diff --git a/dist/bundle.js b/dist/bundle.js index a3f42f21b..4745a79c8 100644 --- a/dist/bundle.js +++ b/dist/bundle.js @@ -2563,7 +2563,7 @@ function powerOfTwo(n) { "use strict"; /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "a", function() { return CONSTANTS; }); let CONSTANTS = { - Version: "0.30.0", + Version: "0.31.0", //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then @@ -3415,7 +3415,7 @@ let CONSTANTS = { "Player.hacking
Player.strength
Player.defense
Player.dexterity
Player.agility
Player.charisma
Player.intelligence

" + "Example:

" + "res = getStats();
print('My charisma level is: ' + res.charisma);

" + - "isBusy()
If youa re not in bitNode-4, then you must have Level 1 of Source-File 4 in order to run this " + + "isBusy()
If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this " + "function.

Returns a boolean indicating whether or not the player is currently performing an 'action'. " + "These actions include working for a company/faction, studying at a univeristy, working out at a gym, " + "creating a program, or committing a crime.

" + @@ -3499,7 +3499,7 @@ let CONSTANTS = { "This function returns your chance of success at commiting the specified crime. The chance is returned as a decimal " + "(i.e. 60% would be returned as 0.6). The argument for this function is a string. It is not case-sensitive and is fairly " + "lenient in terms of what inputs it accepts. Check the documentation for the commitCrime() Singularity Function to see " + - "examples of valid inputs.

" + + "examples of valid inputs.

" + "getOwnedAugmentations(purchased=false)
" + "If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.

" + "This function returns an array of the names of all Augmentations you own as strings. It takes a single optional " + diff --git a/src/Constants.js b/src/Constants.js index ca7e0ac90..e6cbf2fdc 100644 --- a/src/Constants.js +++ b/src/Constants.js @@ -1,5 +1,5 @@ let CONSTANTS = { - Version: "0.30.0", + Version: "0.31.0", //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then