mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-03 14:27:03 +02:00
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { IEngine } from "../../IEngine";
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import React from 'react';
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import { StdButton } from "../../ui/React/StdButton";
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import Grid from '@material-ui/core/Grid';
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interface IProps {
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Player: IPlayer;
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Engine: IEngine;
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Location: string;
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Difficulty: number;
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MaxLevel: number;
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start: () => void;
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cancel: () => void;
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}
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function diffStr(d: number): string {
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if(d<=0.5) return "trivial";
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if(d<=1.5) return "normal";
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if(d<=2.5) return "hard";
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return "impossible";
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}
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export function Intro(props: IProps): React.ReactElement {
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return (<>
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<Grid container spacing={3}>
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<Grid item xs={10}>
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<h1>Infiltrating {props.Location}</h1>
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</Grid>
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<Grid item xs={10}>
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<h2>Difficulty: {diffStr(props.Difficulty)}, Maximum level: {props.MaxLevel}</h2>
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</Grid>
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<Grid item xs={10}>
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<p>Infiltration is a series of short minigames that get
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progressively harder. You take damage for failing them. Reaching
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the maximum level rewards you with intel you can trade for money
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or reputation.</p>
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<br />
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<p>The minigames you play are randomly selected. It might take you
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few tries to get used to them.</p>
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<br />
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<p>No game require use of the mouse.</p>
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<br />
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<p>Spacebar is the default action/confirm button.</p>
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<br />
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<p>Everything that uses arrow can also use WASD</p>
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<br />
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<p>Sometimes the rest of the keyboard is used.</p>
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</Grid>
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<Grid item xs={3}>
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<StdButton onClick={props.start} text={"Start"} />
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</Grid>
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<Grid item xs={3}>
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<StdButton onClick={props.cancel} text={"Cancel"} />
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</Grid>
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</Grid>
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</>)
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}
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