DNET: More fixes and feedback (#2489)

* Add some re-rendering improvements to avoid the canvas and visual servers getting desynched

* removed underlevelled nerf to low-level servers; improved charisma level docs

* Remove offscreen dynamic culling

* PR feedback; add cache file names to tooltip

* Ensure stasis link servers get loaded properly; ensure darkweb has neighbors to prevent unit tests from failing; remove extra optional chaining accessors
This commit is contained in:
Michael Ficocelli
2026-02-13 20:23:24 -05:00
committed by GitHub
parent 68700ff01f
commit 26db9f2955
12 changed files with 52 additions and 62 deletions

View File

@@ -4450,6 +4450,9 @@ export interface Darknet {
*
* If successful, grants the script a session, allowing it to exec() scripts on that server, or scp() files to it. (scp() *from* the server is always allowed.)
*
* Note that the charisma level on a server is not a requirement for authentication, but authentication takes longer
* if the player's charisma is below the server's charisma level.
*
* @remarks
* RAM cost: 0.6 GB
*
@@ -4489,6 +4492,7 @@ export interface Darknet {
* Servers will periodically produce logs themselves, as well, which sometimes are useful, but most times are not.
*
* The speed of capture scales with the number of threads used. See formulas.dnet.getHeartbleedTime for more information.
* Note that you cannot scrape logs from servers whose required charisma is higher than your charisma level.
*
* @remarks
* RAM cost: 0.6 GB