CORP: rework (#428)

* corp overhaul: Corp production quality now depends on materials

* corp overhaul: Product price can be set separately for each city

* corp overhaul: export uses relatives

* corp overhaul: ignore energy in quality

* corp overhaul: getProduct() is city dependant

* corp overhaul: bulkbuy available from start

* corp overhaul: add multibuy for leveled upgrads

* corp overhaul: changes to UI

* corp overhaul: base quality 1, reqmat changes

* corp overhaul: puchased material quality is 1

* corp overhaul: get rid of the text box from ta2

* corp overhaul: sold shares limitations

* corp overhaul: coffee -> tea, training -> intern

* corp overhaul: smartsupply has multiple options

* corp overhaul: restart, literature, investore, ui

* corp overhaul: nerf advertising

* corp overhaul: bunch of stuff
This commit is contained in:
Mughur
2023-03-18 03:12:43 +02:00
committed by GitHub
parent 5ffefcca80
commit 1f98eecb57
77 changed files with 1045 additions and 570 deletions
+2 -2
View File
@@ -373,7 +373,7 @@ const corporation = {
sellProduct: RamCostConstants.Corporation,
discontinueProduct: RamCostConstants.Corporation,
setSmartSupply: RamCostConstants.Corporation,
setSmartSupplyUseLeftovers: RamCostConstants.Corporation,
setSmartSupplyOption: RamCostConstants.Corporation,
buyMaterial: RamCostConstants.Corporation,
bulkPurchase: RamCostConstants.Corporation,
getWarehouse: RamCostConstants.Corporation,
@@ -395,7 +395,7 @@ const corporation = {
hireEmployee: RamCostConstants.Corporation,
upgradeOfficeSize: RamCostConstants.Corporation,
throwParty: RamCostConstants.Corporation,
buyCoffee: RamCostConstants.Corporation,
buyTea: RamCostConstants.Corporation,
hireAdVert: RamCostConstants.Corporation,
research: RamCostConstants.Corporation,
getOffice: RamCostConstants.Corporation,