DNET: Player feedback (#2545)

This commit is contained in:
Michael Ficocelli
2026-03-19 21:07:43 -07:00
committed by GitHub
parent 73b7921ef0
commit 1b6b07faae
38 changed files with 248 additions and 108 deletions
+4 -2
View File
@@ -6,10 +6,12 @@
Sends a network request to try to authenticate on a darkweb server. The target server must be directly connected to the server that the script is running on. The speed of authentication scales with the number of threads used.
If successful, grants the script a session, allowing it to exec() scripts on that server, or scp() files to it. (scp() \*from\* the server is always allowed.)
If successful, grants the current script a session, allowing it to exec() scripts on that server, or scp() files to it. (scp() \*from\* the server is always allowed.)
Note that the charisma level on a server is not a requirement for authentication, but authentication takes longer if the player's charisma is below the server's charisma level.
Note that the session granted is only for the current script instance (by PID) - other running scripts will need to use connectToSession with the correct password to also get a session with the target server.
**Signature:**
```typescript
@@ -92,5 +94,5 @@ A promise that resolves to a [DarknetResult](./bitburner.darknetresult.md) objec
## Remarks
RAM cost: 0.6 GB
RAM cost: 0.4 GB