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CORP: rework (#428)
* corp overhaul: Corp production quality now depends on materials * corp overhaul: Product price can be set separately for each city * corp overhaul: export uses relatives * corp overhaul: ignore energy in quality * corp overhaul: getProduct() is city dependant * corp overhaul: bulkbuy available from start * corp overhaul: add multibuy for leveled upgrads * corp overhaul: changes to UI * corp overhaul: base quality 1, reqmat changes * corp overhaul: puchased material quality is 1 * corp overhaul: get rid of the text box from ta2 * corp overhaul: sold shares limitations * corp overhaul: coffee -> tea, training -> intern * corp overhaul: smartsupply has multiple options * corp overhaul: restart, literature, investore, ui * corp overhaul: nerf advertising * corp overhaul: bunch of stuff
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@@ -154,9 +154,12 @@ export interface IBitNodeMultipliers {
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/** Influences the hacking skill required to backdoor the world daemon. */
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WorldDaemonDifficulty: number;
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/** Influences corporation dividends. */
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/** Influences profits from corporation dividends and selling shares. */
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CorporationSoftcap: number;
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/** Influences number of divisions a corporation can have. */
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CorporationDivisions: number;
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// Index signature
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[key: string]: number;
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}
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