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API: Add a way to get the list of all factions (#1457)
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@@ -15,9 +15,11 @@
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| [BladeburnerOperationName](./bitburner.bladeburneroperationname.md) | Operation names of Bladeburner |
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| [BladeburnerSkillName](./bitburner.bladeburnerskillname.md) | Skill names type of Bladeburner |
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| [CityName](./bitburner.cityname.md) | Names of all cities |
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| [CodingContractName](./bitburner.codingcontractname.md) | |
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| [CompanyName](./bitburner.companyname.md) | Names of all companies |
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| [CreatingCorporationCheckResult](./bitburner.creatingcorporationcheckresult.md) | |
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| [CrimeType](./bitburner.crimetype.md) | |
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| [FactionName](./bitburner.factionname.md) | <p>Names of all factions.</p><p>Warning: Spoiler ahead. This enum contains names of \*\*all\*\* factions. If you do not want to know what all the factions are, you should not check this enum. Some factions are only accessible in the endgame.</p> |
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| [FactionWorkType](./bitburner.factionworktype.md) | |
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| [GymLocationName](./bitburner.gymlocationname.md) | Locations of gym |
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| [GymType](./bitburner.gymtype.md) | |
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@@ -164,7 +166,10 @@
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| --- | --- |
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| [BladeburnerActionName](./bitburner.bladeburneractionname.md) | |
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| [BladeburnerActionTypeForSleeve](./bitburner.bladeburneractiontypeforsleeve.md) | |
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| [CodingContractData](./bitburner.codingcontractdata.md) | Coding contract data will differ depending on coding contract. |
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| [CodingContractAnswer](./bitburner.codingcontractanswer.md) | |
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| [CodingContractData](./bitburner.codingcontractdata.md) | |
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| [CodingContractObject](./bitburner.codingcontractobject.md) | |
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| [CodingContractSignatures](./bitburner.codingcontractsignatures.md) | |
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| [CorpEmployeePosition](./bitburner.corpemployeeposition.md) | |
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| [CorpIndustryName](./bitburner.corpindustryname.md) | |
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| [CorpMaterialName](./bitburner.corpmaterialname.md) | |
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