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Nerfed all augmentations. Hacking speed multiplier increases rather than decreases. Servers have minimum server security. Hacking no money leads to less experience. Grow and weaken give same exp as hacking
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+2
-2
@@ -233,7 +233,7 @@ PlayerObject.prototype.calculateHackingChance = function() {
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PlayerObject.prototype.calculateHackingTime = function() {
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var difficultyMult = this.getCurrentServer().requiredHackingSkill * this.getCurrentServer().hackDifficulty;
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var skillFactor = (2.5 * difficultyMult + 200) / (this.hacking_skill + 100);
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return skillFactor * this.hacking_speed_mult * 5;
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return 5 * skillFactor / this.hacking_speed_mult;
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}
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//Calculates the PERCENTAGE of a server's money that the player will hack from the server if successful
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@@ -259,7 +259,7 @@ PlayerObject.prototype.calculateExpGain = function() {
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if (s.baseDifficulty == null) {
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s.baseDifficulty = s.hackDifficulty;
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}
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return (s.baseDifficulty * this.hacking_exp_mult * 0.5 + 4);
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return (s.baseDifficulty * this.hacking_exp_mult * 0.5 + 1);
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}
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//Hack/Analyze a server. Return the amount of time the hack will take. This lets the Terminal object know how long to disable itself for
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