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CORP: rework (#428)
* corp overhaul: Corp production quality now depends on materials * corp overhaul: Product price can be set separately for each city * corp overhaul: export uses relatives * corp overhaul: ignore energy in quality * corp overhaul: getProduct() is city dependant * corp overhaul: bulkbuy available from start * corp overhaul: add multibuy for leveled upgrads * corp overhaul: changes to UI * corp overhaul: base quality 1, reqmat changes * corp overhaul: puchased material quality is 1 * corp overhaul: get rid of the text box from ta2 * corp overhaul: sold shares limitations * corp overhaul: coffee -> tea, training -> intern * corp overhaul: smartsupply has multiple options * corp overhaul: restart, literature, investore, ui * corp overhaul: nerf advertising * corp overhaul: bunch of stuff
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@@ -20,7 +20,6 @@ function createBaseResearchTreeNodes(): Node {
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const autoBrew: Node = makeNode("AutoBrew");
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const autoParty: Node = makeNode("AutoPartyManager");
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const autoDrugs: Node = makeNode("Automatic Drug Administration");
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const bulkPurchasing: Node = makeNode("Bulk Purchasing");
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const cph4: Node = makeNode("CPH4 Injections");
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const drones: Node = makeNode("Drones");
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const dronesAssembly: Node = makeNode("Drones - Assembly");
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@@ -28,7 +27,6 @@ function createBaseResearchTreeNodes(): Node {
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const goJuice: Node = makeNode("Go-Juice");
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const hrRecruitment: Node = makeNode("HRBuddy-Recruitment");
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const hrTraining: Node = makeNode("HRBuddy-Training");
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const joywire: Node = makeNode("JoyWire");
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const marketta1: Node = makeNode("Market-TA.I");
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const marketta2: Node = makeNode("Market-TA.II");
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const overclock: Node = makeNode("Overclock");
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@@ -50,10 +48,8 @@ function createBaseResearchTreeNodes(): Node {
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rootNode.addChild(autoBrew);
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rootNode.addChild(autoParty);
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rootNode.addChild(autoDrugs);
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rootNode.addChild(bulkPurchasing);
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rootNode.addChild(drones);
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rootNode.addChild(hrRecruitment);
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rootNode.addChild(joywire);
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rootNode.addChild(marketta1);
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rootNode.addChild(overclock);
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rootNode.addChild(scAssemblers);
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