Using bladeburner and action classes as types

This commit is contained in:
Snarling
2022-09-20 02:15:58 -04:00
parent c510e47885
commit 2213d06159
34 changed files with 88 additions and 282 deletions
+2 -2
View File
@@ -15,7 +15,7 @@ import { LocationName } from "../../Locations/data/LocationNames";
import { IPlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
import { ICorporation } from "../../Corporation/ICorporation";
import { IGang } from "../../Gang/IGang";
import { IBladeburner } from "../../Bladeburner/IBladeburner";
import { Bladeburner } from "../../Bladeburner/Bladeburner";
import { HacknetNode } from "../../Hacknet/HacknetNode";
import { HashManager } from "../../Hacknet/HashManager";
@@ -34,7 +34,7 @@ export class PlayerObject extends Person {
bitNodeN = 1; //current bitnode
corporation: ICorporation | null = null;
gang: IGang | null = null;
bladeburner: IBladeburner | null = null;
bladeburner: Bladeburner | null = null;
currentServer = "";
factions: string[] = [];
factionInvitations: string[] = [];