fix sleeve memory bug

This commit is contained in:
Olivier Gagnon
2021-09-08 23:47:34 -04:00
parent bada8a5f39
commit 2a13db39c7
360 changed files with 5424 additions and 15764 deletions
+28 -121
View File
@@ -25,10 +25,7 @@ export function PlayerMultipliers(): React.ReactElement {
function improvements(r: number): JSX.Element[] {
let elems: JSX.Element[] = [];
if (r) {
elems = [
<td key="2">&nbsp;{"=>"}&nbsp;</td>,
<td key="3">{numeralWrapper.formatPercentage(r)}</td>,
];
elems = [<td key="2">&nbsp;{"=>"}&nbsp;</td>, <td key="3">{numeralWrapper.formatPercentage(r)}</td>];
}
return elems;
}
@@ -60,20 +57,17 @@ export function PlayerMultipliers(): React.ReactElement {
[
"Bladeburner Success Chance",
Player.bladeburner_success_chance_mult,
Player.bladeburner_success_chance_mult *
mults.bladeburner_success_chance_mult,
Player.bladeburner_success_chance_mult * mults.bladeburner_success_chance_mult,
],
[
"Bladeburner Max Stamina",
Player.bladeburner_max_stamina_mult,
Player.bladeburner_max_stamina_mult *
mults.bladeburner_max_stamina_mult,
Player.bladeburner_max_stamina_mult * mults.bladeburner_max_stamina_mult,
],
[
"Bladeburner Stamina Gain",
Player.bladeburner_stamina_gain_mult,
Player.bladeburner_stamina_gain_mult *
mults.bladeburner_stamina_gain_mult,
Player.bladeburner_stamina_gain_mult * mults.bladeburner_stamina_gain_mult,
],
[
"Bladeburner Field Analysis",
@@ -95,110 +89,46 @@ export function PlayerMultipliers(): React.ReactElement {
</p>
<br />
{MultiplierTable([
[
"Hacking Chance ",
Player.hacking_chance_mult,
Player.hacking_chance_mult * mults.hacking_chance_mult,
],
[
"Hacking Speed ",
Player.hacking_speed_mult,
Player.hacking_speed_mult * mults.hacking_speed_mult,
],
[
"Hacking Money ",
Player.hacking_money_mult,
Player.hacking_money_mult * mults.hacking_money_mult,
],
[
"Hacking Growth ",
Player.hacking_grow_mult,
Player.hacking_grow_mult * mults.hacking_grow_mult,
],
["Hacking Chance ", Player.hacking_chance_mult, Player.hacking_chance_mult * mults.hacking_chance_mult],
["Hacking Speed ", Player.hacking_speed_mult, Player.hacking_speed_mult * mults.hacking_speed_mult],
["Hacking Money ", Player.hacking_money_mult, Player.hacking_money_mult * mults.hacking_money_mult],
["Hacking Growth ", Player.hacking_grow_mult, Player.hacking_grow_mult * mults.hacking_grow_mult],
])}
<br />
{MultiplierTable([
[
"Hacking Level ",
Player.hacking_mult,
Player.hacking_mult * mults.hacking_mult,
],
[
"Hacking Experience ",
Player.hacking_exp_mult,
Player.hacking_exp_mult * mults.hacking_exp_mult,
],
["Hacking Level ", Player.hacking_mult, Player.hacking_mult * mults.hacking_mult],
["Hacking Experience ", Player.hacking_exp_mult, Player.hacking_exp_mult * mults.hacking_exp_mult],
])}
<br />
{MultiplierTable([
[
"Strength Level ",
Player.strength_mult,
Player.strength_mult * mults.strength_mult,
],
[
"Strength Experience ",
Player.strength_exp_mult,
Player.strength_exp_mult * mults.strength_exp_mult,
],
["Strength Level ", Player.strength_mult, Player.strength_mult * mults.strength_mult],
["Strength Experience ", Player.strength_exp_mult, Player.strength_exp_mult * mults.strength_exp_mult],
])}
<br />
{MultiplierTable([
[
"Defense Level ",
Player.defense_mult,
Player.defense_mult * mults.defense_mult,
],
[
"Defense Experience ",
Player.defense_exp_mult,
Player.defense_exp_mult * mults.defense_exp_mult,
],
["Defense Level ", Player.defense_mult, Player.defense_mult * mults.defense_mult],
["Defense Experience ", Player.defense_exp_mult, Player.defense_exp_mult * mults.defense_exp_mult],
])}
<br />
{MultiplierTable([
[
"Dexterity Level ",
Player.dexterity_mult,
Player.dexterity_mult * mults.dexterity_mult,
],
[
"Dexterity Experience ",
Player.dexterity_exp_mult,
Player.dexterity_exp_mult * mults.dexterity_exp_mult,
],
["Dexterity Level ", Player.dexterity_mult, Player.dexterity_mult * mults.dexterity_mult],
["Dexterity Experience ", Player.dexterity_exp_mult, Player.dexterity_exp_mult * mults.dexterity_exp_mult],
])}
<br />
{MultiplierTable([
[
"Agility Level ",
Player.agility_mult,
Player.agility_mult * mults.agility_mult,
],
[
"Agility Experience ",
Player.agility_exp_mult,
Player.agility_exp_mult * mults.agility_exp_mult,
],
["Agility Level ", Player.agility_mult, Player.agility_mult * mults.agility_mult],
["Agility Experience ", Player.agility_exp_mult, Player.agility_exp_mult * mults.agility_exp_mult],
])}
<br />
{MultiplierTable([
[
"Charisma Level ",
Player.charisma_mult,
Player.charisma_mult * mults.charisma_mult,
],
[
"Charisma Experience ",
Player.charisma_exp_mult,
Player.charisma_exp_mult * mults.charisma_exp_mult,
],
["Charisma Level ", Player.charisma_mult, Player.charisma_mult * mults.charisma_mult],
["Charisma Experience ", Player.charisma_exp_mult, Player.charisma_exp_mult * mults.charisma_exp_mult],
])}
<br />
@@ -211,8 +141,7 @@ export function PlayerMultipliers(): React.ReactElement {
[
"Hacknet Node purchase cost ",
Player.hacknet_node_purchase_cost_mult,
Player.hacknet_node_purchase_cost_mult *
mults.hacknet_node_purchase_cost_mult,
Player.hacknet_node_purchase_cost_mult * mults.hacknet_node_purchase_cost_mult,
],
[
"Hacknet Node RAM upgrade cost ",
@@ -222,48 +151,26 @@ export function PlayerMultipliers(): React.ReactElement {
[
"Hacknet Node Core purchase cost ",
Player.hacknet_node_core_cost_mult,
Player.hacknet_node_core_cost_mult *
mults.hacknet_node_core_cost_mult,
Player.hacknet_node_core_cost_mult * mults.hacknet_node_core_cost_mult,
],
[
"Hacknet Node level upgrade cost ",
Player.hacknet_node_level_cost_mult,
Player.hacknet_node_level_cost_mult *
mults.hacknet_node_level_cost_mult,
Player.hacknet_node_level_cost_mult * mults.hacknet_node_level_cost_mult,
],
])}
<br />
{MultiplierTable([
[
"Company reputation gain ",
Player.company_rep_mult,
Player.company_rep_mult * mults.company_rep_mult,
],
[
"Faction reputation gain ",
Player.faction_rep_mult,
Player.faction_rep_mult * mults.faction_rep_mult,
],
[
"Salary ",
Player.work_money_mult,
Player.work_money_mult * mults.work_money_mult,
],
["Company reputation gain ", Player.company_rep_mult, Player.company_rep_mult * mults.company_rep_mult],
["Faction reputation gain ", Player.faction_rep_mult, Player.faction_rep_mult * mults.faction_rep_mult],
["Salary ", Player.work_money_mult, Player.work_money_mult * mults.work_money_mult],
])}
<br />
{MultiplierTable([
[
"Crime success ",
Player.crime_success_mult,
Player.crime_success_mult * mults.crime_success_mult,
],
[
"Crime money ",
Player.crime_money_mult,
Player.crime_money_mult * mults.crime_money_mult,
],
["Crime success ", Player.crime_success_mult, Player.crime_success_mult * mults.crime_success_mult],
["Crime money ", Player.crime_money_mult, Player.crime_money_mult * mults.crime_money_mult],
])}
<br />