diff --git a/src/Server/ServerHelpers.ts b/src/Server/ServerHelpers.ts index b96d27351..e6aa97ab9 100644 --- a/src/Server/ServerHelpers.ts +++ b/src/Server/ServerHelpers.ts @@ -73,7 +73,7 @@ export function numCycleForGrowth(server: Server, growth: number, p: IPlayer, co * and so wouldn't be appropriate to use for formulas.exe or ns.growthAnalyze (as those are meant to * provide theoretical scenarios, or inverse hack respectively). Players COULD use this function with a * custom server object with the correct moneyAvailable and moneyMax amounts, combined with a multiplier - * correctly calculated to bring the server to a new moneyAvailable (ie, pasing in moneyAvailable 300 and x2 + * correctly calculated to bring the server to a new moneyAvailable (ie, passing in moneyAvailable 300 and x2 * when you want the number of threads required to grow that particular server from 300 to 600), and this * function would pass back the correct number of threads. But the key thing is that it doesn't just * inverse/undo a hack (since the amount hacked from/to matters, not just the multiplier).