mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-24 02:03:01 +02:00
fix sleeve memory bug
This commit is contained in:
@@ -25,10 +25,7 @@ export function PlayerMultipliers(): React.ReactElement {
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function improvements(r: number): JSX.Element[] {
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let elems: JSX.Element[] = [];
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if (r) {
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elems = [
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<td key="2"> {"=>"} </td>,
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<td key="3">{numeralWrapper.formatPercentage(r)}</td>,
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];
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elems = [<td key="2"> {"=>"} </td>, <td key="3">{numeralWrapper.formatPercentage(r)}</td>];
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}
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return elems;
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}
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@@ -60,20 +57,17 @@ export function PlayerMultipliers(): React.ReactElement {
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[
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"Bladeburner Success Chance",
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Player.bladeburner_success_chance_mult,
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Player.bladeburner_success_chance_mult *
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mults.bladeburner_success_chance_mult,
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Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
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],
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[
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"Bladeburner Max Stamina",
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Player.bladeburner_max_stamina_mult,
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Player.bladeburner_max_stamina_mult *
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mults.bladeburner_max_stamina_mult,
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Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
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],
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[
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"Bladeburner Stamina Gain",
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Player.bladeburner_stamina_gain_mult,
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Player.bladeburner_stamina_gain_mult *
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mults.bladeburner_stamina_gain_mult,
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Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
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],
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[
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"Bladeburner Field Analysis",
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@@ -95,110 +89,46 @@ export function PlayerMultipliers(): React.ReactElement {
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</p>
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<br />
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{MultiplierTable([
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[
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"Hacking Chance ",
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Player.hacking_chance_mult,
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Player.hacking_chance_mult * mults.hacking_chance_mult,
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],
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[
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"Hacking Speed ",
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Player.hacking_speed_mult,
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Player.hacking_speed_mult * mults.hacking_speed_mult,
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],
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[
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"Hacking Money ",
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Player.hacking_money_mult,
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Player.hacking_money_mult * mults.hacking_money_mult,
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],
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[
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"Hacking Growth ",
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Player.hacking_grow_mult,
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Player.hacking_grow_mult * mults.hacking_grow_mult,
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],
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["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult],
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["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult],
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["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult],
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["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult],
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])}
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<br />
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{MultiplierTable([
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[
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"Hacking Level ",
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Player.hacking_mult,
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Player.hacking_mult * mults.hacking_mult,
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],
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[
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"Hacking Experience ",
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Player.hacking_exp_mult,
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Player.hacking_exp_mult * mults.hacking_exp_mult,
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],
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["Hacking Level ", Player.hacking_mult, Player.hacking_mult * mults.hacking_mult],
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["Hacking Experience ", Player.hacking_exp_mult, Player.hacking_exp_mult * mults.hacking_exp_mult],
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])}
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<br />
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{MultiplierTable([
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[
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"Strength Level ",
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Player.strength_mult,
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Player.strength_mult * mults.strength_mult,
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],
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[
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"Strength Experience ",
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Player.strength_exp_mult,
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Player.strength_exp_mult * mults.strength_exp_mult,
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],
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["Strength Level ", Player.strength_mult, Player.strength_mult * mults.strength_mult],
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["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult],
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])}
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<br />
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{MultiplierTable([
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[
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"Defense Level ",
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Player.defense_mult,
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Player.defense_mult * mults.defense_mult,
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],
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[
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"Defense Experience ",
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Player.defense_exp_mult,
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Player.defense_exp_mult * mults.defense_exp_mult,
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],
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["Defense Level ", Player.defense_mult, Player.defense_mult * mults.defense_mult],
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["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult],
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])}
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<br />
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{MultiplierTable([
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[
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"Dexterity Level ",
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Player.dexterity_mult,
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Player.dexterity_mult * mults.dexterity_mult,
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],
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[
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"Dexterity Experience ",
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Player.dexterity_exp_mult,
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Player.dexterity_exp_mult * mults.dexterity_exp_mult,
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],
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["Dexterity Level ", Player.dexterity_mult, Player.dexterity_mult * mults.dexterity_mult],
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["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult],
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])}
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<br />
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{MultiplierTable([
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[
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"Agility Level ",
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Player.agility_mult,
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Player.agility_mult * mults.agility_mult,
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],
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[
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"Agility Experience ",
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Player.agility_exp_mult,
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Player.agility_exp_mult * mults.agility_exp_mult,
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],
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["Agility Level ", Player.agility_mult, Player.agility_mult * mults.agility_mult],
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["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult],
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])}
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<br />
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{MultiplierTable([
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[
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"Charisma Level ",
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Player.charisma_mult,
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Player.charisma_mult * mults.charisma_mult,
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],
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[
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"Charisma Experience ",
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Player.charisma_exp_mult,
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Player.charisma_exp_mult * mults.charisma_exp_mult,
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],
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["Charisma Level ", Player.charisma_mult, Player.charisma_mult * mults.charisma_mult],
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["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult],
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])}
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<br />
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@@ -211,8 +141,7 @@ export function PlayerMultipliers(): React.ReactElement {
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[
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"Hacknet Node purchase cost ",
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Player.hacknet_node_purchase_cost_mult,
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Player.hacknet_node_purchase_cost_mult *
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mults.hacknet_node_purchase_cost_mult,
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Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
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],
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[
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"Hacknet Node RAM upgrade cost ",
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@@ -222,48 +151,26 @@ export function PlayerMultipliers(): React.ReactElement {
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[
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"Hacknet Node Core purchase cost ",
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Player.hacknet_node_core_cost_mult,
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Player.hacknet_node_core_cost_mult *
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mults.hacknet_node_core_cost_mult,
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Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
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],
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[
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"Hacknet Node level upgrade cost ",
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Player.hacknet_node_level_cost_mult,
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Player.hacknet_node_level_cost_mult *
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mults.hacknet_node_level_cost_mult,
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Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
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],
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])}
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<br />
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{MultiplierTable([
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[
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"Company reputation gain ",
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Player.company_rep_mult,
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Player.company_rep_mult * mults.company_rep_mult,
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],
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[
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"Faction reputation gain ",
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Player.faction_rep_mult,
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Player.faction_rep_mult * mults.faction_rep_mult,
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],
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[
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"Salary ",
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Player.work_money_mult,
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Player.work_money_mult * mults.work_money_mult,
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],
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["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult],
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["Faction reputation gain ", Player.faction_rep_mult, Player.faction_rep_mult * mults.faction_rep_mult],
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["Salary ", Player.work_money_mult, Player.work_money_mult * mults.work_money_mult],
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])}
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<br />
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{MultiplierTable([
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[
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"Crime success ",
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Player.crime_success_mult,
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Player.crime_success_mult * mults.crime_success_mult,
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],
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[
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"Crime money ",
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Player.crime_money_mult,
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Player.crime_money_mult * mults.crime_money_mult,
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],
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["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult],
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["Crime money ", Player.crime_money_mult, Player.crime_money_mult * mults.crime_money_mult],
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])}
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<br />
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