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https://github.com/bitburner-official/bitburner-src.git
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CODEBASE: Add Jsonable Map and Set types, move player.sourceFiles to a map (#473)
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@@ -432,19 +432,18 @@ export function Root(props: IProps): React.ReactElement {
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if (server === null) throw new Error("Server should not be null but it is.");
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if (isScriptFilename(scriptToSave.fileName)) {
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//If the current script already exists on the server, overwrite it
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for (let i = 0; i < server.scripts.length; i++) {
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if (scriptToSave.fileName == server.scripts[i].filename) {
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server.scripts[i].saveScript(scriptToSave.fileName, scriptToSave.code, Player.currentServer);
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if (Settings.SaveGameOnFileSave) saveObject.saveGame();
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Router.toPage(Page.Terminal);
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return;
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}
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const existingScript = server.scripts.get(scriptToSave.fileName);
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if (existingScript) {
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existingScript.saveScript(scriptToSave.fileName, scriptToSave.code, Player.currentServer);
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if (Settings.SaveGameOnFileSave) saveObject.saveGame();
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Router.toPage(Page.Terminal);
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return;
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}
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//If the current script does NOT exist, create a new one
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const script = new Script();
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script.saveScript(scriptToSave.fileName, scriptToSave.code, Player.currentServer);
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server.scripts.push(script);
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server.scripts.set(scriptToSave.fileName, script);
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} else if (scriptToSave.isTxt) {
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for (let i = 0; i < server.textFiles.length; ++i) {
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if (server.textFiles[i].fn === scriptToSave.fileName) {
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@@ -509,19 +508,18 @@ export function Root(props: IProps): React.ReactElement {
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if (server === null) throw new Error("Server should not be null but it is.");
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if (isScriptFilename(currentScript.fileName)) {
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//If the current script already exists on the server, overwrite it
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for (let i = 0; i < server.scripts.length; i++) {
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if (currentScript.fileName == server.scripts[i].filename) {
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server.scripts[i].saveScript(currentScript.fileName, currentScript.code, Player.currentServer);
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if (Settings.SaveGameOnFileSave) saveObject.saveGame();
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rerender();
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return;
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}
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const existingScript = server.scripts.get(currentScript.fileName);
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if (existingScript) {
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existingScript.saveScript(currentScript.fileName, currentScript.code, Player.currentServer);
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if (Settings.SaveGameOnFileSave) saveObject.saveGame();
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rerender();
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return;
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}
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//If the current script does NOT exist, create a new one
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const script = new Script();
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script.saveScript(currentScript.fileName, currentScript.code, Player.currentServer);
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server.scripts.push(script);
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server.scripts.set(currentScript.fileName, script);
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} else if (currentScript.isTxt) {
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for (let i = 0; i < server.textFiles.length; ++i) {
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if (server.textFiles[i].fn === currentScript.fileName) {
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@@ -683,7 +681,7 @@ export function Root(props: IProps): React.ReactElement {
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if (server === null) throw new Error(`Server '${openScript.hostname}' should not be null, but it is.`);
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const data = openScript.isTxt
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? server.textFiles.find((t) => t.filename === openScript.fileName)?.text
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: server.scripts.find((s) => s.filename === openScript.fileName)?.code;
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: server.scripts.get(openScript.fileName)?.code;
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return data ?? null;
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}
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function handleFilterChange(event: React.ChangeEvent<HTMLInputElement>): void {
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