mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-25 10:42:51 +02:00
Game now uses indexedDb. Added new Bond Forgery crime. Added commitCrime() and getStats() Singularity functions. Removed getIntelligence(). Balance changes to crime/infiltration
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+50
-20
@@ -1408,11 +1408,16 @@ PlayerObject.prototype.finishClass = function(sing=false) {
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}
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//The EXP and $ gains are hardcoded. Time is in ms
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PlayerObject.prototype.startCrime = function(hackExp, strExp, defExp, dexExp, agiExp, chaExp, money, time) {
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PlayerObject.prototype.startCrime = function(hackExp, strExp, defExp, dexExp, agiExp, chaExp, money, time, singParams=null) {
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this.resetWorkStatus();
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this.isWorking = true;
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this.workType = CONSTANTS.WorkTypeCrime;
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if (singParams && singParams.workerscript) {
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this.committingCrimeThruSingFn = true;
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this.singFnCrimeWorkerScript = singParams.workerscript;
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}
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this.workHackExpGained = hackExp * this.hacking_exp_mult * BitNodeMultipliers.CrimeExpGain;
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this.workStrExpGained = strExp * this.strength_exp_mult * BitNodeMultipliers.CrimeExpGain;
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this.workDefExpGained = defExp * this.defense_exp_mult * BitNodeMultipliers.CrimeExpGain;
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@@ -1476,6 +1481,10 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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case CONSTANTS.CrimeDrugs:
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this.karma -= 0.5;
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break;
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case CONSTANTS.CrimeBondForgery:
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this.karma -= 0.1;
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this.gainIntelligenceExp(2 * CONSTANTS.IntelligenceCrimeBaseExpGain);
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break;
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case CONSTANTS.CrimeTraffickArms:
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this.karma -= 1;
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break;
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@@ -1513,16 +1522,27 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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this.workDexExpGained *= 2;
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this.workAgiExpGained *= 2;
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this.workChaExpGained *= 2;
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if (this.committingCrimeThruSingFn) {
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this.singFnCrimeWorkerScript.scriptRef.log("Crime successful! Gained " +
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numeral(this.workMoneyGained).format("$0.000a") + ", " +
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formatNumber(this.workHackExpGained, 3) + " hack exp, " +
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formatNumber(this.workStrExpGained, 3) + " str exp, " +
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formatNumber(this.workDefExpGained, 3) + " def exp, " +
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formatNumber(this.workDexExpGained, 3) + " dex exp, " +
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formatNumber(this.workAgiExpGained, 3) + " agi exp, " +
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formatNumber(this.workChaExpGained, 3) + " cha exp.");
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} else {
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dialogBoxCreate("Crime successful! <br><br>" +
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"You gained:<br>"+
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"$" + formatNumber(this.workMoneyGained, 2) + "<br>" +
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formatNumber(this.workHackExpGained, 4) + " hacking experience <br>" +
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formatNumber(this.workStrExpGained, 4) + " strength experience<br>" +
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formatNumber(this.workDefExpGained, 4) + " defense experience<br>" +
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formatNumber(this.workDexExpGained, 4) + " dexterity experience<br>" +
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formatNumber(this.workAgiExpGained, 4) + " agility experience<br>" +
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formatNumber(this.workChaExpGained, 4) + " charisma experience");
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}
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dialogBoxCreate("Crime successful! <br><br>" +
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"You gained:<br>"+
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"$" + formatNumber(this.workMoneyGained, 2) + "<br>" +
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formatNumber(this.workHackExpGained, 4) + " hacking experience <br>" +
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formatNumber(this.workStrExpGained, 4) + " strength experience<br>" +
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formatNumber(this.workDefExpGained, 4) + " defense experience<br>" +
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formatNumber(this.workDexExpGained, 4) + " dexterity experience<br>" +
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formatNumber(this.workAgiExpGained, 4) + " agility experience<br>" +
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formatNumber(this.workChaExpGained, 4) + " charisma experience");
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} else {
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//Exp halved on failure
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this.workHackExpGained /= 2;
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@@ -1531,20 +1551,30 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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this.workDexExpGained /= 2;
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this.workAgiExpGained /= 2;
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this.workChaExpGained /= 2;
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dialogBoxCreate("Crime failed! <br><br>" +
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"You gained:<br>"+
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formatNumber(this.workHackExpGained, 4) + " hacking experience <br>" +
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formatNumber(this.workStrExpGained, 4) + " strength experience<br>" +
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formatNumber(this.workDefExpGained, 4) + " defense experience<br>" +
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formatNumber(this.workDexExpGained, 4) + " dexterity experience<br>" +
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formatNumber(this.workAgiExpGained, 4) + " agility experience<br>" +
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formatNumber(this.workChaExpGained, 4) + " charisma experience");
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if (this.committingCrimeThruSingFn) {
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this.singFnCrimeWorkerScript.scriptRef.log("Crime failed! Gained " +
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formatNumber(this.workHackExpGained, 3) + " hack exp, " +
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formatNumber(this.workStrExpGained, 3) + " str exp, " +
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formatNumber(this.workDefExpGained, 3) + " def exp, " +
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formatNumber(this.workDexExpGained, 3) + " dex exp, " +
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formatNumber(this.workAgiExpGained, 3) + " agi exp, " +
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formatNumber(this.workChaExpGained, 3) + " chaexp.");
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} else {
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dialogBoxCreate("Crime failed! <br><br>" +
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"You gained:<br>"+
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formatNumber(this.workHackExpGained, 4) + " hacking experience <br>" +
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formatNumber(this.workStrExpGained, 4) + " strength experience<br>" +
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formatNumber(this.workDefExpGained, 4) + " defense experience<br>" +
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formatNumber(this.workDexExpGained, 4) + " dexterity experience<br>" +
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formatNumber(this.workAgiExpGained, 4) + " agility experience<br>" +
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formatNumber(this.workChaExpGained, 4) + " charisma experience");
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}
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}
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this.gainWorkExp();
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}
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this.committingCrimeThruSingFn = false;
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this.singFnCrimeWorkerScript = null;
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var mainMenu = document.getElementById("mainmenu-container");
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mainMenu.style.visibility = "visible";
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this.isWorking = false;
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