Finished ResleeveUI implementation (untested)

This commit is contained in:
danielyxie
2019-01-17 07:40:43 -08:00
parent 19f65de555
commit 10231b6c66
11 changed files with 320 additions and 73 deletions
+22 -7
View File
@@ -11,17 +11,19 @@
* As of right now, this feature is only available in BitNode 10
*/
import { Resleeve } from "./Resleeve";
import { IPlayer } from "../Person";
import { IPlayer } from "../IPlayer";
import { Augmentation } from "../../Augmentation/Augmentation";
import { Augmentations } from "../../Augmentation/Augmentations";
import { PlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
import { IPlayerOwnedAugmentation,
PlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { getRandomInt } from "../../../utils/helpers/getRandomInt";
// Executes the actual re-sleeve when one is purchased
export function resleeve(r: Resleeve, p: IPlayer):void {
export function purchaseResleeve(r: Resleeve, p: IPlayer):void {
// Set the player's exp
p.hacking_exp = r.hacking_exp;
p.strength_exp = r.strength_exp;
@@ -30,15 +32,28 @@ export function resleeve(r: Resleeve, p: IPlayer):void {
p.agility_exp = r.agility_exp;
p.charisma_exp = r.charisma_exp;
// Clear all of the player's augmentations, including those that are
// purchased but not installed
p.queuedAugmentations.length = 0;
p.augmentations.length = 0;
// Clear all of the player's augmentations, except the NeuroFlux Governor
// which is kept
for (let i = p.augmentations.length - 1; i >= 0; --i) {
if (p.augmentations[i].name !== AugmentationNames.NeuroFluxGovernor) {
p.augmentations.splice(i, 1);
}
}
for (let i = 0; i < r.augmentations.length; ++i) {
p.augmentations.push(new PlayerOwnedAugmentation(r.augmentations[i].name));
}
// The player's purchased Augmentations should remain the same, but any purchased
// Augmentations that are given by the resleeve should be removed so there are no duplicates
for (let i = p.queuedAugmentations.length - 1; i >= 0; --i) {
const name: string = p.queuedAugmentations[i].name;
if (p.augmentations.filter((e: IPlayerOwnedAugmentation) => {e.name !== AugmentationNames.NeuroFluxGovernor && e.name === name}).length >= 1) {
p.queuedAugmentations.splice(i, 1);
}
}
p.reapplyAllAugmentations(true);
}