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DNET: More fixes and feedback (#2489)
* Add some re-rendering improvements to avoid the canvas and visual servers getting desynched * removed underlevelled nerf to low-level servers; improved charisma level docs * Remove offscreen dynamic culling * PR feedback; add cache file names to tooltip * Ensure stasis link servers get loaded properly; ensure darkweb has neighbors to prevent unit tests from failing; remove extra optional chaining accessors
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src/ScriptEditor/NetscriptDefinitions.d.ts
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src/ScriptEditor/NetscriptDefinitions.d.ts
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@@ -4450,6 +4450,9 @@ export interface Darknet {
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*
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* If successful, grants the script a session, allowing it to exec() scripts on that server, or scp() files to it. (scp() *from* the server is always allowed.)
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*
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* Note that the charisma level on a server is not a requirement for authentication, but authentication takes longer
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* if the player's charisma is below the server's charisma level.
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*
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* @remarks
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* RAM cost: 0.6 GB
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*
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@@ -4489,6 +4492,7 @@ export interface Darknet {
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* Servers will periodically produce logs themselves, as well, which sometimes are useful, but most times are not.
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*
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* The speed of capture scales with the number of threads used. See formulas.dnet.getHeartbleedTime for more information.
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* Note that you cannot scrape logs from servers whose required charisma is higher than your charisma level.
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*
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* @remarks
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* RAM cost: 0.6 GB
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