CORP: rework (#428)

* corp overhaul: Corp production quality now depends on materials

* corp overhaul: Product price can be set separately for each city

* corp overhaul: export uses relatives

* corp overhaul: ignore energy in quality

* corp overhaul: getProduct() is city dependant

* corp overhaul: bulkbuy available from start

* corp overhaul: add multibuy for leveled upgrads

* corp overhaul: changes to UI

* corp overhaul: base quality 1, reqmat changes

* corp overhaul: puchased material quality is 1

* corp overhaul: get rid of the text box from ta2

* corp overhaul: sold shares limitations

* corp overhaul: coffee -> tea, training -> intern

* corp overhaul: smartsupply has multiple options

* corp overhaul: restart, literature, investore, ui

* corp overhaul: nerf advertising

* corp overhaul: bunch of stuff
This commit is contained in:
Mughur
2023-03-18 03:12:43 +02:00
committed by GitHub
parent 5ffefcca80
commit 1f98eecb57
77 changed files with 1045 additions and 570 deletions
+4 -1
View File
@@ -154,9 +154,12 @@ export interface IBitNodeMultipliers {
/** Influences the hacking skill required to backdoor the world daemon. */
WorldDaemonDifficulty: number;
/** Influences corporation dividends. */
/** Influences profits from corporation dividends and selling shares. */
CorporationSoftcap: number;
/** Influences number of divisions a corporation can have. */
CorporationDivisions: number;
// Index signature
[key: string]: number;
}