mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-29 20:37:05 +02:00
Fixed comment styling for all top-level src files
This commit is contained in:
+22
-25
@@ -72,7 +72,7 @@ function BitburnerSaveObject() {
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BitburnerSaveObject.prototype.getSaveString = function() {
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this.PlayerSave = JSON.stringify(Player);
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//Delete all logs from all running scripts
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// Delete all logs from all running scripts
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var TempAllServers = JSON.parse(JSON.stringify(AllServers), Reviver);
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for (var ip in TempAllServers) {
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var server = TempAllServers[ip];
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@@ -106,7 +106,7 @@ BitburnerSaveObject.prototype.getSaveString = function() {
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BitburnerSaveObject.prototype.saveGame = function(db) {
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var saveString = this.getSaveString();
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//We'll save to both localstorage and indexedDb
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// We'll save to both localstorage and indexedDb
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var objectStore = db.transaction(["savestring"], "readwrite").objectStore("savestring");
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var request = objectStore.put(saveString, "save");
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@@ -115,12 +115,11 @@ BitburnerSaveObject.prototype.saveGame = function(db) {
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}
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request.onsuccess = function(e) {
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//console.log("Saved game to IndexedDB!");
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// TODO anything here?
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}
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try {
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window.localStorage.setItem("bitburnerSave", saveString);
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//console.log("Saved game to LocalStorage!");
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} catch(e) {
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if (e.code == 22) {
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createStatusText("Save failed for localStorage! Check console(F12)");
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@@ -260,7 +259,7 @@ function loadGame(saveString) {
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evaluateVersionCompatibility(ver);
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if (window.location.href.toLowerCase().includes("bitburner-beta")) {
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//Beta branch, always show changes
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// Beta branch, always show changes
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createBetaUpdateText();
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} else if (ver != CONSTANTS.Version) {
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createNewUpdateText();
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@@ -296,8 +295,8 @@ function loadImportedGame(saveObj, saveString) {
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var tempAllGangs = null;
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let tempCorporationResearchTrees = null;
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//Check to see if the imported save file can be parsed. If any
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//errors are caught it will fail
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// Check to see if the imported save file can be parsed. If any
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// errors are caught it will fail
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try {
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var decodedSaveString = decodeURIComponent(escape(atob(saveString)));
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tempSaveObj = new BitburnerSaveObject();
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@@ -305,7 +304,7 @@ function loadImportedGame(saveObj, saveString) {
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tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
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//Parse Decimal.js objects
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// Parse Decimal.js objects
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tempPlayer.money = new Decimal(tempPlayer.money);
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tempAllServers = JSON.parse(tempSaveObj.AllServersSave, Reviver);
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@@ -374,7 +373,7 @@ function loadImportedGame(saveObj, saveString) {
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return false;
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}
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//Since the save file is valid, load everything for real
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// Since the save file is valid, load everything for real
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saveString = decodeURIComponent(escape(atob(saveString)));
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saveObj = JSON.parse(saveString, Reviver);
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@@ -472,18 +471,18 @@ function loadImportedGame(saveObj, saveString) {
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createPopup(popupId, [txt, gotitBtn]);
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gameOptionsBoxClose();
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//Re-start game
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// Re-start game
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console.log("Importing game");
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Engine.setDisplayElements(); //Sets variables for important DOM elements
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Engine.init(); //Initialize buttons, work, etc.
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Engine.setDisplayElements(); // Sets variables for important DOM elements
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Engine.init(); // Initialize buttons, work, etc.
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//Calculate the number of cycles have elapsed while offline
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// Calculate the number of cycles have elapsed while offline
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Engine._lastUpdate = new Date().getTime();
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var lastUpdate = Player.lastUpdate;
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var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed);
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/* Process offline progress */
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var offlineProductionFromScripts = loadAllRunningScripts(); //This also takes care of offline production for those scripts
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// Process offline progress
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var offlineProductionFromScripts = loadAllRunningScripts(); // This also takes care of offline production for those scripts
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if (Player.isWorking) {
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console.log("work() called in load() for " + numCyclesOffline * Engine._idleSpeed + " milliseconds");
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if (Player.workType == CONSTANTS.WorkTypeFaction) {
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@@ -501,16 +500,16 @@ function loadImportedGame(saveObj, saveString) {
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}
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}
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//Hacknet Nodes offline progress
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// Hacknet Nodes offline progress
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var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline);
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const hacknetProdInfo = hasHacknetServers() ?
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`${numeralWrapper.format(offlineProductionFromHacknetNodes, "0.000a")} hashes` :
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`${numeralWrapper.formatMoney(offlineProductionFromHacknetNodes)}`;
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//Passive faction rep gain offline
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// Passive faction rep gain offline
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processPassiveFactionRepGain(numCyclesOffline);
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//Update total playtime
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// Update total playtime
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var time = numCyclesOffline * Engine._idleSpeed;
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if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
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if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
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@@ -519,14 +518,14 @@ function loadImportedGame(saveObj, saveString) {
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Player.playtimeSinceLastAug += time;
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Player.playtimeSinceLastBitnode += time;
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//Re-apply augmentations
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// Re-apply augmentations
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Player.reapplyAllAugmentations();
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//Clear terminal
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// Clear terminal
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$("#terminal tr:not(:last)").remove();
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Player.lastUpdate = Engine._lastUpdate;
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Engine.start(); //Run main game loop and Scripts loop
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Engine.start(); // Run main game loop and Scripts loop
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const timeOfflineString = convertTimeMsToTimeElapsedString(time);
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dialogBoxCreate(`Offline for ${timeOfflineString}. While you were offline, your scripts ` +
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"generated <span class='money-gold'>" +
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@@ -582,12 +581,12 @@ BitburnerSaveObject.prototype.importGame = function() {
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}
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BitburnerSaveObject.prototype.deleteGame = function(db) {
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//Delete from local storage
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// Delete from local storage
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if (window.localStorage.getItem("bitburnerSave")) {
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window.localStorage.removeItem("bitburnerSave");
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}
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//Delete from indexedDB
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// Delete from indexedDB
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var request = db.transaction(["savestring"], "readwrite").objectStore("savestring").delete("save");
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request.onsuccess = function(e) {
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console.log("Successfully deleted save from indexedDb");
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@@ -624,8 +623,6 @@ BitburnerSaveObject.fromJSON = function(value) {
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Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
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//Import game
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function openImportFileHandler(evt) {
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var file = evt.target.files[0];
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if (!file) {
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