mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-06 07:37:56 +02:00
COMPANY: Much better job location interface (#927)
This commit is contained in:
@@ -1,40 +0,0 @@
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import * as React from "react";
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import { Company } from "../../Company/Company";
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import { CompanyPosition } from "../../Company/CompanyPosition";
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import { getJobRequirementText } from "../../Company/GetJobRequirementText";
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import { Player } from "@player";
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import Button from "@mui/material/Button";
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import Tooltip from "@mui/material/Tooltip";
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interface IProps {
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company: Company;
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entryPosType: CompanyPosition;
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onClick: (e: React.MouseEvent<HTMLElement>) => void;
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text: string;
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}
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/** React Component for a button that's used to apply for a job */
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export function ApplyToJobButton(props: IProps): React.ReactElement {
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function getJobRequirementTooltip(): string {
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const pos = Player.getNextCompanyPosition(props.company, props.entryPosType);
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if (pos == null) {
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return "";
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}
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if (!props.company.hasPosition(pos)) {
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return "";
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}
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return getJobRequirementText(props.company, pos, true);
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}
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return (
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<>
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<Tooltip title={<span dangerouslySetInnerHTML={{ __html: getJobRequirementTooltip() }}></span>}>
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<Button onClick={props.onClick}>{props.text}</Button>
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</Tooltip>
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</>
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);
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}
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@@ -4,15 +4,10 @@
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* This subcomponent renders all of the buttons for applying to jobs at a company
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*/
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import React, { useState } from "react";
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import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import Tooltip from "@mui/material/Tooltip";
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import Box from "@mui/material/Box";
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import { ApplyToJobButton } from "./ApplyToJobButton";
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import { Paper, Box, Tooltip, Button, Typography } from "@mui/material";
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import { Locations } from "../Locations";
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import { CompanyName, JobName, JobField } from "@enums";
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import { CompanyName } from "@enums";
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import { Companies } from "../../Company/Companies";
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import { CompanyPositions } from "../../Company/CompanyPositions";
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@@ -26,6 +21,9 @@ import { QuitJobModal } from "../../Company/ui/QuitJobModal";
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import { CompanyWork } from "../../Work/CompanyWork";
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import { useRerender } from "../../ui/React/hooks";
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import { companyNameAsLocationName } from "../../Company/utils";
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import { JobSummary } from "../../Company/ui/JobSummary";
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import { StatsTable } from "../../ui/React/StatsTable";
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import { JobListings } from "../../Company/ui/JobListings";
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interface IProps {
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companyName: CompanyName;
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@@ -54,101 +52,12 @@ export function CompanyLocation(props: IProps): React.ReactElement {
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const hasMoreJobs = Object.keys(Player.jobs).length > 1;
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/**
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* CompanyPosition object for the job that the player holds at this company
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* (if he has one)
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* CompanyPosition object for the job that the player holds at this company, if applicable
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*/
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const companyPosition = jobTitle ? CompanyPositions[jobTitle] : null;
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const currentPosition = jobTitle ? CompanyPositions[jobTitle] : null;
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Player.location = companyNameAsLocationName(props.companyName);
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function applyForAgentJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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Player.applyForAgentJob();
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rerender();
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}
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function applyForBusinessConsultantJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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Player.applyForBusinessConsultantJob();
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rerender();
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}
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function applyForBusinessJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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Player.applyForBusinessJob();
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rerender();
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}
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function applyForEmployeeJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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Player.applyForEmployeeJob();
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rerender();
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}
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function applyForItJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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Player.applyForItJob();
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rerender();
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}
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function applyForPartTimeEmployeeJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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Player.applyForPartTimeEmployeeJob();
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rerender();
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}
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function applyForPartTimeWaiterJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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Player.applyForPartTimeWaiterJob();
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rerender();
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}
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function applyForSecurityJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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Player.applyForSecurityJob();
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rerender();
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}
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function applyForSoftwareConsultantJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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Player.applyForSoftwareConsultantJob();
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rerender();
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}
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function applyForSoftwareJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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Player.applyForSoftwareJob();
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rerender();
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}
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function applyForWaiterJob(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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}
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Player.applyForWaiterJob();
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rerender();
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}
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function startInfiltration(e: React.MouseEvent<HTMLElement>): void {
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if (!e.isTrusted) {
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return;
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@@ -164,8 +73,7 @@ export function CompanyLocation(props: IProps): React.ReactElement {
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return;
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}
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const pos = companyPosition;
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if (pos) {
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if (currentPosition) {
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Player.startWork(
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new CompanyWork({
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singularity: false,
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@@ -189,59 +97,58 @@ export function CompanyLocation(props: IProps): React.ReactElement {
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Router.toPage(Page.Job, { location: Locations[Object.keys(Player.jobs)[targetNum]] });
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}
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const isEmployedHere = jobTitle != null;
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const isEmployedHere = currentPosition != null;
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const favorGain = company.getFavorGain();
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return (
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<>
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{isEmployedHere && hasMoreJobs && (
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<>
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<Box>
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<Button onClick={() => switchLoc(-1)}>Previous</Button>
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<Button onClick={() => switchLoc(1)}>Next</Button>
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<Box sx={{ display: "grid", width: "fit-content", minWidth: "25em" }}>
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{isEmployedHere && hasMoreJobs && (
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<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
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<Button onClick={() => switchLoc(-1)}>Previous Job</Button>
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<Button onClick={() => switchLoc(1)}>Next Job</Button>
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</Box>
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<br />
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</>
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)}
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{isEmployedHere && (
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<>
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<Typography>Job Title: {jobTitle}</Typography>
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<Typography>-------------------------</Typography>
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<Box display="flex">
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<Tooltip
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title={
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<>
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You will have <Favor favor={company.favor + favorGain} /> company favor upon resetting after
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installing Augmentations
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</>
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}
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>
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<Typography>
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Company reputation: <Reputation reputation={company.playerReputation} />
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</Typography>
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</Tooltip>
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</Box>
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<Typography>-------------------------</Typography>
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<Box display="flex">
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<Tooltip
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title={
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<>
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Company favor increases the rate at which you earn reputation for this company by 1% per favor.
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Company favor is gained whenever you reset after installing Augmentations. The amount of favor you
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gain depends on how much reputation you have with the company.
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</>
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}
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>
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<Typography>
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Company Favor: <Favor favor={company.favor} />
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</Typography>
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</Tooltip>
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</Box>
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<Typography>-------------------------</Typography>
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<br />
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</>
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)}
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<Box sx={{ display: "grid", width: "fit-content" }}>
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)}
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{isEmployedHere && (
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<Paper sx={{ p: "0.5em 1em", mt: 2, mb: 2 }}>
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<JobSummary company={company} position={currentPosition} />
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<StatsTable
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wide
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rows={[
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[
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<Tooltip
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key="repLabel"
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title={
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<>
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You will have <Favor favor={company.favor + favorGain} /> company favor upon resetting after
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installing Augmentations
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</>
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}
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>
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<Typography>Total reputation:</Typography>
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</Tooltip>,
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<Reputation key="rep" reputation={company.playerReputation} />,
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],
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[
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<Tooltip
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key="favorLabel"
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title={
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<>
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Company favor increases the rate at which you earn reputation for this company by 1% per favor.
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Company favor is gained whenever you reset after installing Augmentations. The amount of favor
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you gain depends on how much reputation you have with the company.
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</>
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}
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>
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<Typography>Company favor:</Typography>
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</Tooltip>,
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<Favor key="favor" favor={company.favor} />,
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],
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]}
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/>
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</Paper>
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)}
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{isEmployedHere && (
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<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
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<Button onClick={work}>Work</Button>
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@@ -255,94 +162,9 @@ export function CompanyLocation(props: IProps): React.ReactElement {
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/>
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</Box>
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)}
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{company.hasAgentPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[JobName.agent0]}
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onClick={applyForAgentJob}
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text={"Apply for " + JobField.agent + " Job"}
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/>
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)}
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{company.hasBusinessConsultantPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[JobName.businessConsult0]}
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onClick={applyForBusinessConsultantJob}
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text={"Apply for " + JobField.businessConsultant + " Job"}
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/>
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)}
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{company.hasBusinessPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[JobName.business0]}
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onClick={applyForBusinessJob}
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text={"Apply for " + JobField.business + " Job"}
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/>
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)}
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{company.hasEmployeePositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[JobName.employee]}
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onClick={applyForEmployeeJob}
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text={"Apply to be an " + JobField.employee}
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/>
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)}
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{company.hasEmployeePositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[JobName.employeePT]}
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onClick={applyForPartTimeEmployeeJob}
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text={"Apply to be a " + JobField.partTimeEmployee}
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/>
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)}
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{company.hasITPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[JobName.IT0]}
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onClick={applyForItJob}
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text={"Apply for " + JobField.it + " Job"}
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/>
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)}
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{company.hasSecurityPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[JobName.security0]}
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onClick={applyForSecurityJob}
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text={"Apply for " + JobField.security + " Job"}
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/>
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)}
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{company.hasSoftwareConsultantPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[JobName.softwareConsult0]}
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onClick={applyForSoftwareConsultantJob}
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text={"Apply for " + JobField.softwareConsultant + " Job"}
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/>
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)}
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{company.hasSoftwarePositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[JobName.software0]}
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onClick={applyForSoftwareJob}
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text={"Apply for " + JobField.software + " Job"}
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/>
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)}
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{company.hasWaiterPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[JobName.waiter]}
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onClick={applyForWaiterJob}
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text={"Apply to be a " + JobField.waiter}
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/>
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)}
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{company.hasWaiterPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[JobName.waiterPT]}
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onClick={applyForPartTimeWaiterJob}
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text={"Apply to be a " + JobField.partTimeWaiter}
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/>
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)}
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{company.companyPositions.size > 0 && <JobListings company={company} currentPosition={currentPosition} />}
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{location.infiltrationData != null && <Button onClick={startInfiltration}>Infiltrate Company</Button>}
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</Box>
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</>
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