From 22817fc201872d72556fde9a06f0d5a654bed871 Mon Sep 17 00:00:00 2001 From: hydroflame <79246165+hydroflame@users.noreply.github.com> Date: Fri, 7 Jan 2022 02:43:12 -0500 Subject: [PATCH] Update BN14.md --- BN14.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BN14.md b/BN14.md index f502b13ec..f1e93304a 100644 --- a/BN14.md +++ b/BN14.md @@ -12,7 +12,7 @@ Let's imagine a very simple equation `delta p` is the amount of currency you earn every tick `c1`, `c2`, `c3` are all variables that the player can upgrade in exchange for the `p` currency -`c2` and `c3` increase by `1` every level and the cost to upgrade is exponential +`c2` and `c3` increase by `1` every level and the cost to upgrade is exponential `c1` increases exponentially and the cost to upgrade is also exponential So the goal here is to generate as much currency as possible. For this particular equation the goal is to increase `c1` as much as possible but also to make `c2/c3` as close to `e` as possible.