Added neuroflux governor augmentation (the one you can level up

This commit is contained in:
Daniel Xie
2017-05-07 05:04:54 -05:00
parent cc21dd6fc7
commit 21f73088f6
4 changed files with 73 additions and 19 deletions
+7 -2
View File
@@ -1,8 +1,9 @@
CONSTANTS = {
Version: "0.1",
//Max level for any skill. Determined by max numerical value in javascript and the skill level
//formula in Player.js
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
//the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
MaxSkillLevel: 975,
//How much reputation is needed to join a megacorporation's faction
@@ -20,6 +21,10 @@ CONSTANTS = {
HacknetNodeUpgradeLevelMult: 1.07, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.2, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.5, //Multiplier for cost when buying another core
/* Augmentation */
//NeuroFlux Governor cost multiplier as you level up
NeuroFluxGovernorLevelMult: 1.1,
/* Script related things */
//Time (ms) it takes to run one operation in Netscript.