sleeves to mui

This commit is contained in:
Olivier Gagnon
2021-09-26 20:55:38 -04:00
parent 3289f76cd0
commit 14e6dd0158
23 changed files with 658 additions and 630 deletions
@@ -4,31 +4,33 @@
*/
import React, { useState } from "react";
import { CovenantSleeveUpgrades } from "./CovenantSleeveUpgrades";
import { CovenantSleeveMemoryUpgrade } from "./CovenantSleeveMemoryUpgrade";
import { Sleeve } from "../Sleeve";
import { BaseCostPerSleeve, MaxSleevesFromCovenant, PopupId } from "../SleeveCovenantPurchases";
import { IPlayer } from "../../IPlayer";
import { BaseCostPerSleeve, MaxSleevesFromCovenant } from "../SleeveCovenantPurchases";
import { PopupCloseButton } from "../../../ui/React/PopupCloseButton";
import { StdButton } from "../../../ui/React/StdButton";
import { Money } from "../../../ui/React/Money";
import { Modal } from "../../../ui/React/Modal";
import { use } from "../../../ui/Context";
import { dialogBoxCreate } from "../../../ui/React/DialogBox";
import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button";
interface IProps {
closeFn: () => void;
p: IPlayer;
open: boolean;
onClose: () => void;
}
export function CovenantPurchasesRoot(props: IProps): React.ReactElement {
const player = use.Player();
const [update, setUpdate] = useState(0);
/**
* Get the cost to purchase a new Duplicate Sleeve
*/
function purchaseCost(): number {
return (props.p.sleevesFromCovenant + 1) * BaseCostPerSleeve;
return (player.sleevesFromCovenant + 1) * BaseCostPerSleeve;
}
/**
@@ -40,20 +42,20 @@ export function CovenantPurchasesRoot(props: IProps): React.ReactElement {
// Purchasing a new Duplicate Sleeve
let purchaseDisabled = false;
if (!props.p.canAfford(purchaseCost())) {
if (!player.canAfford(purchaseCost())) {
purchaseDisabled = true;
}
if (props.p.sleevesFromCovenant >= MaxSleevesFromCovenant) {
if (player.sleevesFromCovenant >= MaxSleevesFromCovenant) {
purchaseDisabled = true;
}
function purchaseOnClick(): void {
if (props.p.sleevesFromCovenant >= MaxSleevesFromCovenant) return;
if (player.sleevesFromCovenant >= MaxSleevesFromCovenant) return;
if (props.p.canAfford(purchaseCost())) {
props.p.loseMoney(purchaseCost());
props.p.sleevesFromCovenant += 1;
props.p.sleeves.push(new Sleeve(props.p));
if (player.canAfford(purchaseCost())) {
player.loseMoney(purchaseCost());
player.sleevesFromCovenant += 1;
player.sleeves.push(new Sleeve(player));
rerender();
} else {
dialogBoxCreate(`You cannot afford to purchase a Duplicate Sleeve`, false);
@@ -62,35 +64,31 @@ export function CovenantPurchasesRoot(props: IProps): React.ReactElement {
// Purchasing Upgrades for Sleeves
const upgradePanels = [];
for (let i = 0; i < props.p.sleeves.length; ++i) {
const sleeve = props.p.sleeves[i];
upgradePanels.push(<CovenantSleeveUpgrades {...props} sleeve={sleeve} index={i} rerender={rerender} key={i} />);
for (let i = 0; i < player.sleeves.length; ++i) {
const sleeve = player.sleeves[i];
upgradePanels.push(<CovenantSleeveMemoryUpgrade index={i} p={player} rerender={rerender} sleeve={sleeve} />);
}
return (
<div>
<PopupCloseButton popup={PopupId} text={"Close"} />
{props.p.sleevesFromCovenant < MaxSleevesFromCovenant && (
<>
<p>
Would you like to purchase an additional Duplicate Sleeve from The Covenant for{" "}
<Money money={purchaseCost()} player={props.p} />?
</p>
<br />
<p>
These Duplicate Sleeves are permanent (they persist through BitNodes). You can purchase a total of{" "}
{MaxSleevesFromCovenant} from The Covenant.
</p>
<StdButton disabled={purchaseDisabled} onClick={purchaseOnClick} text={"Purchase"} />
</>
)}
<br />
<br />
<p>
Here, you can also purchase upgrades for your Duplicate Sleeves. These upgrades are also permanent, meaning they
persist across BitNodes.
</p>
{upgradePanels}
</div>
<Modal open={props.open} onClose={props.onClose}>
<>
{player.sleevesFromCovenant < MaxSleevesFromCovenant && (
<>
<Typography>
Purchase an additional Sleeves. These Duplicate Sleeves are permanent (they persist through BitNodes). You
can purchase a total of {MaxSleevesFromCovenant} from The Covenant.
</Typography>
<Button disabled={purchaseDisabled} onClick={purchaseOnClick}>
Purchase -&nbsp;
<Money money={purchaseCost()} player={player} />
</Button>
</>
)}
<br />
<br />
<Typography>You can also purchase upgrades for your Sleeves. These upgrades are also permanent.</Typography>
{upgradePanels}
</>
</Modal>
);
}