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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-24 10:12:53 +02:00
Finish removing player passing
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+10
-81
@@ -5,7 +5,7 @@ import { calculateServerGrowth } from "./formulas/grow";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { CONSTANTS } from "../Constants";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Player } from "../Player";
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import { Programs } from "../Programs/Programs";
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import { LiteratureNames } from "../Literature/data/LiteratureNames";
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@@ -48,7 +48,7 @@ export function safetlyCreateUniqueServer(params: IConstructorParams): Server {
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* @param p - Reference to Player object
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* @returns Number of "growth cycles" needed
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*/
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export function numCycleForGrowth(server: Server, growth: number, p: IPlayer, cores = 1): number {
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export function numCycleForGrowth(server: Server, growth: number, cores = 1): number {
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let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / server.hackDifficulty;
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if (ajdGrowthRate > CONSTANTS.ServerMaxGrowthRate) {
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ajdGrowthRate = CONSTANTS.ServerMaxGrowthRate;
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@@ -60,7 +60,7 @@ export function numCycleForGrowth(server: Server, growth: number, p: IPlayer, co
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const cycles =
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Math.log(growth) /
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(Math.log(ajdGrowthRate) *
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p.mults.hacking_grow *
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Player.mults.hacking_grow *
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serverGrowthPercentage *
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BitNodeMultipliers.ServerGrowthRate *
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coreBonus);
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@@ -68,33 +68,6 @@ export function numCycleForGrowth(server: Server, growth: number, p: IPlayer, co
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return cycles;
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}
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/**
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* Replacement function for the above function that accounts for the +$1/thread functionality of grow
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* with parameters that are the same (for compatibility), but functionality is slightly different.
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* This function can ONLY be used to calculate the threads needed for a given server in its current state,
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* and so wouldn't be appropriate to use for formulas.exe or ns.growthAnalyze (as those are meant to
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* provide theoretical scenarios, or inverse hack respectively). Players COULD use this function with a
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* custom server object with the correct moneyAvailable and moneyMax amounts, combined with a multiplier
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* correctly calculated to bring the server to a new moneyAvailable (ie, passing in moneyAvailable 300 and x2
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* when you want the number of threads required to grow that particular server from 300 to 600), and this
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* function would pass back the correct number of threads. But the key thing is that it doesn't just
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* inverse/undo a hack (since the amount hacked from/to matters, not just the multiplier).
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* The above is also a rather unnecessarily obtuse way of thinking about it for a formulas.exe type of
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* application, so another function with different parameters is provided for that case below this one.
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* Instead this function is meant to hand-off from the old numCycleForGrowth function to the new one
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* where used internally for pro-rating or the like. Where you have applied a grow and want to determine
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* how many threads were needed for THAT SPECIFIC grow case using a multiplier.
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* Ideally, this function, and the original function above will be depreciated to use the methodology
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* and inputs of the new function below this one. Even for internal cases (it's actually easier to do so).
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* @param server - Server being grown
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* @param growth - How much the server money is expected to be multiplied by (e.g. 1.5 for *1.5 / +50%)
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* @param p - Reference to Player object
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* @returns Number of "growth cycles" needed
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*/
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export function numCycleForGrowthTransition(server: Server, growth: number, p: IPlayer, cores = 1): number {
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return numCycleForGrowthCorrected(server, server.moneyAvailable * growth, server.moneyAvailable, p, cores);
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}
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/**
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* This function calculates the number of threads needed to grow a server from one $amount to a higher $amount
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* (ie, how many threads to grow this server from $200 to $600 for example). Used primarily for a formulas (or possibly growthAnalyze)
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@@ -104,16 +77,10 @@ export function numCycleForGrowthTransition(server: Server, growth: number, p: I
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* @param server - Server being grown
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* @param targetMoney - How much you want the server grown TO (not by), for instance, to grow from 200 to 600, input 600
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* @param startMoney - How much you are growing the server from, for instance, to grow from 200 to 600, input 200
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* @param p - Reference to Player object
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* @param cores - Number of cores on the host performing grow
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* @returns Number of "growth cycles" needed
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*/
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export function numCycleForGrowthCorrected(
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server: Server,
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targetMoney: number,
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startMoney: number,
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p: IPlayer,
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cores = 1,
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): number {
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export function numCycleForGrowthCorrected(server: Server, targetMoney: number, startMoney: number, cores = 1): number {
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if (startMoney < 0) {
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startMoney = 0;
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} // servers "can't" have less than 0 dollars on them
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@@ -132,7 +99,7 @@ export function numCycleForGrowthCorrected(
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const serverGrowthPercentage = server.serverGrowth / 100.0;
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const coreMultiplier = 1 + (cores - 1) / 16;
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const threadMultiplier =
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serverGrowthPercentage * p.mults.hacking_grow * coreMultiplier * BitNodeMultipliers.ServerGrowthRate;
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serverGrowthPercentage * Player.mults.hacking_grow * coreMultiplier * BitNodeMultipliers.ServerGrowthRate;
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/* To understand what is done below we need to do some math. I hope the explanation is clear enough.
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* First of, the names will be shortened for ease of manipulation:
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@@ -241,47 +208,9 @@ export function numCycleForGrowthCorrected(
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return cca + 1;
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}
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/**
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* This function calculates the number of threads needed to grow a server based on a pre-hack money and hackAmt
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* (ie, if you're hacking a server with $1e6 moneyAvail for 60%, this function will tell you how many threads to regrow it
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* A good replacement for the current ns.growthAnalyze if you want players to have more control/responsibility
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* @param server - Server being grown
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* @param hackProp - the proportion of money hacked (total, not per thread, like 0.60 for hacking 60% of available money)
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* @param prehackMoney - how much money the server had before being hacked (like 200000 for hacking a server that had $200000 on it at time of hacking)
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* @param p - Reference to Player object
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* @returns Number of "growth cycles" needed to reverse the described hack
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*/
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export function numCycleForGrowthByHackAmt(
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server: Server,
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hackProp: number,
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prehackMoney: number,
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p: IPlayer,
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cores = 1,
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): number {
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if (prehackMoney > server.moneyMax) prehackMoney = server.moneyMax;
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const posthackMoney = Math.floor(prehackMoney * Math.min(1, Math.max(0, 1 - hackProp)));
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return numCycleForGrowthCorrected(server, prehackMoney, posthackMoney, p, cores);
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}
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/**
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* This function calculates the number of threads needed to grow a server based on an expected growth multiplier assuming it will max out
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* (ie, if you expect to grow a server by 60% to reach maxMoney, this function will tell you how many threads to grow it)
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* PROBABLY the best replacement for the current ns.growthAnalyze to maintain existing scripts
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* @param server - Server being grown
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* @param growth - How much the server is being grown by, as a multiple in DECIMAL form (e.g. 1.5 rather than 50). Infinity is acceptable.
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* @param p - Reference to Player object
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* @returns Number of "growth cycles" needed
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*/
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export function numCycleForGrowthByMultiplier(server: Server, growth: number, p: IPlayer, cores = 1): number {
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if (growth < 1.0) growth = 1.0;
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const targetMoney = server.moneyMax;
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const startingMoney = server.moneyMax / growth;
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return numCycleForGrowthCorrected(server, targetMoney, startingMoney, p, cores);
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}
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//Applied server growth for a single server. Returns the percentage growth
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export function processSingleServerGrowth(server: Server, threads: number, p: IPlayer, cores = 1): number {
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let serverGrowth = calculateServerGrowth(server, threads, p, cores);
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export function processSingleServerGrowth(server: Server, threads: number, cores = 1): number {
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let serverGrowth = calculateServerGrowth(server, threads, Player, cores);
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if (serverGrowth < 1) {
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console.warn("serverGrowth calculated to be less than 1");
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serverGrowth = 1;
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@@ -303,7 +232,7 @@ export function processSingleServerGrowth(server: Server, threads: number, p: IP
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// if there was any growth at all, increase security
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if (oldMoneyAvailable !== server.moneyAvailable) {
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let usedCycles = numCycleForGrowthCorrected(server, server.moneyAvailable, oldMoneyAvailable, p, cores);
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let usedCycles = numCycleForGrowthCorrected(server, server.moneyAvailable, oldMoneyAvailable, cores);
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// Growing increases server security twice as much as hacking
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usedCycles = Math.min(Math.max(0, Math.ceil(usedCycles)), threads);
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server.fortify(2 * CONSTANTS.ServerFortifyAmount * usedCycles);
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@@ -311,7 +240,7 @@ export function processSingleServerGrowth(server: Server, threads: number, p: IP
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return server.moneyAvailable / oldMoneyAvailable;
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}
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export function prestigeHomeComputer(player: IPlayer, homeComp: Server): void {
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export function prestigeHomeComputer(homeComp: Server): void {
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const hasBitflume = homeComp.programs.includes(Programs.BitFlume.name);
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homeComp.programs.length = 0; //Remove programs
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