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v0.44.1 Minor Update - Added Augs to Duplicate Sleeves and updated documentation
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doc/source/netscript/singularityfunctions/commitCrime.rst
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doc/source/netscript/singularityfunctions/commitCrime.rst
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commitCrime() Netscript Function
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================================
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.. js:function:: commitCrime(crime)
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:param string crime:
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Name of crime to attempt. Not case-sensitive. This argument is fairly lenient in terms of what inputs it accepts.
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Here is a list of valid inputs for all of the crimes:
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* shoplift
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* rob store
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* mug
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* larceny
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* deal drugs
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* bond forgery
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* traffick arms
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* homicide
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* grand theft auto
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* kidnap
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* assassinate
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* heist
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If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
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This function is used to automatically attempt to commit crimes. If you are already in the middle of some 'working' action
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(such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
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This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the 'Rob Store' crime,
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so running *commitCrime('rob store')* will return 60).
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Warning: I do not recommend using the time returned from this function to try and schedule your crime attempts.
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Instead, I would use the isBusy() Singularity function to check whether you have finished attempting a crime.
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This is because although the game sets a certain crime to be X amount of seconds, there is no guarantee that your
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browser will follow that time limit.
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