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Added neuroflux governor augmentation (the one you can level up
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+7
-2
@@ -1,8 +1,9 @@
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CONSTANTS = {
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Version: "0.1",
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//Max level for any skill. Determined by max numerical value in javascript and the skill level
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//formula in Player.js
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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//the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
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MaxSkillLevel: 975,
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//How much reputation is needed to join a megacorporation's faction
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@@ -20,6 +21,10 @@ CONSTANTS = {
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HacknetNodeUpgradeLevelMult: 1.07, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.2, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.5, //Multiplier for cost when buying another core
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/* Augmentation */
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//NeuroFlux Governor cost multiplier as you level up
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NeuroFluxGovernorLevelMult: 1.1,
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/* Script related things */
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//Time (ms) it takes to run one operation in Netscript.
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