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CORP: rework (#428)
* corp overhaul: Corp production quality now depends on materials * corp overhaul: Product price can be set separately for each city * corp overhaul: export uses relatives * corp overhaul: ignore energy in quality * corp overhaul: getProduct() is city dependant * corp overhaul: bulkbuy available from start * corp overhaul: add multibuy for leveled upgrads * corp overhaul: changes to UI * corp overhaul: base quality 1, reqmat changes * corp overhaul: puchased material quality is 1 * corp overhaul: get rid of the text box from ta2 * corp overhaul: sold shares limitations * corp overhaul: coffee -> tea, training -> intern * corp overhaul: smartsupply has multiple options * corp overhaul: restart, literature, investore, ui * corp overhaul: nerf advertising * corp overhaul: bunch of stuff
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@@ -24,6 +24,7 @@ interface Material
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| [prod](./bitburner.material.prod.md) | | number | Amount of material produced |
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| [qlt](./bitburner.material.qlt.md) | | number | Quality of the material |
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| [qty](./bitburner.material.qty.md) | | number | Amount of material |
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| [sAmt](./bitburner.material.samt.md) | | string \| number | Sell amount, can be "PROD/2" |
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| [sCost](./bitburner.material.scost.md) | | string \| number | Sell cost, can be "MP+5" |
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| [sell](./bitburner.material.sell.md) | | number | Amount of material sold |
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