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V0.51.4 (#847)
* BladeBurner
* nerfed int exp gained.
Documentation
* purchaseServer specifies what happens on failure.
* Fixed typo in recommended bitnode page.
* Removed misleading ram requirements for hacking factions.
Netscript
* growthAnalyze handles Infinity correctly.
Misc.
* Faction Augmentation will list how much reputation is required even after
that goal has been reached.
* Removed dollar sign in travel agency confirmation.
* Fixed typo in alpha-omega.lit
* the game save text no longer obstruct the save game and options button
* the text editors now remember where your cursor was and restores it when loading the same script again.
* v0.51.4
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@@ -118,7 +118,7 @@ export class PurchaseableAugmentation extends React.Component<IProps, any> {
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} else if (this.aug.name !== AugmentationNames.NeuroFluxGovernor && (this.aug.owned || this.owned())) {
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disabled = true;
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} else if (this.hasReputation()) {
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status = <>UNLOCKED - {Money(moneyCost)}</>;
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status = <>UNLOCKED (at {Reputation(repCost)} faction reputation) - {Money(moneyCost)}</>;
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} else {
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disabled = true;
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status = <>LOCKED (Requires {Reputation(repCost)} faction reputation - {Money(moneyCost)})</>;
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