mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-21 16:52:55 +02:00
Wraithan's changes
This commit is contained in:
+5
-3
@@ -41,6 +41,7 @@ function BitburnerSaveObject() {
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this.StockMarketSave = "";
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this.SettingsSave = "";
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this.VersionSave = "";
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this.AllGangsSave = "";
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}
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BitburnerSaveObject.prototype.saveGame = function(db) {
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@@ -229,6 +230,7 @@ function loadImportedGame(saveObj, saveString) {
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var tempGlobalAliases = null;
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var tempMessages = null;
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var tempStockMarket = null;
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var tempAllGangs = null;
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//Check to see if the imported save file can be parsed. If any
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//errors are caught it will fail
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@@ -280,7 +282,7 @@ function loadImportedGame(saveObj, saveString) {
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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tempStockMarket = JSON.parse(saveObj.StockMarketSave, Reviver);
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tempStockMarket = JSON.parse(tempSaveObj.StockMarketSave, Reviver);
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} catch(e) {
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console.log("Parsing StockMarket save failed: " + e);
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tempStockMarket = {};
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@@ -309,9 +311,9 @@ function loadImportedGame(saveObj, saveString) {
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} else {
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//createNewUpdateText();
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}
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if (tempPlayer.bitNodeN == 2 && tempPlayer.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
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if (tempPlayer.bitNodeN == 2 && tempPlayer.inGang() && tempSaveObj.hasOwnProperty("AllGangsSave")) {
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try {
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AllGangs = JSON.parse(saveObj.AllGangsSave, Reviver);
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loadAllGangs(tempSaveObj.AllGangsSave);
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} catch(e) {
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console.log("ERROR: Failed to parse AllGangsSave: " + e);
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}
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