* BladeBurner
    * nerfed int exp gained.

    Documentation
    * purchaseServer specifies what happens on failure.
    * Fixed typo in recommended bitnode page.
    * Removed misleading ram requirements for hacking factions.

    Netscript
    * growthAnalyze handles Infinity correctly.

    Misc.
    * Faction Augmentation will list how much reputation is required even after
      that goal has been reached.
    * Removed dollar sign in travel agency confirmation.
    * Fixed typo in alpha-omega.lit

* the game save text no longer obstruct the save game and options button

* the text editors now remember where your cursor was and restores it when loading the same script again.

* v0.51.4
This commit is contained in:
hydroflame
2021-04-19 21:26:51 -04:00
committed by GitHub
parent 4743801e86
commit 135df8703c
31 changed files with 265 additions and 83 deletions
+8 -5
View File
@@ -16,6 +16,7 @@ import {
import { Player } from "../Player";
import { AceEditor } from "../ScriptEditor/Ace";
import { CodeMirrorEditor } from "../ScriptEditor/CodeMirror";
import { CursorPositions } from "../ScriptEditor/CursorPositions";
import { AllServers } from "../Server/AllServers";
import { processSingleServerGrowth } from "../Server/ServerHelpers";
import { Settings } from "../Settings/Settings";
@@ -224,11 +225,13 @@ $(document).keydown(function(e) {
function saveAndCloseScriptEditor() {
var filename = document.getElementById("script-editor-filename").value;
let code;
let code, cursor;
try {
code = getCurrentEditor().getCode();
cursor = getCurrentEditor().getCursor();
CursorPositions.saveCursor(filename, cursor);
} catch(e) {
dialogBoxCreate("Something went wrong when trying to save (getCurrentEditor().getCode()). Please report to game developer with details");
dialogBoxCreate("Something went wrong when trying to save (getCurrentEditor().getCode() or getCurrentEditor().getCursor()). Please report to game developer with details");
return;
}
@@ -282,7 +285,7 @@ function saveAndCloseScriptEditor() {
}
} else if (isScriptFilename(filename)) {
//If the current script already exists on the server, overwrite it
for (var i = 0; i < s.scripts.length; i++) {
for (let i = 0; i < s.scripts.length; i++) {
if (filename == s.scripts[i].filename) {
s.scripts[i].saveScript(getCurrentEditor().getCode(), Player.currentServer, Player.getCurrentServer().scripts);
Engine.loadTerminalContent();
@@ -295,14 +298,14 @@ function saveAndCloseScriptEditor() {
script.saveScript(getCurrentEditor().getCode(), Player.currentServer, Player.getCurrentServer().scripts);
s.scripts.push(script);
} else if (filename.endsWith(".txt")) {
for (var i = 0; i < s.textFiles.length; ++i) {
for (let i = 0; i < s.textFiles.length; ++i) {
if (s.textFiles[i].fn === filename) {
s.textFiles[i].write(code);
Engine.loadTerminalContent();
return;
}
}
var textFile = new TextFile(filename, code);
const textFile = new TextFile(filename, code);
s.textFiles.push(textFile);
} else {
dialogBoxCreate("Invalid filename. Must be either a script (.script) or " +