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CORP: rework (#428)
* corp overhaul: Corp production quality now depends on materials * corp overhaul: Product price can be set separately for each city * corp overhaul: export uses relatives * corp overhaul: ignore energy in quality * corp overhaul: getProduct() is city dependant * corp overhaul: bulkbuy available from start * corp overhaul: add multibuy for leveled upgrads * corp overhaul: changes to UI * corp overhaul: base quality 1, reqmat changes * corp overhaul: puchased material quality is 1 * corp overhaul: get rid of the text box from ta2 * corp overhaul: sold shares limitations * corp overhaul: coffee -> tea, training -> intern * corp overhaul: smartsupply has multiple options * corp overhaul: restart, literature, investore, ui * corp overhaul: nerf advertising * corp overhaul: bunch of stuff
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@@ -343,6 +343,7 @@ function CorporationMults({ mults }: IMultsProps): React.ReactElement {
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content: mults.CorporationSoftcap.toFixed(3),
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},
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CorporationValuation: { name: "Valuation" },
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CorporationDivisions: { name: "Division limit" },
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};
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return <BNMultTable sectionName="Corporation" rowData={rows} mults={mults} />;
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