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Playtesting - Rebalancing, UI improvements, added tooltip for programs, home computer no longer reset on prestige
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+7
-7
@@ -1,32 +1,32 @@
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/* Crimes.js */
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function commitShopliftCrime() {
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Player.crimeType = CONSTANTS.CrimeShoplift;
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Player.startCrime(0, 0.5, 0.5, 0.5, 0.5, 0, 500, 3000); //$166.66/s, .167 exp/s
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Player.startCrime(0, 0.5, 0.5, 0.5, 0.5, 0, 1000, 2000); //$500/s, .25 exp/s
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}
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function commitMugCrime() {
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Player.crimeType = CONSTANTS.CrimeMug;
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Player.startCrime(0, 1, 1, 1, 1, 0, 1000, 5000); //$200/s, .2 exp/s
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Player.startCrime(0, 1, 1, 1, 1, 0, 3000, 4000); //$750/s, .2 exp/s
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}
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function commitDealDrugsCrime() {
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Player.crimeType = CONSTANTS.CrimeDrugs;
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Player.startCrime(0, 2, 2, 2, 2, 2, 2500, 10000); //$250/s, .2 exp/s
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Player.startCrime(0, 2, 2, 2, 2, 2, 10000, 10000); //$1000/s, .2 exp/s
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}
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function commitTraffickArmsCrime() {
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Player.crimeType = CONSTANTS.CrimeTraffickArms;
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Player.startCrime(0, 8, 8, 8, 8, 12, 15000, 40000); //$375/s, .2 combat exp/s, .3 cha exp/s
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Player.startCrime(0, 8, 8, 8, 8, 12, 60000, 40000); //$1500/s, .2 combat exp/s, .3 cha exp/s
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}
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function commitHomicideCrime() {
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Player.crimeType = CONSTANTS.CrimeHomicide;
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Player.startCrime(0, 2, 2, 2, 2, 0, 600, 3000); //$200/s, 0.66 combat exp/s
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Player.startCrime(0, 2, 2, 2, 2, 0, 1000, 3000); //$333.3/s, 0.66 combat exp/s
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}
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function commitKidnapCrime() {
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Player.crimeType = CONSTANTS.CrimeKidnap;
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Player.startCrime(0, 20, 20, 20, 20, 20, 50000, 120000); //$416.67/s. .167 exp/s
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Player.startCrime(0, 20, 20, 20, 20, 20, 200000, 120000); //$1666.666/s. .167 exp/s
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}
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function determineCrimeSuccess(crime, moneyGained) {
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@@ -95,7 +95,7 @@ function determineCrimeChanceTraffickArms() {
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel));
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Player.agility / CONSTANTS.MaxSkillLevel)) / 2;
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return Math.min(chance, 1);
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}
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