diff --git a/dist/bundle.js b/dist/bundle.js
index a3f42f21b..4745a79c8 100644
--- a/dist/bundle.js
+++ b/dist/bundle.js
@@ -2563,7 +2563,7 @@ function powerOfTwo(n) {
"use strict";
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return CONSTANTS; });
let CONSTANTS = {
- Version: "0.30.0",
+ Version: "0.31.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@@ -3415,7 +3415,7 @@ let CONSTANTS = {
"Player.hacking
Player.strength
Player.defense
Player.dexterity
Player.agility
Player.charisma
Player.intelligence
" +
"Example:
" +
"res = getStats();
print('My charisma level is: ' + res.charisma);
" +
- "isBusy()
If youa re not in bitNode-4, then you must have Level 1 of Source-File 4 in order to run this " +
+ "isBusy()
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this " +
"function.
Returns a boolean indicating whether or not the player is currently performing an 'action'. " +
"These actions include working for a company/faction, studying at a univeristy, working out at a gym, " +
"creating a program, or committing a crime.
" +
@@ -3499,7 +3499,7 @@ let CONSTANTS = {
"This function returns your chance of success at commiting the specified crime. The chance is returned as a decimal " +
"(i.e. 60% would be returned as 0.6). The argument for this function is a string. It is not case-sensitive and is fairly " +
"lenient in terms of what inputs it accepts. Check the documentation for the commitCrime() Singularity Function to see " +
- "examples of valid inputs.
" +
+ "examples of valid inputs.
" +
"getOwnedAugmentations(purchased=false)
" +
"If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
" +
"This function returns an array of the names of all Augmentations you own as strings. It takes a single optional " +
diff --git a/src/Constants.js b/src/Constants.js
index ca7e0ac90..e6cbf2fdc 100644
--- a/src/Constants.js
+++ b/src/Constants.js
@@ -1,5 +1,5 @@
let CONSTANTS = {
- Version: "0.30.0",
+ Version: "0.31.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then