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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-23 17:53:00 +02:00
CORPORATION: Add a new API to sell a division (#1210)
Also refactoring around use of "player" variable (whether it is capitalized or not).
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@@ -1,4 +1,4 @@
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import { Player, Player as player } from "../Player";
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import { Player } from "@player";
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import { OfficeSpace } from "../Corporation/OfficeSpace";
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import { Product } from "../Corporation/Product";
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@@ -50,6 +50,8 @@ import {
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LimitMaterialProduction,
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LimitProductProduction,
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UpgradeWarehouseCost,
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createCorporation,
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removeDivision,
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} from "../Corporation/Actions";
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import { CorpUnlocks } from "../Corporation/data/CorporationUnlocks";
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import { CorpUpgrades } from "../Corporation/data/CorporationUpgrades";
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@@ -58,7 +60,6 @@ import { IndustriesData, IndustryResearchTrees } from "../Corporation/data/Indus
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import * as corpConstants from "../Corporation/data/Constants";
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import { ResearchMap } from "../Corporation/ResearchMap";
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import { Factions } from "../Faction/Factions";
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import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
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import { InternalAPI, NetscriptContext, setRemovedFunctions } from "../Netscript/APIWrapper";
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import { helpers } from "../Netscript/NetscriptHelpers";
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import { getEnumHelper } from "../utils/EnumHelper";
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@@ -68,24 +69,6 @@ import { PositiveInteger } from "../types";
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import { getRecordKeys } from "../Types/Record";
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export function NetscriptCorporation(): InternalAPI<NSCorporation> {
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function createCorporation(corporationName: string, selfFund = true): boolean {
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if (!player.canAccessCorporation() || player.corporation) return false;
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if (!corporationName) return false;
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if (player.bitNodeN !== 3 && !selfFund) throw new Error("cannot use seed funds outside of BitNode 3");
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if (currentNodeMults.CorporationSoftcap < 0.15)
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throw new Error(`You cannot create a corporation in Bitnode ${player.bitNodeN}`);
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if (selfFund) {
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if (!player.canAfford(150e9)) return false;
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player.startCorporation(corporationName, false);
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player.loseMoney(150e9, "corporation");
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} else {
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player.startCorporation(corporationName, true);
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}
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return true;
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}
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function hasUnlock(unlockName: CorpUnlockName): boolean {
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const corporation = getCorporation();
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return corporation.unlocks.has(unlockName);
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@@ -128,7 +111,7 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
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const faction = Factions[factionName];
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const info = faction.getInfo();
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if (!info.offersWork()) return false;
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if (player.hasGangWith(factionName)) return false;
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if (Player.hasGangWith(factionName)) return false;
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const repGain = amountCash / corpConstants.bribeAmountPerReputation;
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faction.playerReputation += repGain;
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@@ -138,7 +121,7 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
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}
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function getCorporation(): Corporation {
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const corporation = player.corporation;
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const corporation = Player.corporation;
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if (corporation === null) throw new Error("cannot be called without a corporation");
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return corporation;
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}
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@@ -178,9 +161,9 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
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}
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function checkAccess(ctx: NetscriptContext, api?: CorpUnlockName): void {
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if (!player.corporation) throw helpers.errorMessage(ctx, "Must own a corporation.");
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if (!Player.corporation) throw helpers.errorMessage(ctx, "Must own a corporation.");
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if (!api) return;
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if (!player.corporation.unlocks.has(api)) {
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if (!Player.corporation.unlocks.has(api)) {
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throw helpers.errorMessage(ctx, "You do not have access to this API.");
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}
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}
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@@ -732,7 +715,7 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
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(_corporationName, _selfFund = true): boolean => {
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const corporationName = helpers.string(ctx, "corporationName", _corporationName);
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const selfFund = !!_selfFund;
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return createCorporation(corporationName, selfFund);
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return createCorporation(corporationName, selfFund, false);
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},
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hasUnlock: (ctx) => (_unlockName) => {
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checkAccess(ctx);
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@@ -803,6 +786,12 @@ export function NetscriptCorporation(): InternalAPI<NSCorporation> {
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CorporationPromise.promise = new Promise<CorpStateName>((res) => (CorporationPromise.resolve = res));
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return CorporationPromise.promise;
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},
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sellDivision: (ctx) => (_divisionName) => {
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checkAccess(ctx);
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const corporation = getCorporation();
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const divisionName = helpers.string(ctx, "divisionName", _divisionName);
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removeDivision(corporation, divisionName);
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},
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};
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// Removed functions
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