diff --git a/src/Go/ui/GoHistoryPage.tsx b/src/Go/ui/GoHistoryPage.tsx index c9311ea0a..72b43794c 100644 --- a/src/Go/ui/GoHistoryPage.tsx +++ b/src/Go/ui/GoHistoryPage.tsx @@ -115,9 +115,8 @@ export const GoHistoryPage = (): React.ReactElement => { - Win streaks against a faction will give you +1 favor to that faction
- at certain numbers of wins (up to a max of {getMaxFavor()} favor),
- if you are currently a member of that faction + Two wins in a row against a faction will give you +1 favor to that faction
+ (up to a max of {getMaxFavor()} favor), if you are a member of that faction
} > diff --git a/src/Go/ui/GoInstructionsPage.tsx b/src/Go/ui/GoInstructionsPage.tsx index 1c02c665d..dc1119069 100644 --- a/src/Go/ui/GoInstructionsPage.tsx +++ b/src/Go/ui/GoInstructionsPage.tsx @@ -149,8 +149,8 @@ export const GoInstructionsPage = (): React.ReactElement => { will increase the amount gained, but is not required.

- Win streaks against a faction will give you +1 favor to that faction at certain numbers of wins (up to a - max of {getMaxFavor()} favor), if you are currently a member of that faction. + Two wins in a row against a faction will give you +1 favor to that faction (up to a max of + {getMaxFavor()} favor), if you are a member of that faction.

For experienced Go players: IPvGO uses the old traditional Go score rules, area scoring, rather than the diff --git a/src/Go/ui/GoScorePowerSummary.tsx b/src/Go/ui/GoScorePowerSummary.tsx index 4b420f887..5907d773d 100644 --- a/src/Go/ui/GoScorePowerSummary.tsx +++ b/src/Go/ui/GoScorePowerSummary.tsx @@ -99,9 +99,8 @@ export const GoScorePowerSummary = ({ finalScore, opponent }: Props) => { - Win streaks against a faction will give you +1 favor to that faction
at certain numbers of wins (up - to a max of {getMaxFavor()} favor),
- if you are currently a member of that faction + Two wins in a row against a faction will give you +1 favor to that faction
+ (up to a max of {getMaxFavor()} favor), if you are a member of that faction } >