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https://github.com/bitburner-official/bitburner-src.git
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DOCUMENTATION: Fix mangled NS API TSDoc (#1643)
This commit is contained in:
109
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
109
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@@ -653,7 +653,7 @@ interface BitNodeMultipliers {
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CharismaLevelMultiplier: number;
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/** Influences the experience gained for each ability when a player completes a class. */
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ClassGymExpGain: number;
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/**Influences the amount of money gained from completing Coding Contracts. */
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/** Influences the amount of money gained from completing Coding Contracts. */
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CodingContractMoney: number;
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/** Influences the experience gained for each ability when the player completes working their job. */
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CompanyWorkExpGain: number;
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@@ -661,13 +661,17 @@ interface BitNodeMultipliers {
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CompanyWorkMoney: number;
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/** Influences how much rep the player gains when performing work for a company. */
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CompanyWorkRepGain: number;
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/** Influences the amount of divisions a corporation can have at the same time. */
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CorporationDivisions: number;
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/** Influences profits from corporation dividends and selling shares. */
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CorporationSoftcap: number;
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/** Influences the valuation of corporations created by the player. */
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CorporationValuation: number;
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/** Influences the base experience gained for each ability when the player commits a crime. */
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CrimeExpGain: number;
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/** Influences the base money gained when the player commits a crime. */
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CrimeMoney: number;
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/** influences the success chance of committing crimes */
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/** Influences the success chance of committing crimes */
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CrimeSuccessRate: number;
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/** Influences how many Augmentations you need in order to get invited to the Daedalus faction */
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DaedalusAugsRequirement: number;
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@@ -685,7 +689,7 @@ interface BitNodeMultipliers {
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FourSigmaMarketDataApiCost: number;
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/** Influences how much it costs to unlock the stock market's 4S Market Data (NOT API) */
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FourSigmaMarketDataCost: number;
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/** Reduces gangs earning. */
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/** Influences the respect gain and money gain of your gang. */
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GangSoftcap: number;
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/** Percentage of unique augs that the gang has. */
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GangUniqueAugs: number;
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@@ -726,7 +730,7 @@ interface BitNodeMultipliers {
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/** Influences how much money can be stolen from a server when a script performs a hack against it. */
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ScriptHackMoney: number;
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/**
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* The amount of money actually gained when script hack a server. This is
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* The amount of money actually gained when a script hacks a server. This is
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* different than the above because you can reduce the amount of money but
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* not gain that same amount.
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*/
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@@ -749,10 +753,6 @@ interface BitNodeMultipliers {
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StaneksGiftExtraSize: number;
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/** Influences the hacking skill required to backdoor the world daemon. */
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WorldDaemonDifficulty: number;
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/** Influences profits from corporation dividends and selling shares. */
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CorporationSoftcap: number;
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/** Influences the amount of divisions a corporation can have have at the same time*/
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CorporationDivisions: number;
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}
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/**
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@@ -4260,16 +4260,15 @@ export interface GoAnalysis {
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*
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* For example, a 5x5 board might look like this. There is a large chain #1 on the left side, smaller chains
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* 2 and 3 on the right, and a large chain 0 taking up the center of the board.
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*
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* ```js
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* [
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* [ 0,0,0,3,4],
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* [ 1,0,0,3,3],
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* [ 1,1,0,0,0],
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* [null,1,0,2,2],
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* [null,1,0,2,5],
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* ]
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* ```
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* <pre lang="javascript">
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* [
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* [ 0,0,0,3,4],
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* [ 1,0,0,3,3],
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* [ 1,1,0,0,0],
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* [null,1,0,2,2],
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* [null,1,0,2,5],
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* ]
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* </pre>
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*
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* @remarks
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* RAM cost: 16 GB
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@@ -4284,16 +4283,15 @@ export interface GoAnalysis {
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*
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* For example, a 5x5 board might look like this. The chain in the top-left touches 5 total empty nodes, and the one
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* in the center touches four. The group in the bottom-right only has one liberty; it is in danger of being captured!
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*
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* ```js
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* [
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* [-1, 5,-1,-1, 2],
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* [ 5, 5,-1,-1,-1],
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* [-1,-1, 4,-1,-1],
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* [ 3,-1,-1, 3, 1],
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* [ 3,-1,-1, 3, 1],
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* ]
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* ```
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* <pre lang="javascript">
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* [
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* [-1, 5,-1,-1, 2],
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* [ 5, 5,-1,-1,-1],
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* [-1,-1, 4,-1,-1],
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* [ 3,-1,-1, 3, 1],
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* [ 3,-1,-1, 3, 1],
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* ]
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* </pre>
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*
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* @remarks
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* RAM cost: 16 GB
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@@ -4309,16 +4307,15 @@ export interface GoAnalysis {
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* Filled points of any color are indicated with '.'
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*
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* In this example, white encircles some space in the top-left, black encircles some in the top-right, and between their routers is contested space in the center:
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*
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* ```js
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* [
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* "OO..?",
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* "OO.?.",
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* "O.?.X",
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* ".?.XX",
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* "?..X#",
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* ]
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* ```
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* <pre lang="javascript">
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* [
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* "OO..?",
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* "OO.?.",
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* "O.?.X",
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* ".?.XX",
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* "?..X#",
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* ]
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* </pre>
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*
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* @remarks
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* RAM cost: 16 GB
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@@ -4331,7 +4328,7 @@ export interface GoAnalysis {
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*
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* The details are keyed by opponent name, in this structure:
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*
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* ```js
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* <pre lang="javascript">
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* {
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* <OpponentName>: {
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* wins: number,
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@@ -4343,7 +4340,7 @@ export interface GoAnalysis {
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* bonusDescription: string,
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* }
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* }
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* ```
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* </pre>
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*/
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getStats(): Partial<Record<GoOpponent, SimpleOpponentStats>>;
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}
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@@ -4527,15 +4524,13 @@ export interface Go {
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*
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* For example, a 5x5 board might look like this:
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*
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* ```js
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* [
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* "XX.O.",
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* "X..OO",
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* ".XO..",
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* "XXO.#",
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* ".XO.#",
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* ]
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* ```
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[<br/>
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"XX.O.",<br/>
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"X..OO",<br/>
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".XO..",<br/>
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"XXO.#",<br/>
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".XO.#",<br/>
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]
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*
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* Each string represents a vertical column on the board, and each character in the string represents a point.
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*
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@@ -4555,15 +4550,13 @@ export interface Go {
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*
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* For example, a single 5x5 prior move board might look like this:
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*
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* ```js
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* [
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* "XX.O.",
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* "X..OO",
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* ".XO..",
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* "XXO.#",
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* ".XO.#",
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* ]
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* ```
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[<br/>
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"XX.O.",<br/>
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"X..OO",<br/>
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".XO..",<br/>
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"XXO.#",<br/>
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".XO.#",<br/>
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]
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*/
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getMoveHistory(): string[][];
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