DNET: Player feedback (#2545)

This commit is contained in:
Michael Ficocelli
2026-03-19 21:07:43 -07:00
committed by GitHub
parent 73b7921ef0
commit 1b6b07faae
38 changed files with 248 additions and 108 deletions

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Sends a network request to try to authenticate on a darkweb server. The target server must be directly connected to the server that the script is running on. The speed of authentication scales with the number of threads used.
If successful, grants the script a session, allowing it to exec() scripts on that server, or scp() files to it. (scp() \*from\* the server is always allowed.)
If successful, grants the current script a session, allowing it to exec() scripts on that server, or scp() files to it. (scp() \*from\* the server is always allowed.)
Note that the charisma level on a server is not a requirement for authentication, but authentication takes longer if the player's charisma is below the server's charisma level.
Note that the session granted is only for the current script instance (by PID) - other running scripts will need to use connectToSession with the correct password to also get a session with the target server.
**Signature:**
```typescript
@@ -92,5 +94,5 @@ A promise that resolves to a [DarknetResult](./bitburner.darknetresult.md) objec
## Remarks
RAM cost: 0.6 GB
RAM cost: 0.4 GB

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Attempts to connect to a target darkweb server that you have previously authenticated on. Unlike `authenticate`<!-- -->, connectToSession can be used to get a session on servers at any distance.
If successful, grants the script a session, allowing it to scp() files from that target. It also allows starting scripts with exec() on that target, if the target is directly connected to the server that the script is running on, or has a backdoor or stasis link.
If successful, grants the script a session, allowing it to scp() files to that target. It also allows starting scripts with exec() on that target, if the target is directly connected to the server that the script is running on, or has a backdoor or stasis link.
If unsuccessful, more detail may be able to be gathered by using heartbleed() to look at the resulting logs on the server.
Note that the session granted is only for the current script instance (by PID) - other running scripts will need to use connectToSession with the correct password to also get a session with the target server.
**Signature:**
```typescript

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Sends a network request to try to authenticate on a darkweb server. The target server must be directly connected to the server that the script is running on. The speed of authentication scales with the number of threads used.
If successful, grants the script a session, allowing it to exec() scripts on that server, or scp() files to it. (scp() \*from\* the server is always allowed.)
If successful, grants the current script a session, allowing it to exec() scripts on that server, or scp() files to it. (scp() \*from\* the server is always allowed.)
Note that the charisma level on a server is not a requirement for authentication, but authentication takes longer if the player's charisma is below the server's charisma level.
Note that the session granted is only for the current script instance (by PID) - other running scripts will need to use connectToSession with the correct password to also get a session with the target server.
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@@ -49,10 +51,12 @@ Note that the charisma level on a server is not a requirement for authentication
Attempts to connect to a target darkweb server that you have previously authenticated on. Unlike `authenticate`<!-- -->, connectToSession can be used to get a session on servers at any distance.
If successful, grants the script a session, allowing it to scp() files from that target. It also allows starting scripts with exec() on that target, if the target is directly connected to the server that the script is running on, or has a backdoor or stasis link.
If successful, grants the script a session, allowing it to scp() files to that target. It also allows starting scripts with exec() on that target, if the target is directly connected to the server that the script is running on, or has a backdoor or stasis link.
If unsuccessful, more detail may be able to be gathered by using heartbleed() to look at the resulting logs on the server.
Note that the session granted is only for the current script instance (by PID) - other running scripts will need to use connectToSession with the correct password to also get a session with the target server.
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Multipliers](./bitburner.multipliers.md) &gt; [dnet\_money](./bitburner.multipliers.dnet_money.md)
## Multipliers.dnet\_money property
Multiplier to amount of money gained from phishing and caches on darknet servers
**Signature:**
```typescript
dnet_money: number;
```

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Multiplier to dexterity skill
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[dnet\_money](./bitburner.multipliers.dnet_money.md)
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</td><td>
number
</td><td>
Multiplier to amount of money gained from phishing and caches on darknet servers
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