CORP: rework (#428)

* corp overhaul: Corp production quality now depends on materials

* corp overhaul: Product price can be set separately for each city

* corp overhaul: export uses relatives

* corp overhaul: ignore energy in quality

* corp overhaul: getProduct() is city dependant

* corp overhaul: bulkbuy available from start

* corp overhaul: add multibuy for leveled upgrads

* corp overhaul: changes to UI

* corp overhaul: base quality 1, reqmat changes

* corp overhaul: puchased material quality is 1

* corp overhaul: get rid of the text box from ta2

* corp overhaul: sold shares limitations

* corp overhaul: coffee -> tea, training -> intern

* corp overhaul: smartsupply has multiple options

* corp overhaul: restart, literature, investore, ui

* corp overhaul: nerf advertising

* corp overhaul: bunch of stuff
This commit is contained in:
Mughur
2023-03-18 03:12:43 +02:00
committed by GitHub
parent 5ffefcca80
commit 1f98eecb57
77 changed files with 1045 additions and 570 deletions
+14 -3
View File
@@ -499,6 +499,7 @@ export const defaultMultipliers: IBitNodeMultipliers = {
CorporationValuation: 1,
CorporationSoftcap: 1,
CorporationDivisions: 1,
BladeburnerRank: 1,
BladeburnerSkillCost: 1,
@@ -538,6 +539,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
FactionWorkRepGain: 0.5,
CorporationSoftcap: 0.9,
CorporationDivisions: 0.9,
InfiltrationMoney: 3,
StaneksGiftPowerMultiplier: 2,
@@ -623,7 +625,8 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
InfiltrationMoney: 1.5,
InfiltrationRep: 1.5,
CorporationValuation: 0.5,
CorporationValuation: 0.75,
CorporationDivisions: 0.75,
GangUniqueAugs: 0.5,
@@ -654,6 +657,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
CorporationValuation: 0.2,
CorporationSoftcap: 0.9,
CorporationDivisions: 0.8,
GangSoftcap: 0.7,
GangUniqueAugs: 0.2,
@@ -692,6 +696,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
CorporationValuation: 0.2,
CorporationSoftcap: 0.9,
CorporationDivisions: 0.8,
BladeburnerRank: 0.6,
BladeburnerSkillCost: 2,
@@ -725,6 +730,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
CorporationValuation: 0,
CorporationSoftcap: 0,
CorporationDivisions: 0,
BladeburnerRank: 0,
@@ -760,7 +766,8 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
FourSigmaMarketDataApiCost: 4,
CorporationValuation: 0.5,
CorporationSoftcap: 0.7,
CorporationSoftcap: 0.75,
CorporationDivisions: 0.8,
BladeburnerRank: 0.9,
BladeburnerSkillCost: 1.2,
@@ -804,6 +811,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
CorporationValuation: 0.5,
CorporationSoftcap: 0.9,
CorporationDivisions: 0.9,
BladeburnerRank: 0.8,
@@ -844,6 +852,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
CorporationValuation: 0.1,
CorporationSoftcap: 0.9,
CorporationDivisions: 0.9,
GangUniqueAugs: 0.75,
@@ -907,6 +916,7 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
CorporationValuation: dec,
CorporationSoftcap: 0.8,
CorporationDivisions: 0.5,
BladeburnerRank: dec,
BladeburnerSkillCost: inc,
@@ -952,7 +962,8 @@ export function getBitNodeMultipliers(n: number, lvl: number): IBitNodeMultiplie
FourSigmaMarketDataApiCost: 10,
CorporationValuation: 0.001,
CorporationSoftcap: 0.3,
CorporationSoftcap: 0.4,
CorporationDivisions: 0.4,
BladeburnerRank: 0.45,
BladeburnerSkillCost: 2,