Game now uses indexedDb. Added new Bond Forgery crime. Added commitCrime() and getStats() Singularity functions. Removed getIntelligence(). Balance changes to crime/infiltration

This commit is contained in:
danielyxie
2017-10-11 21:00:22 -05:00
parent 4d4542f349
commit 246acf5966
18 changed files with 2432 additions and 1685 deletions
+9 -1
View File
@@ -28,7 +28,7 @@ function initBitNodes() {
"people quickly succumbed to the innate human impulse of evil and savagery. The organized crime " +
"factions quickly rose to the top of the modern world.<br><br>" +
"In this BitNode:<br><br>The maximum amount of money available on a server is significantly decreased<br>" +
"The amount of money gained from crimes is doubled<br>" +
"The amount of money gained from crimes and Infiltration is doubled<br>" +
"Certain Factions (Slum Snakes, Tetrads, The Syndicate, The Dark Army, Speakers for the Dead, " +
"NiteSec, The Black Hand) give the player the ability to form and manage their own gangs. These gangs " +
"will earn the player money and reputation with the corresponding Faction<br>" +
@@ -92,6 +92,7 @@ function initBitNodes() {
"Weakening a server is twice as effective<br>" +
"Company wages are decreased by 50%<br>" +
"Hacknet Node production is significantly decreased<br>" +
"Crime and Infiltration are more lucrative<br>" +
"Augmentations are twice as expensive<br><br>" +
"Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will " +
"upgrade its level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH " +
@@ -149,6 +150,9 @@ let BitNodeMultipliers = {
AugmentationRepCost: 1,
AugmentationMoneyCost: 1,
InfiltrationMoney: 1,
InfiltrationRep: 1,
}
function initBitNodeMultipliers() {
@@ -167,6 +171,7 @@ function initBitNodeMultipliers() {
case 2: //Rise of the Underworld
BitNodeMultipliers.ServerMaxMoney = 0.2;
BitNodeMultipliers.CrimeMoney = 2;
BitNodeMultipliers.InfiltrationMoney = 2;
BitNodeMultipliers.FactionWorkRepGain = 0.5;
BitNodeMultipliers.FactionPassiveRepGain = 0;
break;
@@ -198,9 +203,12 @@ function initBitNodeMultipliers() {
BitNodeMultipliers.ServerStartingMoney = 0.1;
BitNodeMultipliers.ServerGrowthRate = 0.5;
BitNodeMultipliers.ServerWeakenRate = 2;
BitNodeMultipliers.CrimeMoney = 3;
BitNodeMultipliers.CompanyWorkMoney = 0.5;
BitNodeMultipliers.HacknetNodeMoney = 0.1;
BitNodeMultipliers.AugmentationMoneyCost = 2;
BitNodeMultipliers.InfiltrationMoney = 2.5;
BitNodeMultipliers.InfiltrationRep = 2.5;
break;
default:
console.log("WARNING: Player.bitNodeN invalid");