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v0.44.1 Minor Update - Added Augs to Duplicate Sleeves and updated documentation
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doc/source/netscript/basicfunctions/purchaseServer.rst
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doc/source/netscript/basicfunctions/purchaseServer.rst
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purchaseServer() Netscript Function
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===================================
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.. js:function:: purchaseServer(hostname, ram)
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:param string hostname: Hostname of the purchased server
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:param number ram: Amount of RAM of the purchased server. Must be a power of 2 (2, 4, 8, 16, etc.). Maximum value of 1048576 (2^20)
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:RAM cost: 2.25 GB
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Purchased a server with the specified hostname and amount of RAM.
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The *hostname* argument can be any data type, but it will be converted to a string and have whitespace removed. Anything that resolves to an empty string will
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cause the function to fail. If there is already a server with the specified hostname, then the function will automatically append
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a number at the end of the *hostname* argument value until it finds a unique hostname. For example, if the script calls
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*purchaseServer("foo", 4)* but a server named "foo" already exists, the it will automatically change the hostname to "foo-0". If there is already
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a server with the hostname "foo-0", then it will change the hostname to "foo-1", and so on.
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Note that there is a maximum limit to the amount of servers you can purchase.
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Returns the hostname of the newly purchased server as a string. If the function fails to purchase a server, then it will return an
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empty string. The function will fail if the arguments passed in are invalid, if the player does not have enough money to purchase
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the specified server, or if the player has exceeded the maximum amount of servers.
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Example::
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ram = 64;
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hn = "pserv-";
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for (i = 0; i < 5; ++i) {
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purchaseServer(hn + i, ram);
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}
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