diff --git a/src/Server/BaseServer.ts b/src/Server/BaseServer.ts index 22dd7d0e5..7cdbc6250 100644 --- a/src/Server/BaseServer.ts +++ b/src/Server/BaseServer.ts @@ -93,6 +93,9 @@ export abstract class BaseServer { // Flag indicating whether this is a purchased server purchasedByPlayer = false; + // Variables that exist only on some types of servers can just be optional. + backdoorInstalled?: boolean; + constructor(params: IConstructorParams = { hostname: "", ip: createRandomIp() }) { this.ip = params.ip ? params.ip : createRandomIp(); diff --git a/src/Terminal/commands/connect.ts b/src/Terminal/commands/connect.ts index a5583010f..791d9a3aa 100644 --- a/src/Terminal/commands/connect.ts +++ b/src/Terminal/commands/connect.ts @@ -2,7 +2,6 @@ import { Terminal } from "../../Terminal"; import { BaseServer } from "../../Server/BaseServer"; import { getServerOnNetwork } from "../../Server/ServerHelpers"; import { GetServer } from "../../Server/AllServers"; -import { Server } from "../../Server/Server"; export function connect(args: (string | number | boolean)[], server: BaseServer): void { // Disconnect from current server in Terminal and connect to new one @@ -24,7 +23,7 @@ export function connect(args: (string | number | boolean)[], server: BaseServer) const other = GetServer(hostname); if (other !== null) { - if (other instanceof Server && other.backdoorInstalled) { + if (other.backdoorInstalled || other.purchasedByPlayer) { Terminal.connectToServer(hostname); return; }