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Minor bugfix in Gang.js and updating documentation for spawn() and stopAction()
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@@ -248,6 +248,26 @@ exec
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exec("foo.script", "foodnstuff", 5, 1, "test");
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spawn
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^^^^^
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.. js:function:: spawn(script, numThreads, [args...])
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:param string script: Filename of script to execute
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:param number numThreads: Number of threads to spawn new script with. Will be rounded to nearest integer
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:param args...:
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Additional arguments to pass into the new script that is being run.
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Terminates the current script, and then after a delay of about 20 seconds it will execute the newly-specified script.
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The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one.
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This function can only be used to run scripts on the local server.
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Because this function immediately terminates the script, it does not have a return value.
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The following example will execute the script 'foo.script' with 10 threads and the arguments 'foodnstuff' and 90::
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spawn('foo.script', 10, 'foodnstuff', 90);
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kill
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^^^^
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@@ -162,6 +162,25 @@ isBusy
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Returns a boolean indicating whether or not the player is currently performing an 'action'. These actions include
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working for a company/faction, studying at a univeristy, working out at a gym, creating a program, or committing a crime.
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stopAction
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----------
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.. js:function:: stopAction()
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
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This function is used to end whatever 'action' the player is currently performing. The player
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will receive whatever money/experience/etc. he has earned from that action.
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The actions that can be stopped with this function are:
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* Studying at a university
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* Working for a company/faction
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* Creating a program
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* Committing a Crime
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This function will return true if the player's action was ended. It will return false if the player was not
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performing an action when this function was called.
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upgradeHomeRam
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--------------
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