain(gang))} / sec`],
[`Wanted Level:`, `${numeralWrapper.formatWanted(5 * props.member.calculateWantedLevelGain(gang))} / sec`],
[`Total Respect:`, `${numeralWrapper.formatRespect(props.member.earnedRespect)}`],
];
return (
<>
<Select onChange={onChange} value={currentTask}>
<Box>
<Select onChange={onChange} value={currentTask} sx={{ width: '100%' }}>
<MenuItem key={0} value={"Unassigned"}>
Unassigned
</MenuItem>
@@ -48,8 +42,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
</MenuItem>
))}
</Select>
<StatsTable rows={data} />
</>
<TaskDescription member={props.member} />
</Box>
);
}
+2 -2
View File
@@ -34,9 +34,9 @@ export function calculateHackingExpGain(server: Server, player: IPlayer): number
server.baseDifficulty = server.hackDifficulty;
}
let expGain = baseExpGain;
expGain += server.baseDifficulty * player.hacking_exp_mult * diffFactor;
expGain += server.baseDifficulty * diffFactor;
return expGain * BitNodeMultipliers.HackExpGain;
return expGain * player.hacking_exp_mult * BitNodeMultipliers.HackExpGain;
}
/**
+2 -2
View File
@@ -5,7 +5,7 @@
*/
import React, { useState } from "react";
import Button from "@mui/material/Button";
import { Blackjack } from "../../Casino/Blackjack";
import { Blackjack, DECK_COUNT } from "../../Casino/Blackjack";
import { CoinFlip } from "../../Casino/CoinFlip";
import { Roulette } from "../../Casino/Roulette";
import { SlotMachine } from "../../Casino/SlotMachine";
@@ -38,7 +38,7 @@ export function CasinoLocation(props: IProps): React.ReactElement {
<Button onClick={() => updateGame(GameType.Coin)}>Play coin flip</Button>
<Button onClick={() => updateGame(GameType.Slots)}>Play slots</Button>
<Button onClick={() => updateGame(GameType.Roulette)}>Play roulette</Button>
<Button onClick={() => updateGame(GameType.Blackjack)}>Play blackjack</Button>
<Button onClick={() => updateGame(GameType.Blackjack)}>Play blackjack ({DECK_COUNT} decks)</Button>
</Box>
)}
{game !== GameType.None && (
+1
View File
@@ -114,6 +114,7 @@ export const RamCosts: IMap<any> = {
weaken: RamCostConstants.ScriptWeakenRamCost,
weakenAnalyze: RamCostConstants.ScriptWeakenAnalyzeRamCost,
print: 0,
printf: 0,
tprint: 0,
clearLog: 0,
disableLog: 0,
+13 -2
View File
@@ -553,7 +553,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
if (isNaN(hackAmount)) {
throw makeRuntimeErrorMsg(
"hackAnalyzeThreads",
`Invalid growth argument passed into hackAnalyzeThreads: ${hackAmount}. Must be numeric.`,
`Invalid hackAmount argument passed into hackAnalyzeThreads: ${hackAmount}. Must be numeric.`,
);
}
@@ -751,6 +751,12 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
}
workerScript.print(argsToString(args));
},
printf: function (format: string, ...args: any[]): void {
if (typeof format !== "string") {
throw makeRuntimeErrorMsg("printf", "First argument must be string for the format.");
}
workerScript.print(vsprintf(format, args));
},
tprint: function (...args: any[]): void {
if (args.length === 0) {
throw makeRuntimeErrorMsg("tprint", "Takes at least 1 argument.");
@@ -1676,7 +1682,12 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
const cost = getPurchaseServerCost(ram);
if (cost === Infinity) {
workerScript.log("purchaseServer", () => `Invalid argument: ram='${ram}' must be a positive power of 2`);
if(ram > getPurchaseServerMaxRam()){
workerScript.log("purchaseServer", () => `Invalid argument: ram='${ram}' must not be greater than getPurchaseServerMaxRam`);
}else{
workerScript.log("purchaseServer", () => `Invalid argument: ram='${ram}' must be a positive power of 2`);
}
return "";
}
+11
View File
@@ -49,6 +49,7 @@ import {
SetMaterialMarketTA2,
SetProductMarketTA1,
SetProductMarketTA2,
SetSmartSupplyUseLeftovers,
} from "../Corporation/Actions";
import { CorporationUnlockUpgrades } from "../Corporation/data/CorporationUnlockUpgrades";
import { CorporationUpgrades } from "../Corporation/data/CorporationUpgrades";
@@ -410,6 +411,16 @@ export function NetscriptCorporation(
const warehouse = getWarehouse(divisionName, cityName);
SetSmartSupply(warehouse, enabled);
},
setSmartSupplyUseLeftovers: function (adivisionName: any, acityName: any, amaterialName: any, aenabled: any): void {
checkAccess("setSmartSupplyUseLeftovers", 7);
const divisionName = helper.string("setSmartSupply", "divisionName", adivisionName);
const cityName = helper.string("sellProduct", "cityName", acityName);
const materialName = helper.string("sellProduct", "materialName", amaterialName);
const enabled = helper.boolean(aenabled);
const warehouse = getWarehouse(divisionName, cityName);
const material = getMaterial(divisionName, cityName, materialName);
SetSmartSupplyUseLeftovers(warehouse, material, enabled);
},
buyMaterial: function (adivisionName: any, acityName: any, amaterialName: any, aamt: any): void {
checkAccess("buyMaterial", 7);
const divisionName = helper.string("buyMaterial", "divisionName", adivisionName);
+15 -9
View File
@@ -81,41 +81,41 @@ export function NetscriptFormulas(player: IPlayer, workerScript: WorkerScript, h
return {
skills: {
calculateSkill: function (exp: any, mult: any = 1): any {
checkFormulasAccess("basic.calculateSkill");
checkFormulasAccess("skills.calculateSkill");
return calculateSkill(exp, mult);
},
calculateExp: function (skill: any, mult: any = 1): any {
checkFormulasAccess("basic.calculateExp");
checkFormulasAccess("skills.calculateExp");
return calculateExp(skill, mult);
},
},
hacking: {
hackChance: function (server: any, player: any): any {
checkFormulasAccess("basic.hackChance");
checkFormulasAccess("hacking.hackChance");
return calculateHackingChance(server, player);
},
hackExp: function (server: any, player: any): any {
checkFormulasAccess("basic.hackExp");
checkFormulasAccess("hacking.hackExp");
return calculateHackingExpGain(server, player);
},
hackPercent: function (server: any, player: any): any {
checkFormulasAccess("basic.hackPercent");
checkFormulasAccess("hacking.hackPercent");
return calculatePercentMoneyHacked(server, player);
},
growPercent: function (server: any, threads: any, player: any, cores: any = 1): any {
checkFormulasAccess("basic.growPercent");
checkFormulasAccess("hacking.growPercent");
return calculateServerGrowth(server, threads, player, cores);
},
hackTime: function (server: any, player: any): any {
checkFormulasAccess("basic.hackTime");
checkFormulasAccess("hacking.hackTime");
return calculateHackingTime(server, player) * 1000;
},
growTime: function (server: any, player: any): any {
checkFormulasAccess("basic.growTime");
checkFormulasAccess("hacking.growTime");
return calculateGrowTime(server, player) * 1000;
},
weakenTime: function (server: any, player: any): any {
checkFormulasAccess("basic.weakenTime");
checkFormulasAccess("hacking.weakenTime");
return calculateWeakenTime(server, player) * 1000;
},
},
@@ -188,21 +188,27 @@ export function NetscriptFormulas(player: IPlayer, workerScript: WorkerScript, h
},
gang: {
wantedPenalty(gang: any): number {
checkFormulasAccess("gang.wantedPenalty");
return calculateWantedPenalty(gang);
},
respectGain: function (gang: any, member: any, task: any): number {
checkFormulasAccess("gang.respectGain");
return calculateRespectGain(gang, member, task);
},
wantedLevelGain: function (gang: any, member: any, task: any): number {
checkFormulasAccess("gang.wantedLevelGain");
return calculateWantedLevelGain(gang, member, task);
},
moneyGain: function (gang: any, member: any, task: any): number {
checkFormulasAccess("gang.moneyGain");
return calculateMoneyGain(gang, member, task);
},
ascensionPointsGain: function (exp: any): number {
checkFormulasAccess("gang.ascensionPointsGain");
return calculateAscensionPointsGain(exp);
},
ascensionMultiplier: function (points: any): number {
checkFormulasAccess("gang.ascensionMultiplier");
return calculateAscensionMult(points);
},
},
+3 -3
View File
@@ -474,7 +474,8 @@ export function NetscriptSingularity(
case CityName.Ishima:
case CityName.Volhaven:
if (player.money < CONSTANTS.TravelCost) {
throw helper.makeRuntimeErrorMsg("travelToCity", "Not enough money to travel.");
workerScript.log("travelToCity", () => "Not enough money to travel.");
return false
}
player.loseMoney(CONSTANTS.TravelCost, "other");
player.city = cityname;
@@ -482,8 +483,7 @@ export function NetscriptSingularity(
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain / 50000);
return true;
default:
workerScript.log("travelToCity", () => `Invalid city name: '${cityname}'.`);
return false;
throw helper.makeRuntimeErrorMsg("travelToCity", `Invalid city name: '${cityname}'.`);
}
},
+3 -3
View File
@@ -4,9 +4,9 @@ import { IPlayer } from "../PersonObjects/IPlayer";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { GameInfo, IStyleSettings, UserInterface as IUserInterface, UserInterfaceTheme } from "../ScriptEditor/NetscriptDefinitions";
import { Settings } from "../Settings/Settings";
import { ThemeEvents } from "../ui/React/Theme";
import { defaultTheme } from "../Settings/Themes";
import { defaultStyles } from "../Settings/Styles";
import { ThemeEvents } from "../Themes/ui/Theme";
import { defaultTheme } from "../Themes/Themes";
import { defaultStyles } from "../Themes/Styles";
import { CONSTANTS } from "../Constants";
import { hash } from "../hash/hash";
+1
View File
@@ -72,6 +72,7 @@ export interface IPlayer {
sourceFiles: IPlayerOwnedSourceFile[];
exploits: Exploit[];
achievements: PlayerAchievement[];
terminalCommandHistory: string[];
lastUpdate: number;
totalPlaytime: number;
+19 -1
View File
@@ -35,7 +35,9 @@ import { CityName } from "../../Locations/data/CityNames";
import { MoneySourceTracker } from "../../utils/MoneySourceTracker";
import { Reviver, Generic_toJSON, Generic_fromJSON } from "../../utils/JSONReviver";
import { ISkillProgress } from "../formulas/skill";
import { PlayerAchievement } from '../../Achievements/Achievements';
import { PlayerAchievement } from "../../Achievements/Achievements";
import { cyrb53 } from "../../utils/StringHelperFunctions";
import { getRandomInt } from "../../utils/helpers/getRandomInt";
export class PlayerObject implements IPlayer {
// Class members
@@ -77,7 +79,10 @@ export class PlayerObject implements IPlayer {
sourceFiles: IPlayerOwnedSourceFile[];
exploits: Exploit[];
achievements: PlayerAchievement[];
terminalCommandHistory: string[];
identifier: string;
lastUpdate: number;
lastSave: number;
totalPlaytime: number;
// Stats
@@ -459,7 +464,9 @@ export class PlayerObject implements IPlayer {
//Used to store the last update time.
this.lastUpdate = 0;
this.lastSave = 0;
this.totalPlaytime = 0;
this.playtimeSinceLastAug = 0;
this.playtimeSinceLastBitnode = 0;
@@ -471,6 +478,17 @@ export class PlayerObject implements IPlayer {
this.exploits = [];
this.achievements = [];
this.terminalCommandHistory = [];
// Let's get a hash of some semi-random stuff so we have something unique.
this.identifier = cyrb53(
"I-" +
new Date().getTime() +
navigator.userAgent +
window.innerWidth +
window.innerHeight +
getRandomInt(100, 999),
);
this.init = generalMethods.init;
this.prestigeAugmentation = generalMethods.prestigeAugmentation;
@@ -1,5 +1,8 @@
import { Sleeve } from "../Sleeve";
import { numeralWrapper } from "../../../ui/numeralFormat";
import { convertTimeMsToTimeElapsedString } from "../../../utils/StringHelperFunctions";
import { CONSTANTS } from "../../../Constants";
import { Typography } from "@mui/material";
import { StatsTable } from "../../../ui/React/StatsTable";
import { Modal } from "../../../ui/React/Modal";
import React from "react";
@@ -80,6 +83,13 @@ export function MoreStatsModal(props: IProps): React.ReactElement {
]}
title="Multipliers:"
/>
{/* Check for storedCycles to be a bit over 0 to prevent jittering */}
{props.sleeve.storedCycles > 10 && (
<Typography sx={{ py: 2 }}>
Bonus Time: {convertTimeMsToTimeElapsedString(props.sleeve.storedCycles * CONSTANTS.MilliPerCycle)}
</Typography>
)}
</Modal>
);
}
+166 -15
View File
@@ -22,11 +22,44 @@ import { v1APIBreak } from "./utils/v1APIBreak";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { PlayerOwnedAugmentation } from "./Augmentation/PlayerOwnedAugmentation";
import { LocationName } from "./Locations/data/LocationNames";
import { SxProps } from "@mui/system";
import { PlayerObject } from "./PersonObjects/Player/PlayerObject";
import { pushGameSaved } from "./Electron";
/* SaveObject.js
* Defines the object used to save/load games
*/
export interface SaveData {
playerIdentifier: string;
fileName: string;
save: string;
savedOn: number;
}
export interface ImportData {
base64: string;
parsed: any;
playerData?: ImportPlayerData;
}
export interface ImportPlayerData {
identifier: string;
lastSave: number;
totalPlaytime: number;
money: number;
hacking: number;
augmentations: number;
factions: number;
achievements: number;
bitNode: number;
bitNodeLevel: number;
sourceFiles: number;
}
class BitburnerSaveObject {
PlayerSave = "";
AllServersSave = "";
@@ -41,7 +74,6 @@ class BitburnerSaveObject {
AllGangsSave = "";
LastExportBonus = "";
StaneksGiftSave = "";
SaveTimestamp = "";
getSaveString(excludeRunningScripts = false): string {
this.PlayerSave = JSON.stringify(Player);
@@ -57,7 +89,6 @@ class BitburnerSaveObject {
this.VersionSave = JSON.stringify(CONSTANTS.VersionNumber);
this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
this.StaneksGiftSave = JSON.stringify(staneksGift);
this.SaveTimestamp = new Date().getTime().toString();
if (Player.inGang()) {
this.AllGangsSave = JSON.stringify(AllGangs);
@@ -67,28 +98,134 @@ class BitburnerSaveObject {
return saveString;
}
saveGame(emitToastEvent = true): void {
saveGame(emitToastEvent = true): Promise<void> {
const savedOn = new Date().getTime();
Player.lastSave = savedOn;
const saveString = this.getSaveString(Settings.ExcludeRunningScriptsFromSave);
return new Promise((resolve, reject) => {
save(saveString)
.then(() => {
const saveData: SaveData = {
playerIdentifier: Player.identifier,
fileName: this.getSaveFileName(),
save: saveString,
savedOn,
};
pushGameSaved(saveData);
save(saveString)
.then(() => {
if (emitToastEvent) {
SnackbarEvents.emit("Game Saved!", "info", 2000);
}
})
.catch((err) => console.error(err));
if (emitToastEvent) {
SnackbarEvents.emit("Game Saved!", "info", 2000);
}
return resolve();
})
.catch((err) => {
console.error(err);
return reject();
});
});
}
getSaveFileName(isRecovery = false): string {
// Save file name is based on current timestamp and BitNode
const epochTime = Math.round(Date.now() / 1000);
const bn = Player.bitNodeN;
let filename = `bitburnerSave_${epochTime}_BN${bn}x${SourceFileFlags[bn]}.json`;
if (isRecovery) filename = "RECOVERY" + filename;
return filename;
}
exportGame(): void {
const saveString = this.getSaveString(Settings.ExcludeRunningScriptsFromSave);
// Save file name is based on current timestamp and BitNode
const epochTime = Math.round(Date.now() / 1000);
const bn = Player.bitNodeN;
const filename = `bitburnerSave_${epochTime}_BN${bn}x${SourceFileFlags[bn]}.json`;
const filename = this.getSaveFileName();
download(filename, saveString);
}
importGame(base64Save: string, reload = true): Promise<void> {
if (!base64Save || base64Save === "") throw new Error("Invalid import string");
return save(base64Save).then(() => {
if (reload) setTimeout(() => location.reload(), 1000);
return Promise.resolve();
});
}
getImportStringFromFile(files: FileList | null): Promise<string> {
if (files === null) return Promise.reject(new Error("No file selected"));
const file = files[0];
if (!file) return Promise.reject(new Error("Invalid file selected"));
const reader = new FileReader();
const promise: Promise<string> = new Promise((resolve, reject) => {
reader.onload = function (this: FileReader, e: ProgressEvent<FileReader>) {
const target = e.target;
if (target === null) {
return reject(new Error("Error importing file"));
}
const result = target.result;
if (typeof result !== "string" || result === null) {
return reject(new Error("FileReader event was not type string"));
}
const contents = result;
resolve(contents);
};
});
reader.readAsText(file);
return promise;
}
async getImportDataFromString(base64Save: string): Promise<ImportData> {
if (!base64Save || base64Save === "") throw new Error("Invalid import string");
let newSave;
try {
newSave = window.atob(base64Save);
newSave = newSave.trim();
} catch (error) {
console.error(error); // We'll handle below
}
if (!newSave || newSave === "") {
return Promise.reject(new Error("Save game had not content or was not base64 encoded"));
}
let parsedSave;
try {
parsedSave = JSON.parse(newSave);
} catch (error) {
console.log(error); // We'll handle below
}
if (!parsedSave || parsedSave.ctor !== "BitburnerSaveObject" || !parsedSave.data) {
return Promise.reject(new Error("Save game did not seem valid"));
}
const data: ImportData = {
base64: base64Save,
parsed: parsedSave,
};
const importedPlayer = PlayerObject.fromJSON(JSON.parse(parsedSave.data.PlayerSave));
const playerData: ImportPlayerData = {
identifier: importedPlayer.identifier,
lastSave: importedPlayer.lastSave,
totalPlaytime: importedPlayer.totalPlaytime,
money: importedPlayer.money,
hacking: importedPlayer.hacking,
augmentations: importedPlayer.augmentations?.reduce<number>((total, current) => (total += current.level), 0) ?? 0,
factions: importedPlayer.factions?.length ?? 0,
achievements: importedPlayer.achievements?.length ?? 0,
bitNode: importedPlayer.bitNodeN,
bitNodeLevel: importedPlayer.sourceFileLvl(Player.bitNodeN) + 1,
sourceFiles: importedPlayer.sourceFiles?.reduce<number>((total, current) => (total += current.lvl), 0) ?? 0,
};
data.playerData = playerData;
return Promise.resolve(data);
}
toJSON(): any {
return Generic_toJSON("BitburnerSaveObject", this);
}
@@ -371,6 +508,18 @@ function createScamUpdateText(): void {
}
}
const resets: SxProps = {
"& h1, & h2, & h3, & h4, & p, & a, & ul": {
margin: 0,
color: Settings.theme.primary,
whiteSpace: "initial",
},
"& ul": {
paddingLeft: "1.5em",
lineHeight: 1.5,
},
};
function createNewUpdateText(): void {
setTimeout(
() =>
@@ -379,6 +528,7 @@ function createNewUpdateText(): void {
"Please report any bugs/issues through the github repository " +
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
CONSTANTS.LatestUpdate,
resets,
),
1000,
);
@@ -391,6 +541,7 @@ function createBetaUpdateText(): void {
"Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) " +
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
CONSTANTS.LatestUpdate,
resets,
);
}
+29 -13
View File
@@ -163,7 +163,7 @@ export interface CrimeStats {
/** How much money is given */
money: number;
/** Name of crime */
name: number;
name: string;
/** Milliseconds it takes to attempt the crime */
time: number;
/** Description of the crime activity */
@@ -3667,6 +3667,7 @@ interface SkillsFormulas {
interface HackingFormulas {
/**
* Calculate hack chance.
* (Ex: 0.25 would indicate a 25% chance of success.)
* @param server - Server info from {@link NS.getServer | getServer}
* @param player - Player info from {@link NS.getPlayer | getPlayer}
* @returns The calculated hack chance.
@@ -3683,6 +3684,7 @@ interface HackingFormulas {
hackExp(server: Server, player: Player): number;
/**
* Calculate hack percent for one thread.
* (Ex: 0.25 would steal 25% of the server's current value.)
* @remarks
* Multiply by thread to get total percent hacked.
* @param server - Server info from {@link NS.getServer | getServer}
@@ -3691,7 +3693,8 @@ interface HackingFormulas {
*/
hackPercent(server: Server, player: Player): number;
/**
* Calculate the percent a server would grow.
* Calculate the percent a server would grow to.
* (Ex: 3.0 would would grow the server to 300% of its current value.)
* @param server - Server info from {@link NS.getServer | getServer}
* @param threads - Amount of thread.
* @param player - Player info from {@link NS.getPlayer | getPlayer}
@@ -4231,13 +4234,11 @@ export interface NS extends Singularity {
* ```ts
* // NS1:
* var earnedMoney = hack("foodnstuff");
* earnedMoney = earnedMoney + hack("foodnstuff", { threads: 5 }); // Only use 5 threads to hack
* ```
* @example
* ```ts
* // NS2:
* let earnedMoney = await ns.hack("foodnstuff");
* earnedMoney += await ns.hack("foodnstuff", { threads: 5 }); // Only use 5 threads to hack
* ```
* @param host - Hostname of the target server to hack.
* @param opts - Optional parameters for configuring function behavior.
@@ -4265,16 +4266,14 @@ export interface NS extends Singularity {
* @example
* ```ts
* // NS1:
* var availableMoney = getServerMoneyAvailable("foodnstuff");
* var currentMoney = getServerMoneyAvailable("foodnstuff");
* currentMoney = currentMoney * (1 + grow("foodnstuff"));
* currentMoney = currentMoney * (1 + grow("foodnstuff", { threads: 5 })); // Only use 5 threads to grow
* ```
* @example
* ```ts
* // NS2:
* let availableMoney = ns.getServerMoneyAvailable("foodnstuff");
* let currentMoney = ns.getServerMoneyAvailable("foodnstuff");
* currentMoney *= (1 + await ns.grow("foodnstuff"));
* currentMoney *= (1 + await ns.grow("foodnstuff", { threads: 5 })); // Only use 5 threads to grow
* ```
* @param host - Hostname of the target server to grow.
* @param opts - Optional parameters for configuring function behavior.
@@ -4300,14 +4299,12 @@ export interface NS extends Singularity {
* // NS1:
* var currentSecurity = getServerSecurityLevel("foodnstuff");
* currentSecurity = currentSecurity - weaken("foodnstuff");
* currentSecurity = currentSecurity - weaken("foodnstuff", { threads: 5 }); // Only use 5 threads to weaken
* ```
* @example
* ```ts
* // NS2:
* let currentSecurity = ns.getServerSecurityLevel("foodnstuff");
* currentSecurity -= await ns.weaken("foodnstuff");
* currentSecurity -= await ns.weaken("foodnstuff", { threads: 5 }); // Only use 5 threads to weaken
* ```
* @param host - Hostname of the target server to weaken.
* @param opts - Optional parameters for configuring function behavior.
@@ -4494,6 +4491,17 @@ export interface NS extends Singularity {
*/
print(...args: any[]): void;
/**
* Prints a formatted string to the scripts logs.
* @remarks
* RAM cost: 0 GB
*
* see: https://github.com/alexei/sprintf.js
* @param format - format of the message
* @param args - Value(s) to be printed.
*/
printf(format: string, ...args: any[]): void;
/**
* Prints one or more values or variables to the Terminal.
* @remarks
@@ -5451,7 +5459,7 @@ export interface NS extends Singularity {
* @param filename - Optional. Filename or PID of the script.
* @param hostname - Optional. Name of host server the script is running on.
* @param args - Arguments to identify the script
* @returns info about a running script
* @returns The info about the running script if found, and null otherwise.
*/
getRunningScript(filename?: FilenameOrPID, hostname?: string, ...args: (string | number)[]): RunningScript;
@@ -6234,14 +6242,14 @@ export interface OfficeAPI {
/**
* Get the cost to unlock research
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param researchName - Name of the research
* @returns cost
*/
getResearchCost(divisionName: string, researchName: string): number;
/**
* Gets if you have unlocked a research
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param researchName - Name of the research
* @returns true is unlocked, false if not
*/
hasResearched(divisionName: string, researchName: string): boolean;
@@ -6310,6 +6318,14 @@ export interface WarehouseAPI {
* @param enabled - smart supply enabled
*/
setSmartSupply(divisionName: string, cityName: string, enabled: boolean): void;
/**
* Set whether smart supply uses leftovers before buying
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param materialName - Name of the material
* @param enabled - smart supply use leftovers enabled
*/
setSmartSupplyUseLeftovers(divisionName: string, cityName: string, materialName: string, enabled: boolean): void;
/**
* Set material buy data
* @param divisionName - Name of the division
+118 -58
View File
@@ -33,6 +33,8 @@ import Typography from "@mui/material/Typography";
import Link from "@mui/material/Link";
import Box from "@mui/material/Box";
import SettingsIcon from "@mui/icons-material/Settings";
import SyncIcon from "@mui/icons-material/Sync";
import CloseIcon from "@mui/icons-material/Close";
import Table from "@mui/material/Table";
import TableCell from "@mui/material/TableCell";
import TableRow from "@mui/material/TableRow";
@@ -41,6 +43,7 @@ import { PromptEvent } from "../../ui/React/PromptManager";
import { Modal } from "../../ui/React/Modal";
import libSource from "!!raw-loader!../NetscriptDefinitions.d.ts";
import { Tooltip } from "@mui/material";
interface IProps {
// Map of filename -> code
@@ -696,17 +699,58 @@ export function Root(props: IProps): React.ReactElement {
}
}
function onTabUpdate(index: number): void {
const openScript = openScripts[index];
const serverScriptCode = getServerCode(index);
if (serverScriptCode === null) return;
if (openScript.code !== serverScriptCode) {
PromptEvent.emit({
txt:
"Do you want to overwrite the current editor content with the contents of " +
openScript.fileName +
" on the server? This cannot be undone.",
resolve: (result: boolean) => {
if (result) {
// Save changes
openScript.code = serverScriptCode;
// Switch to target tab
onTabClick(index);
if (editorRef.current !== null && openScript !== null) {
if (openScript.model === undefined || openScript.model.isDisposed()) {
regenerateModel(openScript);
}
editorRef.current.setModel(openScript.model);
editorRef.current.setValue(openScript.code);
updateRAM(openScript.code);
editorRef.current.focus();
}
}
},
});
}
}
function dirty(index: number): string {
const openScript = openScripts[index];
const serverScriptCode = getServerCode(index);
if (serverScriptCode === null) return " *";
// The server code is stored with its starting & trailing whitespace removed
const openScriptFormatted = Script.formatCode(openScript.code);
return serverScriptCode !== openScriptFormatted ? " *" : "";
}
function getServerCode(index: number): string | null {
const openScript = openScripts[index];
const server = GetServer(openScript.hostname);
if (server === null) throw new Error(`Server '${openScript.hostname}' should not be null, but it is.`);
const serverScript = server.scripts.find((s) => s.filename === openScript.fileName);
if (serverScript === undefined) return " *";
// The server code is stored with its starting & trailing whitespace removed
const openScriptFormatted = Script.formatCode(openScript.code);
return serverScript.code !== openScriptFormatted ? " *" : "";
return serverScript?.code ?? null;
}
// Toolbars are roughly 112px:
@@ -738,62 +782,78 @@ export function Root(props: IProps): React.ReactElement {
overflowX: "scroll",
}}
>
{openScripts.map(({ fileName, hostname }, index) => (
<Draggable
key={fileName + hostname}
draggableId={fileName + hostname}
index={index}
disableInteractiveElementBlocking={true}
>
{(provided) => (
<div
ref={provided.innerRef}
{...provided.draggableProps}
{...provided.dragHandleProps}
style={{
...provided.draggableProps.style,
marginRight: "5px",
flexShrink: 0,
}}
>
<Button
onClick={() => onTabClick(index)}
style={
currentScript?.fileName === openScripts[index].fileName
? {
background: Settings.theme.button,
color: Settings.theme.primary,
}
: {
background: Settings.theme.backgroundsecondary,
color: Settings.theme.secondary,
}
}
>
{hostname}:~/{fileName} {dirty(index)}
</Button>
<Button
onClick={() => onTabClose(index)}
{openScripts.map(({ fileName, hostname }, index) => {
const iconButtonStyle = {
maxWidth: "25px",
minWidth: "25px",
minHeight: "38.5px",
maxHeight: "38.5px",
...(currentScript?.fileName === openScripts[index].fileName
? {
background: Settings.theme.button,
borderColor: Settings.theme.button,
color: Settings.theme.primary,
}
: {
background: Settings.theme.backgroundsecondary,
borderColor: Settings.theme.backgroundsecondary,
color: Settings.theme.secondary,
}),
};
return (
<Draggable
key={fileName + hostname}
draggableId={fileName + hostname}
index={index}
disableInteractiveElementBlocking={true}
>
{(provided) => (
<div
ref={provided.innerRef}
{...provided.draggableProps}
{...provided.dragHandleProps}
style={{
maxWidth: "20px",
minWidth: "20px",
...(currentScript?.fileName === openScripts[index].fileName
? {
background: Settings.theme.button,
color: Settings.theme.primary,
}
: {
background: Settings.theme.backgroundsecondary,
color: Settings.theme.secondary,
}),
...provided.draggableProps.style,
marginRight: "5px",
flexShrink: 0,
border: "1px solid " + Settings.theme.well,
}}
>
x
</Button>
</div>
)}
</Draggable>
))}
<Button
onClick={() => onTabClick(index)}
onMouseDown={(e) => {
e.preventDefault();
if (e.button === 1) onTabClose(index);
}}
style={{
...(currentScript?.fileName === openScripts[index].fileName
? {
background: Settings.theme.button,
borderColor: Settings.theme.button,
color: Settings.theme.primary,
}
: {
background: Settings.theme.backgroundsecondary,
borderColor: Settings.theme.backgroundsecondary,
color: Settings.theme.secondary,
}),
}}
>
{hostname}:~/{fileName} {dirty(index)}
</Button>
<Tooltip title="Overwrite editor content with saved file content">
<Button onClick={() => onTabUpdate(index)} style={iconButtonStyle}>
<SyncIcon fontSize="small" />
</Button>
</Tooltip>
<Button onClick={() => onTabClose(index)} style={iconButtonStyle}>
<CloseIcon fontSize="small" />
</Button>
</div>
)}
</Draggable>
);
})}
{provided.placeholder}
</Box>
)}
+1 -1
View File
@@ -30,7 +30,7 @@ export function getPurchaseServerCost(ram: number): number {
const upg = Math.max(0, Math.log(sanitizedRam) / Math.log(2) - 6);
return (
return Math.round(
sanitizedRam *
CONSTANTS.BaseCostFor1GBOfRamServer *
BitNodeMultipliers.PurchasedServerCost *
+2 -2
View File
@@ -1,7 +1,7 @@
import { ISelfInitializer, ISelfLoading } from "../types";
import { OwnedAugmentationsOrderSetting, PurchaseAugmentationsOrderSetting } from "./SettingEnums";
import { defaultTheme, ITheme } from "./Themes";
import { defaultStyles } from "./Styles";
import { defaultTheme, ITheme } from "../Themes/Themes";
import { defaultStyles } from "../Themes/Styles";
import { WordWrapOptions } from "../ScriptEditor/ui/Options";
import { OverviewSettings } from "../ui/React/Overview";
import { IStyleSettings } from "../ScriptEditor/NetscriptDefinitions";
-613
View File
@@ -1,613 +0,0 @@
import { IMap } from "../types";
export interface ITheme {
[key: string]: string | undefined;
primarylight: string;
primary: string;
primarydark: string;
successlight: string;
success: string;
successdark: string;
errorlight: string;
error: string;
errordark: string;
secondarylight: string;
secondary: string;
secondarydark: string;
warninglight: string;
warning: string;
warningdark: string;
infolight: string;
info: string;
infodark: string;
welllight: string;
well: string;
white: string;
black: string;
hp: string;
money: string;
hack: string;
combat: string;
cha: string;
int: string;
rep: string;
disabled: string;
backgroundprimary: string;
backgroundsecondary: string;
button: string;
}
export interface IPredefinedTheme {
colors: ITheme;
name?: string;
credit?: string;
description?: string;
reference?: string;
}
export const defaultTheme: ITheme = {
primarylight: "#0f0",
primary: "#0c0",
primarydark: "#090",
successlight: "#0f0",
success: "#0c0",
successdark: "#090",
errorlight: "#f00",
error: "#c00",
errordark: "#900",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#ff0",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#222",
white: "#fff",
black: "#000",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#000",
backgroundsecondary: "#000",
button: "#333",
};
export const getPredefinedThemes = (): IMap<IPredefinedTheme> => ({
Default: {
colors: defaultTheme,
},
Monokai: {
description: "Monokai'ish",
colors: {
primarylight: "#FFF",
primary: "#F8F8F2",
primarydark: "#FAFAEB",
successlight: "#ADE146",
success: "#A6E22E",
successdark: "#98E104",
errorlight: "#FF69A0",
error: "#F92672",
errordark: "#D10F56",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#E1D992",
warning: "#E6DB74",
warningdark: "#EDDD54",
infolight: "#92E1F1",
info: "#66D9EF",
infodark: "#31CDED",
welllight: "#444",
well: "#222",
white: "#fff",
black: "#000",
hp: "#F92672",
money: "#E6DB74",
hack: "#A6E22E",
combat: "#75715E",
cha: "#AE81FF",
int: "#66D9EF",
rep: "#E69F66",
disabled: "#66cfbc",
backgroundprimary: "#272822",
backgroundsecondary: "#1B1C18",
button: "#333",
},
},
Warmer: {
credit: "hexnaught",
description: "Warmer, softer theme",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/921999581020028938",
colors: {
primarylight: "#EA9062",
primary: "#DD7B4A",
primarydark: "#D3591C",
successlight: "#6ACF6A",
success: "#43BF43",
successdark: "#3E913E",
errorlight: "#C15757",
error: "#B34141",
errordark: "#752525",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#E6E69D",
warning: "#DADA56",
warningdark: "#A1A106",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#222",
white: "#fff",
black: "#000",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#AD84CF",
int: "#6495ed",
rep: "#faffdf",
disabled: "#76C6B7",
backgroundprimary: "#000",
backgroundsecondary: "#000",
button: "#333",
},
},
"Dark+": {
credit: "LoganMD",
description: "VSCode Dark+",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/921999975867617310",
colors: {
primarylight: "#E0E0BC",
primary: "#CCCCAE",
primarydark: "#B8B89C",
successlight: "#00F000",
success: "#00D200",
successdark: "#00B400",
errorlight: "#F00000",
error: "#C80000",
errordark: "#A00000",
secondarylight: "#B4AEAE",
secondary: "#969090",
secondarydark: "#787272",
warninglight: "#F0F000",
warning: "#C8C800",
warningdark: "#A0A000",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#222",
white: "#fff",
black: "#1E1E1E",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#1E1E1E",
backgroundsecondary: "#252525",
button: "#333",
},
},
"Mayukai Dark": {
credit: "Festive Noire",
description: "Mayukai Dark-esque",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/922037502334889994",
colors: {
primarylight: "#DDDFC5",
primary: "#CDCFB6",
primarydark: "#9D9F8C",
successlight: "#00EF00",
success: "#00A500",
successdark: "#007A00",
errorlight: "#F92672",
error: "#CA1C5C",
errordark: "#90274A",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#D3D300",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#00010A",
white: "#fff",
black: "#020509",
hp: "#dd3434",
money: "#ffd700",
hack: "#8CCF27",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#080C11",
backgroundsecondary: "#03080F",
button: "#00010A",
},
},
Purple: {
credit: "zer0ney",
description: "Essentially all defaults except for purple replacing the main colors",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/922091815849570395",
colors: {
primarylight: "#BA55D3",
primary: "#9370DB",
primarydark: "#8A2BE2",
successlight: "#BA55D3",
success: "#9370DB",
successdark: "#8A2BE2",
errorlight: "#f00",
error: "#c00",
errordark: "#900",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#ff0",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#222",
white: "#fff",
black: "#000",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#000",
backgroundsecondary: "#000",
button: "#333",
},
},
"Smooth Green": {
credit: "Swidt",
description: "A nice green theme that doesn't hurt your eyes.",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/922243957986033725",
colors: {
primarylight: "#E0E0BC",
primary: "#B0D9A3",
primarydark: "#B8B89C",
successlight: "#00F000",
success: "#6BC16B",
successdark: "#00B400",
errorlight: "#F00000",
error: "#3D713D",
errordark: "#A00000",
secondarylight: "#B4AEAE",
secondary: "#8FAF85",
secondarydark: "#787272",
warninglight: "#F0F000",
warning: "#38F100",
warningdark: "#A0A000",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#2F3C2B",
white: "#fff",
black: "#1E1E1E",
hp: "#dd3434",
money: "#4AA52E",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#35A135",
disabled: "#66cfbc",
backgroundprimary: "#1E1E1E",
backgroundsecondary: "#252525",
button: "#2F3C2B",
},
},
Dracula: {
credit: "H3draut3r",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/922296307836678144",
colors: {
primarylight: "#7082B8",
primary: "#F8F8F2",
primarydark: "#FF79C6",
successlight: "#0f0",
success: "#0c0",
successdark: "#090",
errorlight: "#FD4545",
error: "#FF2D2D",
errordark: "#C62424",
secondarylight: "#AAA",
secondary: "#8BE9FD",
secondarydark: "#666",
warninglight: "#FFC281",
warning: "#FFB86C",
warningdark: "#E6A055",
infolight: "#A0A0FF",
info: "#7070FF",
infodark: "#4040FF",
welllight: "#44475A",
well: "#363948",
white: "#fff",
black: "#282A36",
hp: "#D34448",
money: "#50FA7B",
hack: "#F1FA8C",
combat: "#BD93F9",
cha: "#FF79C6",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#282A36",
backgroundsecondary: "#21222C",
button: "#21222C",
},
},
"Dark Blue": {
credit: "Saynt_Garmo",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/923084732718264340",
colors: {
primarylight: "#023DDE",
primary: "#4A41C8",
primarydark: "#005299",
successlight: "#00FF00",
success: "#D1DAD1",
successdark: "#BFCABF",
errorlight: "#f00",
error: "#c00",
errordark: "#900",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#ff0",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#040505",
white: "#fff",
black: "#000000",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#091419",
backgroundsecondary: "#000000",
button: "#000000",
},
},
Discord: {
credit: "Thermite",
description: "Discord inspired theme",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/924305252017143818",
colors: {
primarylight: "#7389DC",
primary: "#7389DC",
primarydark: "#5964F1",
successlight: "#00CC00",
success: "#20DF20",
successdark: "#0CB80C",
errorlight: "#EA5558",
error: "#EC4145",
errordark: "#E82528",
secondarylight: "#C3C3C3",
secondary: "#9C9C9C",
secondarydark: "#4E4E4E",
warninglight: "#ff0",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#1C4FB3",
welllight: "#999999",
well: "#35383C",
white: "#FFFFFF",
black: "#202225",
hp: "#FF5656",
money: "#43FF43",
hack: "#FFAB3D",
combat: "#8A90FD",
cha: "#FF51D9",
int: "#6495ed",
rep: "#FFFF30",
disabled: "#474B51",
backgroundprimary: "#2F3136",
backgroundsecondary: "#35393E",
button: "#333",
},
},
"One Dark": {
credit: "Dexalt142",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/924650660694208512",
colors: {
primarylight: "#98C379",
primary: "#98C379",
primarydark: "#98C379",
successlight: "#98C379",
success: "#98C379",
successdark: "#98C379",
errorlight: "#E06C75",
error: "#BE5046",
errordark: "#BE5046",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#E5C07B",
warning: "#E5C07B",
warningdark: "#D19A66",
infolight: "#61AFEF",
info: "#61AFEF",
infodark: "#61AFEF",
welllight: "#4B5263",
well: "#282C34",
white: "#ABB2BF",
black: "#282C34",
hp: "#E06C75",
money: "#E5C07B",
hack: "#98C379",
combat: "#ABB2BF",
cha: "#C678DD",
int: "#61AFEF",
rep: "#ABB2BF",
disabled: "#56B6C2",
backgroundprimary: "#282C34",
backgroundsecondary: "#21252B",
button: "#4B5263",
},
},
"Muted Gold & Blue": {
credit: "Sloth",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/924672660758208563",
colors: {
primarylight: "#E3B54A",
primary: "#CAA243",
primarydark: "#7E6937",
successlight: "#82FF82",
success: "#6FDA6F",
successdark: "#64C364",
errorlight: "#FD5555",
error: "#D84A4A",
errordark: "#AC3939",
secondarylight: "#D8D0B8",
secondary: "#B1AA95",
secondarydark: "#736E5E",
warninglight: "#ff0",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#111111",
white: "#fff",
black: "#070300",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#0A0A0E",
backgroundsecondary: "#0E0E10",
button: "#222222",
},
},
"Default Lite": {
credit: "NmuGmu",
description: "Less eye-straining default theme",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/925263801564151888",
colors: {
primarylight: "#28CF28",
primary: "#21A821",
primarydark: "#177317",
successlight: "#1CFF1C",
success: "#16CA16",
successdark: "#0D910D",
errorlight: "#FF3B3B",
error: "#C32D2D",
errordark: "#8E2121",
secondarylight: "#B3B3B3",
secondary: "#838383",
secondarydark: "#676767",
warninglight: "#FFFF3A",
warning: "#C3C32A",
warningdark: "#8C8C1E",
infolight: "#64CBFF",
info: "#3399CC",
infodark: "#246D91",
welllight: "#404040",
well: "#1C1C1C",
white: "#C3C3C3",
black: "#0A0B0B",
hp: "#C62E2E",
money: "#D6BB27",
hack: "#ADFF2F",
combat: "#E8EDCD",
cha: "#8B5FAF",
int: "#537CC8",
rep: "#E8EDCD",
disabled: "#5AB5A5",
backgroundprimary: "#0C0D0E",
backgroundsecondary: "#121415",
button: "#252829",
},
},
Light: {
credit: "matt",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/926114005456658432",
colors: {
primarylight: "#535353",
primary: "#1A1A1A",
primarydark: "#0d0d0d",
successlight: "#63c439",
success: "#428226",
successdark: "#2E5A1B",
errorlight: "#df7051",
error: "#C94824",
errordark: "#91341B",
secondarylight: "#b3b3b3",
secondary: "#9B9B9B",
secondarydark: "#7A7979",
warninglight: "#e8d464",
warning: "#C6AD20",
warningdark: "#9F8A16",
infolight: "#6299cf",
info: "#3778B7",
infodark: "#30689C",
welllight: "#f9f9f9",
well: "#eaeaea",
white: "#F7F7F7",
black: "#F7F7F7",
hp: "#BF5C41",
money: "#E1B121",
hack: "#47BC38",
combat: "#656262",
cha: "#A568AC",
int: "#889BCF",
rep: "#656262",
disabled: "#70B4BF",
backgroundprimary: "#F7F7F7",
backgroundsecondary: "#f9f9f9",
button: "#eaeaea",
},
},
});
+7
View File
@@ -21,6 +21,7 @@ export const TerminalHelpText: string[] = [
" grow Spoof money in a servers bank account, increasing the amount available.",
" hack Hack the current machine",
" help [command] Display this help text, or the help text for a command",
" history [-c] Display the terminal history",
" home Connect to home computer",
" hostname Displays the hostname of the machine",
" kill [script/pid] [args...] Stops the specified script on the current server ",
@@ -255,6 +256,12 @@ export const HelpTexts: IMap<string[]> = {
" help scan-analyze",
" ",
],
history: [
"Usage: history [-c]",
" ",
"Without arguments, displays the terminal command history. To clear the history, pass in the '-c' argument.",
" ",
],
home: [
"Usage: home", " ", "Connect to your home computer. This will work no matter what server you are currently connected to.", " ",
],
+7 -4
View File
@@ -48,6 +48,7 @@ import { free } from "./commands/free";
import { grow } from "./commands/grow";
import { hack } from "./commands/hack";
import { help } from "./commands/help";
import { history } from "./commands/history";
import { home } from "./commands/home";
import { hostname } from "./commands/hostname";
import { kill } from "./commands/kill";
@@ -143,7 +144,7 @@ export class Terminal implements ITerminal {
startGrow(player: IPlayer): void {
const server = player.getCurrentServer();
if (server instanceof HacknetServer) {
this.error("Cannot hack this kind of server");
this.error("Cannot grow this kind of server");
return;
}
if (!(server instanceof Server)) throw new Error("server should be normal server");
@@ -152,7 +153,7 @@ export class Terminal implements ITerminal {
startWeaken(player: IPlayer): void {
const server = player.getCurrentServer();
if (server instanceof HacknetServer) {
this.error("Cannot hack this kind of server");
this.error("Cannot weaken this kind of server");
return;
}
if (!(server instanceof Server)) throw new Error("server should be normal server");
@@ -241,7 +242,7 @@ export class Terminal implements ITerminal {
if (cancelled) return;
if (server instanceof HacknetServer) {
this.error("Cannot hack this kind of server");
this.error("Cannot grow this kind of server");
return;
}
if (!(server instanceof Server)) throw new Error("server should be normal server");
@@ -268,7 +269,7 @@ export class Terminal implements ITerminal {
if (cancelled) return;
if (server instanceof HacknetServer) {
this.error("Cannot hack this kind of server");
this.error("Cannot weaken this kind of server");
return;
}
if (!(server instanceof Server)) throw new Error("server should be normal server");
@@ -576,6 +577,7 @@ export class Terminal implements ITerminal {
if (this.commandHistory.length > 50) {
this.commandHistory.splice(0, 1);
}
player.terminalCommandHistory = this.commandHistory;
}
this.commandHistoryIndex = this.commandHistory.length;
const allCommands = ParseCommands(commands);
@@ -785,6 +787,7 @@ export class Terminal implements ITerminal {
grow: grow,
hack: hack,
help: help,
history: history,
home: home,
hostname: hostname,
kill: kill,
+37 -28
View File
@@ -6,6 +6,37 @@ import { isScriptFilename } from "../../Script/isScriptFilename";
import FileSaver from "file-saver";
import JSZip from "jszip";
export function exportScripts(pattern: string, server: BaseServer): void {
const matchEnding = pattern.length == 1 || pattern === "*.*" ? null : pattern.slice(1); // Treat *.* the same as *
const zip = new JSZip();
// Helper function to zip any file contents whose name matches the pattern
const zipFiles = (fileNames: string[], fileContents: string[]): void => {
for (let i = 0; i < fileContents.length; ++i) {
let name = fileNames[i];
if (name.startsWith("/")) name = name.slice(1);
if (!matchEnding || name.endsWith(matchEnding))
zip.file(name, new Blob([fileContents[i]], { type: "text/plain" }));
}
};
// In the case of script files, we pull from the server.scripts array
if (!matchEnding || isScriptFilename(matchEnding))
zipFiles(
server.scripts.map((s) => s.filename),
server.scripts.map((s) => s.code),
);
// In the case of text files, we pull from the server.scripts array
if (!matchEnding || matchEnding.endsWith(".txt"))
zipFiles(
server.textFiles.map((s) => s.fn),
server.textFiles.map((s) => s.text),
);
// Return an error if no files matched, rather than an empty zip folder
if (Object.keys(zip.files).length == 0) throw new Error(`No files match the pattern ${pattern}`);
const zipFn = `bitburner${isScriptFilename(pattern) ? "Scripts" : pattern === "*.txt" ? "Texts" : "Files"}.zip`;
zip.generateAsync({ type: "blob" }).then((content: any) => FileSaver.saveAs(content, zipFn));
}
export function download(
terminal: ITerminal,
router: IRouter,
@@ -21,34 +52,12 @@ export function download(
const fn = args[0] + "";
// If the parameter starts with *, download all files that match the wildcard pattern
if (fn.startsWith("*")) {
const matchEnding = fn.length == 1 || fn === "*.*" ? null : fn.slice(1); // Treat *.* the same as *
const zip = new JSZip();
// Helper function to zip any file contents whose name matches the pattern
const zipFiles = (fileNames: string[], fileContents: string[]): void => {
for (let i = 0; i < fileContents.length; ++i) {
let name = fileNames[i];
if (name.startsWith("/")) name = name.slice(1);
if (!matchEnding || name.endsWith(matchEnding))
zip.file(name, new Blob([fileContents[i]], { type: "text/plain" }));
}
};
// In the case of script files, we pull from the server.scripts array
if (!matchEnding || isScriptFilename(matchEnding))
zipFiles(
server.scripts.map((s) => s.filename),
server.scripts.map((s) => s.code),
);
// In the case of text files, we pull from the server.scripts array
if (!matchEnding || matchEnding.endsWith(".txt"))
zipFiles(
server.textFiles.map((s) => s.fn),
server.textFiles.map((s) => s.text),
);
// Return an error if no files matched, rather than an empty zip folder
if (Object.keys(zip.files).length == 0) return terminal.error(`No files match the pattern ${fn}`);
const zipFn = `bitburner${isScriptFilename(fn) ? "Scripts" : fn === "*.txt" ? "Texts" : "Files"}.zip`;
zip.generateAsync({ type: "blob" }).then((content: any) => FileSaver.saveAs(content, zipFn));
return;
try {
exportScripts(fn, server);
return;
} catch (error: any) {
return terminal.error(error.message);
}
} else if (isScriptFilename(fn)) {
// Download a single script
const script = terminal.getScript(player, fn);
+27
View File
@@ -0,0 +1,27 @@
import { ITerminal } from "../ITerminal";
import { IRouter } from "../../ui/Router";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { BaseServer } from "../../Server/BaseServer";
export function history(
terminal: ITerminal,
router: IRouter,
player: IPlayer,
server: BaseServer,
args: (string | number | boolean)[],
): void {
if (args.length === 0) {
terminal.commandHistory.forEach((command, index) => {
terminal.print(`${index.toString().padStart(2)} ${command}`);
});
return;
}
const arg = args[0] + "";
if (arg === "-c" || arg === "--clear") {
player.terminalCommandHistory = [];
terminal.commandHistory = [];
terminal.commandHistoryIndex = 1;
} else {
terminal.error("Incorrect usage of history command. usage: history [-c]");
}
}
+6
View File
@@ -52,6 +52,12 @@ export function TerminalInput({ terminal, router, player }: IProps): React.React
const [possibilities, setPossibilities] = useState<string[]>([]);
const classes = useStyles();
// If we have no data in the current terminal history, let's initialize it from the player save
if (terminal.commandHistory.length === 0 && player.terminalCommandHistory.length > 0) {
terminal.commandHistory = player.terminalCommandHistory;
terminal.commandHistoryIndex = terminal.commandHistory.length;
}
// Need to run after state updates, for example if we need to move cursor
// *after* we modify input
useEffect(() => {
+18
View File
@@ -0,0 +1,18 @@
# Themes
Feel free to contribute a new theme by submitting a pull request to the game!
See [CONTRIBUTING.md](/doc/CONTRIBUTING.md) for details.
## How create a new theme
1. Duplicate one of the folders in `/src/Themes/data` and give it a new name (keep the hyphenated format)
2. Modify the data in the new `/src/Themes/data/new-folder/index.ts` file
3. Replace the screenshot.png with one of your theme
4. Add the import/export into the `/src/Themes/data/index.ts` file
The themes are ordered according to the export order in `index.ts`
## Other resources
There is an external script called `theme-browser` which may include more themes than those shown here. Head over the [bitpacker](https://github.com/davidsiems/bitpacker) repository for details.
+56
View File
@@ -0,0 +1,56 @@
import { IMap } from "../types";
import * as predefined from "./data";
export interface ITheme {
[key: string]: string | undefined;
primarylight: string;
primary: string;
primarydark: string;
successlight: string;
success: string;
successdark: string;
errorlight: string;
error: string;
errordark: string;
secondarylight: string;
secondary: string;
secondarydark: string;
warninglight: string;
warning: string;
warningdark: string;
infolight: string;
info: string;
infodark: string;
welllight: string;
well: string;
white: string;
black: string;
hp: string;
money: string;
hack: string;
combat: string;
cha: string;
int: string;
rep: string;
disabled: string;
backgroundprimary: string;
backgroundsecondary: string;
button: string;
}
export interface IPredefinedTheme {
colors: ITheme;
name: string;
credit: string;
screenshot: string;
description: string;
reference?: string;
}
export const defaultTheme: ITheme = {
...predefined.Default.colors,
};
export const getPredefinedThemes = (): IMap<IPredefinedTheme> => ({
...predefined,
});
+45
View File
@@ -0,0 +1,45 @@
import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Dark Blue",
description: "Very dark with a blue/purplelly primary",
credit: "Saynt_Garmo",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/923084732718264340",
screenshot: img1,
colors: {
primarylight: "#023DDE",
primary: "#4A41C8",
primarydark: "#005299",
successlight: "#00FF00",
success: "#D1DAD1",
successdark: "#BFCABF",
errorlight: "#f00",
error: "#c00",
errordark: "#900",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#ff0",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#040505",
white: "#fff",
black: "#000000",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#091419",
backgroundsecondary: "#000000",
button: "#000000",
},
};
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+45
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@@ -0,0 +1,45 @@
import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Dark+",
credit: "LoganMD",
description: "VSCode Dark+",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/921999975867617310",
screenshot: img1,
colors: {
primarylight: "#E0E0BC",
primary: "#CCCCAE",
primarydark: "#B8B89C",
successlight: "#00F000",
success: "#00D200",
successdark: "#00B400",
errorlight: "#F00000",
error: "#C80000",
errordark: "#A00000",
secondarylight: "#B4AEAE",
secondary: "#969090",
secondarydark: "#787272",
warninglight: "#F0F000",
warning: "#C8C800",
warningdark: "#A0A000",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#222",
white: "#fff",
black: "#1E1E1E",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#1E1E1E",
backgroundsecondary: "#252525",
button: "#333",
},
};
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+45
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@@ -0,0 +1,45 @@
import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Default-lite",
description: "Less eye-straining default theme",
credit: "NmuGmu",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/925263801564151888",
screenshot: img1,
colors: {
primarylight: "#28CF28",
primary: "#21A821",
primarydark: "#177317",
successlight: "#1CFF1C",
success: "#16CA16",
successdark: "#0D910D",
errorlight: "#FF3B3B",
error: "#C32D2D",
errordark: "#8E2121",
secondarylight: "#B3B3B3",
secondary: "#838383",
secondarydark: "#676767",
warninglight: "#FFFF3A",
warning: "#C3C32A",
warningdark: "#8C8C1E",
infolight: "#64CBFF",
info: "#3399CC",
infodark: "#246D91",
welllight: "#404040",
well: "#1C1C1C",
white: "#C3C3C3",
black: "#0A0B0B",
hp: "#C62E2E",
money: "#D6BB27",
hack: "#ADFF2F",
combat: "#E8EDCD",
cha: "#8B5FAF",
int: "#537CC8",
rep: "#E8EDCD",
disabled: "#5AB5A5",
backgroundprimary: "#0C0D0E",
backgroundsecondary: "#121415",
button: "#252829",
},
};
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+44
View File
@@ -0,0 +1,44 @@
import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: 'Default',
description: 'Default game theme, most supported',
credit: 'hydroflame',
screenshot: img1,
colors: {
primarylight: "#0f0",
primary: "#0c0",
primarydark: "#090",
successlight: "#0f0",
success: "#0c0",
successdark: "#090",
errorlight: "#f00",
error: "#c00",
errordark: "#900",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#ff0",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#222",
white: "#fff",
black: "#000",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#000",
backgroundsecondary: "#000",
button: "#333",
},
};
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import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Discord-like",
description: "Discord inspired theme",
credit: "Thermite",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/924305252017143818",
screenshot: img1,
colors: {
primarylight: "#7389DC",
primary: "#7389DC",
primarydark: "#5964F1",
successlight: "#00CC00",
success: "#20DF20",
successdark: "#0CB80C",
errorlight: "#EA5558",
error: "#EC4145",
errordark: "#E82528",
secondarylight: "#C3C3C3",
secondary: "#9C9C9C",
secondarydark: "#4E4E4E",
warninglight: "#ff0",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#1C4FB3",
welllight: "#999999",
well: "#35383C",
white: "#FFFFFF",
black: "#202225",
hp: "#FF5656",
money: "#43FF43",
hack: "#FFAB3D",
combat: "#8A90FD",
cha: "#FF51D9",
int: "#6495ed",
rep: "#FFFF30",
disabled: "#474B51",
backgroundprimary: "#2F3136",
backgroundsecondary: "#35393E",
button: "#333",
},
};
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import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Dracula",
description: "Dracula Look-alike",
credit: "H3draut3r",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/922296307836678144",
screenshot: img1,
colors: {
primarylight: "#7082B8",
primary: "#F8F8F2",
primarydark: "#FF79C6",
successlight: "#0f0",
success: "#0c0",
successdark: "#090",
errorlight: "#FD4545",
error: "#FF2D2D",
errordark: "#C62424",
secondarylight: "#AAA",
secondary: "#8BE9FD",
secondarydark: "#666",
warninglight: "#FFC281",
warning: "#FFB86C",
warningdark: "#E6A055",
infolight: "#A0A0FF",
info: "#7070FF",
infodark: "#4040FF",
welllight: "#44475A",
well: "#363948",
white: "#fff",
black: "#282A36",
hp: "#D34448",
money: "#50FA7B",
hack: "#F1FA8C",
combat: "#BD93F9",
cha: "#FF79C6",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#282A36",
backgroundsecondary: "#21222C",
button: "#21222C",
},
};
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export { Theme as Default } from "./default";
export { Theme as DefaultLite } from "./default-lite";
export { Theme as Monokai } from "./monokai-ish";
export { Theme as Warmer } from "./warmer";
export { Theme as DarkPlus } from "./dark-plus";
export { Theme as MayukaiDark } from "./mayukai-dark";
export { Theme as Purple } from "./purple";
export { Theme as SmoothGreen } from "./smooth-green";
export { Theme as Dracula } from "./dracula";
export { Theme as DarkBlue } from "./dark-blue";
export { Theme as DiscordLike } from "./discord-like";
export { Theme as OneDark } from "./one-dark";
export { Theme as MutedGoldBlue } from "./muted-gold-blue";
export { Theme as Light } from "./light";
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import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Light",
description: "Cobbled Together Light Theme",
credit: "matt",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/926114005456658432",
screenshot: img1,
colors: {
primarylight: "#535353",
primary: "#1A1A1A",
primarydark: "#0d0d0d",
successlight: "#63c439",
success: "#428226",
successdark: "#2E5A1B",
errorlight: "#df7051",
error: "#C94824",
errordark: "#91341B",
secondarylight: "#b3b3b3",
secondary: "#9B9B9B",
secondarydark: "#7A7979",
warninglight: "#e8d464",
warning: "#C6AD20",
warningdark: "#9F8A16",
infolight: "#6299cf",
info: "#3778B7",
infodark: "#30689C",
welllight: "#f9f9f9",
well: "#eaeaea",
white: "#F7F7F7",
black: "#F7F7F7",
hp: "#BF5C41",
money: "#E1B121",
hack: "#47BC38",
combat: "#656262",
cha: "#A568AC",
int: "#889BCF",
rep: "#656262",
disabled: "#70B4BF",
backgroundprimary: "#F7F7F7",
backgroundsecondary: "#f9f9f9",
button: "#eaeaea",
},
};
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import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Mayukai Dark",
description: "Mayukai Dark-esque",
credit: "Festive Noire",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/922037502334889994",
screenshot: img1,
colors: {
primarylight: "#DDDFC5",
primary: "#CDCFB6",
primarydark: "#9D9F8C",
successlight: "#00EF00",
success: "#00A500",
successdark: "#007A00",
errorlight: "#F92672",
error: "#CA1C5C",
errordark: "#90274A",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#D3D300",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#00010A",
white: "#fff",
black: "#020509",
hp: "#dd3434",
money: "#ffd700",
hack: "#8CCF27",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#080C11",
backgroundsecondary: "#03080F",
button: "#00010A",
},
};
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import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Monokai'ish",
description: "Monokai'ish",
credit: "eltea",
screenshot: img1,
colors: {
primarylight: "#FFF",
primary: "#F8F8F2",
primarydark: "#FAFAEB",
successlight: "#ADE146",
success: "#A6E22E",
successdark: "#98E104",
errorlight: "#FF69A0",
error: "#F92672",
errordark: "#D10F56",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#E1D992",
warning: "#E6DB74",
warningdark: "#EDDD54",
infolight: "#92E1F1",
info: "#66D9EF",
infodark: "#31CDED",
welllight: "#444",
well: "#222",
white: "#fff",
black: "#000",
hp: "#F92672",
money: "#E6DB74",
hack: "#A6E22E",
combat: "#75715E",
cha: "#AE81FF",
int: "#66D9EF",
rep: "#E69F66",
disabled: "#66cfbc",
backgroundprimary: "#272822",
backgroundsecondary: "#1B1C18",
button: "#333",
},
};
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import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Muted Gold & Blue",
description: "Muted gold with blue accents.",
credit: "Sloth",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/924672660758208563",
screenshot: img1,
colors: {
primarylight: "#E3B54A",
primary: "#CAA243",
primarydark: "#7E6937",
successlight: "#82FF82",
success: "#6FDA6F",
successdark: "#64C364",
errorlight: "#FD5555",
error: "#D84A4A",
errordark: "#AC3939",
secondarylight: "#D8D0B8",
secondary: "#B1AA95",
secondarydark: "#736E5E",
warninglight: "#ff0",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#111111",
white: "#fff",
black: "#070300",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#0A0A0E",
backgroundsecondary: "#0E0E10",
button: "#222222",
},
};
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import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "One Dark",
description: "Dark with a greenish tint",
credit: "Dexalt142",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/924650660694208512",
screenshot: img1,
colors: {
primarylight: "#98C379",
primary: "#98C379",
primarydark: "#98C379",
successlight: "#98C379",
success: "#98C379",
successdark: "#98C379",
errorlight: "#E06C75",
error: "#BE5046",
errordark: "#BE5046",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#E5C07B",
warning: "#E5C07B",
warningdark: "#D19A66",
infolight: "#61AFEF",
info: "#61AFEF",
infodark: "#61AFEF",
welllight: "#4B5263",
well: "#282C34",
white: "#ABB2BF",
black: "#282C34",
hp: "#E06C75",
money: "#E5C07B",
hack: "#98C379",
combat: "#ABB2BF",
cha: "#C678DD",
int: "#61AFEF",
rep: "#ABB2BF",
disabled: "#56B6C2",
backgroundprimary: "#282C34",
backgroundsecondary: "#21252B",
button: "#4B5263",
},
};
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import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Purple",
credit: "zer0ney",
description: "Essentially all defaults except for purple replacing the main colors",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/922091815849570395",
screenshot: img1,
colors: {
primarylight: "#BA55D3",
primary: "#9370DB",
primarydark: "#8A2BE2",
successlight: "#BA55D3",
success: "#9370DB",
successdark: "#8A2BE2",
errorlight: "#f00",
error: "#c00",
errordark: "#900",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#ff0",
warning: "#cc0",
warningdark: "#990",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#222",
white: "#fff",
black: "#000",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#faffdf",
disabled: "#66cfbc",
backgroundprimary: "#000",
backgroundsecondary: "#000",
button: "#333",
},
};
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import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Smooth Green",
description: "A nice green theme that doesn't hurt your eyes.",
credit: "Swidt",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/922243957986033725",
screenshot: img1,
colors: {
primarylight: "#E0E0BC",
primary: "#B0D9A3",
primarydark: "#B8B89C",
successlight: "#00F000",
success: "#6BC16B",
successdark: "#00B400",
errorlight: "#F00000",
error: "#3D713D",
errordark: "#A00000",
secondarylight: "#B4AEAE",
secondary: "#8FAF85",
secondarydark: "#787272",
warninglight: "#F0F000",
warning: "#38F100",
warningdark: "#A0A000",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#2F3C2B",
white: "#fff",
black: "#1E1E1E",
hp: "#dd3434",
money: "#4AA52E",
hack: "#adff2f",
combat: "#faffdf",
cha: "#a671d1",
int: "#6495ed",
rep: "#35A135",
disabled: "#66cfbc",
backgroundprimary: "#1E1E1E",
backgroundsecondary: "#252525",
button: "#2F3C2B",
},
};
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import { IPredefinedTheme } from "../../Themes";
import img1 from "./screenshot.png";
export const Theme: IPredefinedTheme = {
name: "Warmer",
credit: "hexnaught",
description: "Warmer, softer theme",
reference: "https://discord.com/channels/415207508303544321/921991895230611466/921999581020028938",
screenshot: img1,
colors: {
primarylight: "#EA9062",
primary: "#DD7B4A",
primarydark: "#D3591C",
successlight: "#6ACF6A",
success: "#43BF43",
successdark: "#3E913E",
errorlight: "#C15757",
error: "#B34141",
errordark: "#752525",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
warninglight: "#E6E69D",
warning: "#DADA56",
warningdark: "#A1A106",
infolight: "#69f",
info: "#36c",
infodark: "#039",
welllight: "#444",
well: "#222",
white: "#fff",
black: "#000",
hp: "#dd3434",
money: "#ffd700",
hack: "#adff2f",
combat: "#faffdf",
cha: "#AD84CF",
int: "#6495ed",
rep: "#faffdf",
disabled: "#76C6B7",
backgroundprimary: "#000",
backgroundsecondary: "#000",
button: "#333",
},
};
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import React, { useState } from "react";
import Button from "@mui/material/Button";
import Tooltip from "@mui/material/Tooltip";
import TextFormatIcon from "@mui/icons-material/TextFormat";
import { StyleEditorModal } from "./StyleEditorModal";
export function StyleEditorButton(): React.ReactElement {
const [styleEditorOpen, setStyleEditorOpen] = useState(false);
return (
<>
<Tooltip title="The style editor allows you to modify certain CSS rules used by the game.">
<Button startIcon={<TextFormatIcon />} onClick={() => setStyleEditorOpen(true)}>
Style Editor
</Button>
</Tooltip>
<StyleEditorModal open={styleEditorOpen} onClose={() => setStyleEditorOpen(false)} />
</>
);
}
@@ -1,5 +1,5 @@
import React, { useEffect, useState } from "react";
import { Modal } from "./Modal";
import { Modal } from "../../ui/React/Modal";
import Button from "@mui/material/Button";
import ButtonGroup from "@mui/material/ButtonGroup";
@@ -11,7 +11,7 @@ import SaveIcon from "@mui/icons-material/Save";
import { ThemeEvents } from "./Theme";
import { Settings } from "../../Settings/Settings";
import { defaultStyles } from "../../Settings/Styles";
import { defaultStyles } from "../Styles";
import { Tooltip } from "@mui/material";
import { IStyleSettings } from "../../ScriptEditor/NetscriptDefinitions";
+93
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@@ -0,0 +1,93 @@
import React, { useEffect, useState } from "react";
import Typography from "@mui/material/Typography";
import Paper from "@mui/material/Paper";
import { ThemeEvents } from "./Theme";
import { Settings } from "../../Settings/Settings";
import { getPredefinedThemes, IPredefinedTheme } from "../Themes";
import { Box, ButtonGroup, Button } from "@mui/material";
import { IRouter } from "../../ui/Router";
import { ThemeEditorButton } from "./ThemeEditorButton";
import { StyleEditorButton } from "./StyleEditorButton";
import { ThemeEntry } from "./ThemeEntry";
import { ThemeCollaborate } from "./ThemeCollaborate";
import { Modal } from "../../ui/React/Modal";
import { SnackbarEvents } from "../../ui/React/Snackbar";
interface IProps {
router: IRouter;
}
// Everything dies when the theme gets reloaded, so we'll keep the current scroll to not jump around.
let previousScrollY = 0;
export function ThemeBrowser({ router }: IProps): React.ReactElement {
const [modalOpen, setModalOpen] = useState(false);
const [modalImageSrc, setModalImageSrc] = useState<string | undefined>();
const predefinedThemes = getPredefinedThemes();
const themes = (predefinedThemes &&
Object.entries(predefinedThemes).map(([key, templateTheme]) => (
<ThemeEntry
key={key}
theme={templateTheme}
onActivated={() => setTheme(templateTheme)}
onImageClick={handleZoom}
/>
))) || <></>;
function setTheme(theme: IPredefinedTheme): void {
previousScrollY = window.scrollY;
const previousColors = { ...Settings.theme };
Object.assign(Settings.theme, theme.colors);
ThemeEvents.emit();
SnackbarEvents.emit(
<>
Updated theme to "<strong>{theme.name}</strong>"
<Button
sx={{ ml: 1 }}
color="secondary"
size="small"
onClick={() => {
Object.assign(Settings.theme, previousColors);
ThemeEvents.emit();
}}
>
UNDO
</Button>
</>,
"info",
30000,
);
}
function handleZoom(src: string): void {
previousScrollY = window.scrollY;
setModalImageSrc(src);
setModalOpen(true);
}
function handleCloseZoom(): void {
previousScrollY = window.scrollY;
setModalOpen(false);
}
useEffect(() => {
requestAnimationFrame(() => window.scrollTo(0, previousScrollY));
});
return (
<Box sx={{ mx: 2 }}>
<Typography variant="h4">Theme Browser</Typography>
<Paper sx={{ px: 2, py: 1, my: 1 }}>
<ThemeCollaborate />
<ButtonGroup sx={{ mb: 2, display: "block" }}>
<ThemeEditorButton router={router} />
<StyleEditorButton />
</ButtonGroup>
<Box sx={{ display: "flex", flexWrap: "wrap" }}>{themes}</Box>
<Modal open={modalOpen} onClose={handleCloseZoom}>
<img src={modalImageSrc} style={{ width: "100%" }} />
</Modal>
</Paper>
</Box>
);
}
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import React from "react";
import Typography from "@mui/material/Typography";
import { Link } from "@mui/material";
export function ThemeCollaborate(): React.ReactElement {
return (
<>
<Typography sx={{ my: 1 }}>
If you've created a theme that you believe should be added in game's theme browser, feel free to{" "}
<Link href="https://github.com/danielyxie/bitburner/tree/dev/src/Themes/README.md" target="_blank">
create a pull request
</Link>
.
</Typography>
<Typography sx={{ my: 1 }}>
Head over to the{" "}
<Link href="https://discord.com/channels/415207508303544321/921991895230611466" target="_blank">
theme-sharing
</Link>{" "}
discord channel for more.
</Typography>
</>
);
}
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@@ -0,0 +1,24 @@
import React, { useState } from "react";
import Button from "@mui/material/Button";
import Tooltip from "@mui/material/Tooltip";
import { ThemeEditorModal } from "./ThemeEditorModal";
import { IRouter } from "../../ui/Router";
import ColorizeIcon from "@mui/icons-material/Colorize";
interface IProps {
router: IRouter;
}
export function ThemeEditorButton({ router }: IProps): React.ReactElement {
const [themeEditorOpen, setThemeEditorOpen] = useState(false);
return (
<>
<Tooltip title="The theme editor allows you to modify the colors the game uses.">
<Button id="bb-theme-editor-button" startIcon={<ColorizeIcon />} onClick={() => setThemeEditorOpen(true)}>
Theme Editor
</Button>
</Tooltip>
<ThemeEditorModal open={themeEditorOpen} onClose={() => setThemeEditorOpen(false)} router={router} />
</>
);
}
@@ -1,6 +1,7 @@
import React, { useState } from "react";
import { Modal } from "./Modal";
import { Modal } from "../../ui/React/Modal";
import Button from "@mui/material/Button";
import ButtonGroup from "@mui/material/ButtonGroup";
import Typography from "@mui/material/Typography";
import Tooltip from "@mui/material/Tooltip";
import Paper from "@mui/material/Paper";
@@ -8,15 +9,19 @@ import TextField from "@mui/material/TextField";
import IconButton from "@mui/material/IconButton";
import ReplyIcon from "@mui/icons-material/Reply";
import PaletteSharpIcon from "@mui/icons-material/PaletteSharp";
import HistoryIcon from '@mui/icons-material/History';
import { Color, ColorPicker } from "material-ui-color";
import { ThemeEvents } from "./Theme";
import { Settings, defaultSettings } from "../../Settings/Settings";
import { getPredefinedThemes } from "../../Settings/Themes";
import { defaultTheme } from "../Themes";
import { UserInterfaceTheme } from "../../ScriptEditor/NetscriptDefinitions";
import { IRouter } from "../../ui/Router";
import { ThemeCollaborate } from "./ThemeCollaborate";
interface IProps {
open: boolean;
onClose: () => void;
router: IRouter;
}
interface IColorEditorProps {
@@ -68,28 +73,6 @@ export function ThemeEditorModal(props: IProps): React.ReactElement {
...Settings.theme,
});
const predefinedThemes = getPredefinedThemes();
const themes = predefinedThemes && Object.entries(predefinedThemes)
.map(([key, templateTheme]) => {
const name = templateTheme.name || key;
let inner = <Typography>{name}</Typography>;
let toolTipTitle;
if (templateTheme.credit) {
toolTipTitle = <Typography>{templateTheme.description || name} <em>by {templateTheme.credit}</em></Typography>;
} else if (templateTheme.description) {
toolTipTitle = <Typography>{templateTheme.description}</Typography>;
}
if (toolTipTitle) {
inner = <Tooltip title={toolTipTitle}>{inner}</Tooltip>
}
return (
<Button onClick={() => setTemplateTheme(templateTheme.colors)}
startIcon={<PaletteSharpIcon />} key={key} sx={{ mr: 1, mb: 1 }}>
{inner}
</Button>
);
}) || <></>;
function setTheme(theme: UserInterfaceTheme): void {
setCustomTheme(theme);
Object.assign(Settings.theme, theme);
@@ -372,8 +355,18 @@ export function ThemeEditorModal(props: IProps): React.ReactElement {
/>
<>
<Typography sx={{ my: 1 }}>Backup your theme or share it with others by copying the string above.</Typography>
<Typography sx={{ my: 1 }}>Replace the current theme with a pre-built template using the buttons below.</Typography>
{themes}
<ThemeCollaborate />
<ButtonGroup>
<Tooltip title="Reverts all modification back to the default theme. This is permanent.">
<Button onClick={() => setTemplateTheme(defaultTheme)}
startIcon={<HistoryIcon />}>
Revert to Default
</Button>
</Tooltip>
<Tooltip title="Move over to the theme browser's page to use one of our predefined themes.">
<Button startIcon={<PaletteSharpIcon />} onClick={() => props.router.toThemeBrowser()}>See more themes</Button>
</Tooltip>
</ButtonGroup>
</>
</Paper>
</Modal>
+77
View File
@@ -0,0 +1,77 @@
import React from "react";
import Typography from "@mui/material/Typography";
import Tooltip from "@mui/material/Tooltip";
import PaletteSharpIcon from "@mui/icons-material/PaletteSharp";
import { Settings } from "../../Settings/Settings";
import { IPredefinedTheme } from "../Themes";
import { Link, Card, CardHeader, CardContent, CardMedia, Button } from "@mui/material";
interface IProps {
theme: IPredefinedTheme;
onActivated: () => void;
onImageClick: (src: string) => void;
}
export function ThemeEntry({ theme, onActivated, onImageClick }: IProps): React.ReactElement {
if (!theme) return <></>;
return (
<Card key={theme.screenshot} sx={{ width: 400, mr: 1, mb: 1 }}>
<CardHeader
action={
<Tooltip title="Use this theme">
<Button startIcon={<PaletteSharpIcon />} onClick={onActivated} variant="outlined">
Use
</Button>
</Tooltip>
}
title={theme.name}
subheader={
<>
by {theme.credit}{" "}
{theme.reference && (
<>
(
<Link href={theme.reference} target="_blank">
ref
</Link>
)
</>
)}
</>
}
sx={{
color: Settings.theme.primary,
"& .MuiCardHeader-subheader": {
color: Settings.theme.secondarydark,
},
"& .MuiButton-outlined": {
backgroundColor: "transparent",
},
}}
/>
<CardMedia
component="img"
width="400"
image={theme.screenshot}
alt={`Theme Screenshot of "${theme.name}"`}
sx={{
borderTop: `1px solid ${Settings.theme.welllight}`,
borderBottom: `1px solid ${Settings.theme.welllight}`,
cursor: "zoom-in",
}}
onClick={() => onImageClick(theme.screenshot)}
/>
<CardContent>
<Typography
variant="body2"
color="text.secondary"
sx={{
color: Settings.theme.primarydark,
}}
>
{theme.description}
</Typography>
</CardContent>
</Card>
);
}
+2 -2
View File
@@ -916,8 +916,8 @@ export const codingContractTypesMetadata: ICodingContractTypeMetadata[] = [
"You are given the following string which contains only digits between 0 and 9:\n\n",
`${digits}\n\n`,
`You are also given a target number of ${target}. Return all possible ways`,
"you can add the +, -, and * operators to the string such that it evaluates",
"to the target number.\n\n",
"you can add the +(add), -(subtract), and *(multiply) operators to the string such",
"that it evaluates to the target number. (Normal order of operations applies.)\n\n",
"The provided answer should be an array of strings containing the valid expressions.",
"The data provided by this problem is an array with two elements. The first element",
"is the string of digits, while the second element is the target number:\n\n",
+1 -1
View File
@@ -30,7 +30,7 @@ import { Player } from "./Player";
import { saveObject, loadGame } from "./SaveObject";
import { initForeignServers } from "./Server/AllServers";
import { Settings } from "./Settings/Settings";
import { ThemeEvents } from "./ui/React/Theme";
import { ThemeEvents } from "./Themes/ui/Theme";
import { updateSourceFileFlags } from "./SourceFile/SourceFileFlags";
import { initSymbolToStockMap, processStockPrices } from "./StockMarket/StockMarket";
import { Terminal } from "./Terminal";
+1 -1
View File
@@ -1,7 +1,7 @@
import React from "react";
import ReactDOM from "react-dom";
import { TTheme as Theme, ThemeEvents, refreshTheme } from "./ui/React/Theme";
import { TTheme as Theme, ThemeEvents, refreshTheme } from "./Themes/ui/Theme";
import { LoadingScreen } from "./ui/LoadingScreen";
import { initElectron } from "./Electron";
initElectron();
+108 -30
View File
@@ -72,6 +72,7 @@ import { LogBoxManager } from "./React/LogBoxManager";
import { AlertManager } from "./React/AlertManager";
import { PromptManager } from "./React/PromptManager";
import { InvitationModal } from "../Faction/ui/InvitationModal";
import { calculateAchievements } from "../Achievements/Achievements";
import { enterBitNode } from "../RedPill";
import { Context } from "./Context";
@@ -79,6 +80,12 @@ import { RecoveryMode, RecoveryRoot } from "./React/RecoveryRoot";
import { AchievementsRoot } from "../Achievements/AchievementsRoot";
import { ErrorBoundary } from "./ErrorBoundary";
import { Settings } from "../Settings/Settings";
import { ThemeBrowser } from "../Themes/ui/ThemeBrowser";
import { ImportSaveRoot } from "./React/ImportSaveRoot";
import { BypassWrapper } from "./React/BypassWrapper";
import _wrap from "lodash/wrap";
import _functions from "lodash/functions";
const htmlLocation = location;
@@ -107,6 +114,9 @@ export let Router: IRouter = {
page: () => {
throw new Error("Router called before initialization");
},
allowRouting: () => {
throw new Error("Router called before initialization");
},
toActiveScripts: () => {
throw new Error("Router called before initialization");
},
@@ -194,6 +204,12 @@ export let Router: IRouter = {
toAchievements: () => {
throw new Error("Router called before initialization");
},
toThemeBrowser: () => {
throw new Error("Router called before initialization");
},
toImportSave: () => {
throw new Error("Router called before initialization");
},
};
function determineStartPage(player: IPlayer): Page {
@@ -223,6 +239,13 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
const [errorBoundaryKey, setErrorBoundaryKey] = useState<number>(0);
const [sidebarOpened, setSideBarOpened] = useState(Settings.IsSidebarOpened);
const [importString, setImportString] = useState<string>(undefined as unknown as string);
const [importAutomatic, setImportAutomatic] = useState<boolean>(false);
if (importString === undefined && page === Page.ImportSave)
throw new Error("Trying to go to a page without the proper setup");
const [allowRoutingCalls, setAllowRoutingCalls] = useState(true);
function resetErrorBoundary(): void {
setErrorBoundaryKey(errorBoundaryKey + 1);
}
@@ -244,6 +267,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
Router = {
page: () => page,
allowRouting: (value: boolean) => setAllowRoutingCalls(value),
toActiveScripts: () => setPage(Page.ActiveScripts),
toAugmentations: () => setPage(Page.Augmentations),
toBladeburner: () => setPage(Page.Bladeburner),
@@ -286,6 +310,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
toBitVerse: (flume: boolean, quick: boolean) => {
setFlume(flume);
setQuick(quick);
calculateAchievements();
setPage(Page.BitVerse);
},
toInfiltration: (location: Location) => {
@@ -307,8 +332,36 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
toAchievements: () => {
setPage(Page.Achievements);
},
toThemeBrowser: () => {
setPage(Page.ThemeBrowser);
},
toImportSave: (base64save: string, automatic = false) => {
setImportString(base64save);
setImportAutomatic(automatic);
setPage(Page.ImportSave);
},
};
useEffect(() => {
// Wrap Router navigate functions to be able to disable the execution
_functions(Router).
filter((fnName) => fnName.startsWith('to')).
forEach((fnName) => {
// @ts-ignore - tslint does not like this, couldn't find a way to make it cooperate
Router[fnName] = _wrap(Router[fnName], (func, ...args) => {
if (!allowRoutingCalls) {
// Let's just log to console.
console.log(`Routing is currently disabled - Attempted router.${fnName}()`);
return;
}
// Call the function normally
return func(...args);
});
});
});
useEffect(() => {
if (page !== Page.Terminal) window.scrollTo(0, 0);
});
@@ -323,11 +376,13 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
let mainPage = <Typography>Cannot load</Typography>;
let withSidebar = true;
let withPopups = true;
let bypassGame = false;
switch (page) {
case Page.Recovery: {
mainPage = <RecoveryRoot router={Router} softReset={softReset} />;
withSidebar = false;
withPopups = false;
bypassGame = true;
break;
}
case Page.BitVerse: {
@@ -471,6 +526,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
mainPage = (
<GameOptionsRoot
player={player}
router={Router}
save={() => saveObject.saveGame()}
export={() => {
// Apply the export bonus before saving the game
@@ -503,44 +559,66 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
mainPage = <AchievementsRoot />;
break;
}
case Page.ThemeBrowser: {
mainPage = <ThemeBrowser router={Router} />;
break;
}
case Page.ImportSave: {
mainPage = (
<ImportSaveRoot
importString={importString}
automatic={importAutomatic}
router={Router}
/>
);
withSidebar = false;
withPopups = false;
bypassGame = true;
}
}
return (
<Context.Player.Provider value={player}>
<Context.Router.Provider value={Router}>
<ErrorBoundary key={errorBoundaryKey} router={Router} softReset={softReset}>
<SnackbarProvider>
<Overview mode={ITutorial.isRunning ? "tutorial" : "overview"}>
{!ITutorial.isRunning ? (
<CharacterOverview save={() => saveObject.saveGame()} killScripts={killAllScripts} />
<BypassWrapper content={bypassGame ? mainPage : null}>
<SnackbarProvider>
<Overview mode={ITutorial.isRunning ? "tutorial" : "overview"}>
{!ITutorial.isRunning ? (
<CharacterOverview save={() => saveObject.saveGame()} killScripts={killAllScripts} />
) : (
<InteractiveTutorialRoot />
)}
</Overview>
{withSidebar ? (
<Box display="flex" flexDirection="row" width="100%">
<SidebarRoot
player={player}
router={Router}
page={page}
opened={sidebarOpened}
onToggled={(isOpened) => {
setSideBarOpened(isOpened);
Settings.IsSidebarOpened = isOpened;
}}
/>
<Box className={classes.root}>{mainPage}</Box>
</Box>
) : (
<InteractiveTutorialRoot />
)}
</Overview>
{withSidebar ? (
<Box display="flex" flexDirection="row" width="100%">
<SidebarRoot player={player} router={Router} page={page}
opened={sidebarOpened}
onToggled={(isOpened) => {
setSideBarOpened(isOpened);
Settings.IsSidebarOpened = isOpened;
}} />
<Box className={classes.root}>{mainPage}</Box>
</Box>
) : (
<Box className={classes.root}>{mainPage}</Box>
)}
<Unclickable />
{withPopups && (
<>
<LogBoxManager />
<AlertManager />
<PromptManager />
<InvitationModal />
<Snackbar />
</>
)}
</SnackbarProvider>
)}
<Unclickable />
{withPopups && (
<>
<LogBoxManager />
<AlertManager />
<PromptManager />
<InvitationModal />
<Snackbar />
</>
)}
</SnackbarProvider>
</BypassWrapper>
</ErrorBoundary>
</Context.Router.Provider>
</Context.Player.Provider>
+2
View File
@@ -16,6 +16,7 @@ import { GameRoot } from "./GameRoot";
import { CONSTANTS } from "../Constants";
import { ActivateRecoveryMode } from "./React/RecoveryRoot";
import { hash } from "../hash/hash";
import { pushGameReady } from "../Electron";
const useStyles = makeStyles((theme: Theme) =>
createStyles({
@@ -56,6 +57,7 @@ export function LoadingScreen(): React.ReactElement {
throw err;
}
pushGameReady();
setLoaded(true);
})
.catch((reason) => {
+11
View File
@@ -0,0 +1,11 @@
import React from "react";
interface IProps {
children: React.ReactNode;
content: React.ReactNode;
}
export function BypassWrapper(props: IProps): React.ReactElement {
if (!props.content) return <>{props.children}</>;
return <>{props.content}</>;
}
+2
View File
@@ -9,6 +9,7 @@ interface IProps {
onClose: () => void;
onConfirm: () => void;
confirmationText: string | React.ReactNode;
additionalButton?: React.ReactNode;
}
export function ConfirmationModal(props: IProps): React.ReactElement {
@@ -23,6 +24,7 @@ export function ConfirmationModal(props: IProps): React.ReactElement {
>
Confirm
</Button>
{props.additionalButton && <>{props.additionalButton}</>}
</>
</Modal>
);
+5 -1
View File
@@ -5,6 +5,7 @@ import Button from "@mui/material/Button";
import { Tooltip } from '@mui/material';
import DeleteIcon from '@mui/icons-material/Delete';
import { pushDisableRestore } from '../../Electron';
interface IProps {
color?: "primary" | "warning" | "error";
@@ -21,7 +22,10 @@ export function DeleteGameButton({ color = "primary" }: IProps): React.ReactElem
onConfirm={() => {
setModalOpened(false);
deleteGame()
.then(() => setTimeout(() => location.reload(), 1000))
.then(() => {
pushDisableRestore();
setTimeout(() => location.reload(), 1000);
})
.catch((r) => console.error(`Could not delete game: ${r}`));
}}
open={modalOpened}
+4 -2
View File
@@ -1,11 +1,13 @@
import { AlertEvents } from "./AlertManager";
import React from "react";
import { SxProps } from "@mui/system";
import { Typography } from "@mui/material";
export function dialogBoxCreate(txt: string | JSX.Element): void {
export function dialogBoxCreate(txt: string | JSX.Element, styles?: SxProps): void {
if (typeof txt !== "string") {
AlertEvents.emit(txt);
} else {
AlertEvents.emit(<span dangerouslySetInnerHTML={{ __html: txt }} />);
AlertEvents.emit(<Typography component="span" sx={styles} dangerouslySetInnerHTML={{ __html: txt }} />);
}
}
+162 -205
View File
@@ -22,21 +22,23 @@ import TextField from "@mui/material/TextField";
import DownloadIcon from "@mui/icons-material/Download";
import UploadIcon from "@mui/icons-material/Upload";
import SaveIcon from "@mui/icons-material/Save";
import PaletteIcon from "@mui/icons-material/Palette";
import { FileDiagnosticModal } from "../../Diagnostic/FileDiagnosticModal";
import { dialogBoxCreate } from "./DialogBox";
import { ConfirmationModal } from "./ConfirmationModal";
import { ThemeEditorModal } from "./ThemeEditorModal";
import { StyleEditorModal } from "./StyleEditorModal";
import { SnackbarEvents } from "./Snackbar";
import { Settings } from "../../Settings/Settings";
import { save } from "../../db";
import { formatTime } from "../../utils/helpers/formatTime";
import { OptionSwitch } from "./OptionSwitch";
import { DeleteGameButton } from "./DeleteGameButton";
import { SoftResetButton } from "./SoftResetButton";
import { IRouter } from "../Router";
import { ThemeEditorButton } from "../../Themes/ui/ThemeEditorButton";
import { StyleEditorButton } from "../../Themes/ui/StyleEditorButton";
import { formatTime } from "../../utils/helpers/formatTime";
import { OptionSwitch } from "./OptionSwitch";
import { ImportData, saveObject } from "../../SaveObject";
import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
const useStyles = makeStyles((theme: Theme) =>
createStyles({
@@ -50,18 +52,13 @@ const useStyles = makeStyles((theme: Theme) =>
interface IProps {
player: IPlayer;
router: IRouter;
save: () => void;
export: () => void;
forceKill: () => void;
softReset: () => void;
}
interface ImportData {
base64: string;
parsed: any;
exportDate?: Date;
}
export function GameOptionsRoot(props: IProps): React.ReactElement {
const classes = useStyles();
const importInput = useRef<HTMLInputElement>(null);
@@ -75,8 +72,6 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
const [timestampFormat, setTimestampFormat] = useState(Settings.TimestampsFormat);
const [locale, setLocale] = useState(Settings.Locale);
const [diagnosticOpen, setDiagnosticOpen] = useState(false);
const [themeEditorOpen, setThemeEditorOpen] = useState(false);
const [styleEditorOpen, setStyleEditorOpen] = useState(false);
const [importSaveOpen, setImportSaveOpen] = useState(false);
const [importData, setImportData] = useState<ImportData | null>(null);
@@ -127,78 +122,35 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
ii.click();
}
function onImport(event: React.ChangeEvent<HTMLInputElement>): void {
const files = event.target.files;
if (files === null) return;
const file = files[0];
if (!file) {
dialogBoxCreate("Invalid file selected");
return;
}
const reader = new FileReader();
reader.onload = function (this: FileReader, e: ProgressEvent<FileReader>) {
const target = e.target;
if (target === null) {
console.error("error importing file");
return;
}
const result = target.result;
if (typeof result !== "string" || result === null) {
console.error("FileReader event was not type string");
return;
}
const contents = result;
let newSave;
try {
newSave = window.atob(contents);
newSave = newSave.trim();
} catch (error) {
console.log(error); // We'll handle below
}
if (!newSave || newSave === "") {
SnackbarEvents.emit("Save game had not content or was not base64 encoded", "error", 5000);
return;
}
let parsedSave;
try {
parsedSave = JSON.parse(newSave);
} catch (error) {
console.log(error); // We'll handle below
}
if (!parsedSave || parsedSave.ctor !== "BitburnerSaveObject" || !parsedSave.data) {
SnackbarEvents.emit("Save game did not seem valid", "error", 5000);
return;
}
const data: ImportData = {
base64: contents,
parsed: parsedSave,
};
const timestamp = parsedSave.data.SaveTimestamp;
if (timestamp && timestamp !== "0") {
data.exportDate = new Date(parseInt(timestamp, 10));
}
async function onImport(event: React.ChangeEvent<HTMLInputElement>): Promise<void> {
try {
const base64Save = await saveObject.getImportStringFromFile(event.target.files);
const data = await saveObject.getImportDataFromString(base64Save);
setImportData(data);
setImportSaveOpen(true);
};
reader.readAsText(file);
} catch (ex: any) {
SnackbarEvents.emit(ex.toString(), "error", 5000);
}
}
function confirmedImportGame(): void {
async function confirmedImportGame(): Promise<void> {
if (!importData) return;
try {
await saveObject.importGame(importData.base64);
} catch (ex: any) {
SnackbarEvents.emit(ex.toString(), "error", 5000);
}
setImportSaveOpen(false);
save(importData.base64).then(() => {
setImportData(null);
setTimeout(() => location.reload(), 1000);
});
setImportData(null);
}
function compareSaveGame(): void {
if (!importData) return;
props.router.toImportSave(importData.base64);
setImportSaveOpen(false);
setImportData(null);
}
return (
@@ -211,123 +163,115 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
<Grid item xs={12} sm={6}>
<List>
<ListItem>
<Tooltip
title={
<Typography>
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too
low can result in poor performance if you have many scripts running.
</Typography>
}
>
<Typography>.script exec time (ms)</Typography>
</Tooltip>
<Slider
value={execTime}
onChange={handleExecTimeChange}
step={1}
min={5}
max={100}
valueLabelDisplay="auto"
/>
</ListItem>
<ListItem>
<Tooltip
title={
<Typography>
The maximum number of recently killed script entries being tracked. Setting this too high can cause
the game to use a lot of memory.
</Typography>
}
>
<Typography>Recently killed scripts size</Typography>
</Tooltip>
<Slider
value={recentScriptsSize}
onChange={handleRecentScriptsSizeChange}
step={25}
min={25}
max={500}
valueLabelDisplay="auto"
/>
</ListItem>
<ListItem>
<Tooltip
title={
<Typography>
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to
use a lot of memory if you have many scripts running.
</Typography>
}
>
<Typography>Netscript log size</Typography>
</Tooltip>
<Slider
value={logSize}
onChange={handleLogSizeChange}
step={20}
min={20}
max={500}
valueLabelDisplay="auto"
/>
</ListItem>
<ListItem>
<Tooltip
title={
<Typography>
The maximum number of entries that can be written to a port using Netscript's write() function.
Setting this too high can cause the game to use a lot of memory.
</Typography>
}
>
<Typography>Netscript port size</Typography>
</Tooltip>
<Slider
value={portSize}
onChange={handlePortSizeChange}
step={1}
min={20}
max={100}
valueLabelDisplay="auto"
/>
</ListItem>
<ListItem>
<Tooltip
title={
<Typography>
The maximum number of entries that can be written to the terminal. Setting this too high can cause
the game to use a lot of memory.
</Typography>
}
>
<Typography>Terminal capacity</Typography>
</Tooltip>
<Slider
value={terminalSize}
onChange={handleTerminalSizeChange}
step={50}
min={50}
max={500}
valueLabelDisplay="auto"
marks
/>
</ListItem>
<ListItem>
<Tooltip
title={
<Typography>The time (in seconds) between each autosave. Set to 0 to disable autosave.</Typography>
}
>
<Typography>Autosave interval (s)</Typography>
</Tooltip>
<Slider
value={autosaveInterval}
onChange={handleAutosaveIntervalChange}
step={30}
min={0}
max={600}
valueLabelDisplay="auto"
marks
/>
<Box display="grid" sx={{ width: "fit-content", gridTemplateColumns: "1fr 3.5fr", gap: 1 }}>
<Tooltip
title={
<Typography>
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too
low can result in poor performance if you have many scripts running.
</Typography>
}
>
<Typography>.script exec time (ms)</Typography>
</Tooltip>
<Slider
value={execTime}
onChange={handleExecTimeChange}
step={1}
min={5}
max={100}
valueLabelDisplay="auto"
/>
<Tooltip
title={
<Typography>
The maximum number of recently killed script entries being tracked. Setting this too high can
cause the game to use a lot of memory.
</Typography>
}
>
<Typography>Recently killed scripts size</Typography>
</Tooltip>
<Slider
value={recentScriptsSize}
onChange={handleRecentScriptsSizeChange}
step={25}
min={25}
max={500}
valueLabelDisplay="auto"
/>
<Tooltip
title={
<Typography>
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to
use a lot of memory if you have many scripts running.
</Typography>
}
>
<Typography>Netscript log size</Typography>
</Tooltip>
<Slider
value={logSize}
onChange={handleLogSizeChange}
step={20}
min={20}
max={500}
valueLabelDisplay="auto"
/>
<Tooltip
title={
<Typography>
The maximum number of entries that can be written to a port using Netscript's write() function.
Setting this too high can cause the game to use a lot of memory.
</Typography>
}
>
<Typography>Netscript port size</Typography>
</Tooltip>
<Slider
value={portSize}
onChange={handlePortSizeChange}
step={1}
min={20}
max={100}
valueLabelDisplay="auto"
/>
<Tooltip
title={
<Typography>
The maximum number of entries that can be written to the terminal. Setting this too high can cause
the game to use a lot of memory.
</Typography>
}
>
<Typography>Terminal capacity</Typography>
</Tooltip>
<Slider
value={terminalSize}
onChange={handleTerminalSizeChange}
step={50}
min={50}
max={500}
valueLabelDisplay="auto"
marks
/>
<Tooltip
title={
<Typography>The time (in seconds) between each autosave. Set to 0 to disable autosave.</Typography>
}
>
<Typography>Autosave interval (s)</Typography>
</Tooltip>
<Slider
value={autosaveInterval}
onChange={handleAutosaveIntervalChange}
step={30}
min={0}
max={600}
valueLabelDisplay="auto"
marks
/>
</Box>
</ListItem>
<ListItem>
<OptionSwitch
@@ -616,6 +560,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
open={importSaveOpen}
onClose={() => setImportSaveOpen(false)}
onConfirm={() => confirmedImportGame()}
additionalButton={<Button onClick={compareSaveGame}>Compare Save</Button>}
confirmationText={
<>
Importing a new game will <strong>completely wipe</strong> the current data!
@@ -624,15 +569,24 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
Make sure to have a backup of your current save file before importing.
<br />
The file you are attempting to import seems valid.
<br />
<br />
{importData?.exportDate && (
{(importData?.playerData?.lastSave ?? 0) > 0 && (
<>
The export date of the save file is <strong>{importData?.exportDate.toString()}</strong>
<br />
<br />
The export date of the save file is{" "}
<strong>{new Date(importData?.playerData?.lastSave ?? 0).toLocaleString()}</strong>
</>
)}
{(importData?.playerData?.totalPlaytime ?? 0) > 0 && (
<>
<br />
<br />
Total play time of imported game:{" "}
{convertTimeMsToTimeElapsedString(importData?.playerData?.totalPlaytime ?? 0)}
</>
)}
<br />
<br />
</>
}
/>
@@ -668,9 +622,14 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
<Button onClick={() => setDiagnosticOpen(true)}>Diagnose files</Button>
</Tooltip>
</Box>
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
<Button onClick={() => setThemeEditorOpen(true)}>Theme editor</Button>
<Button onClick={() => setStyleEditorOpen(true)}>Style editor</Button>
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr 1fr" }}>
<Tooltip title="Head to the theme browser to see a collection of prebuilt themes.">
<Button startIcon={<PaletteIcon />} onClick={() => props.router.toThemeBrowser()}>
Theme Browser
</Button>
</Tooltip>
<ThemeEditorButton router={props.router} />
<StyleEditorButton />
</Box>
<Box>
<Link href="https://github.com/danielyxie/bitburner/issues/new" target="_blank">
@@ -695,8 +654,6 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
</Box>
</Grid>
<FileDiagnosticModal open={diagnosticOpen} onClose={() => setDiagnosticOpen(false)} />
<ThemeEditorModal open={themeEditorOpen} onClose={() => setThemeEditorOpen(false)} />
<StyleEditorModal open={styleEditorOpen} onClose={() => setStyleEditorOpen(false)} />
</div>
);
}

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