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DOCUMENTATION: Fix mangled NS API TSDoc (#1643)
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@@ -27,7 +27,7 @@ export class BitNodeMultipliers {
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/** Influences the experience gained for each ability when a player completes a class. */
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ClassGymExpGain = 1;
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/**Influences the amount of money gained from completing Coding Contracts. */
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/** Influences the amount of money gained from completing Coding Contracts. */
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CodingContractMoney = 1;
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/** Influences the experience gained for each ability when the player completes working their job. */
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@@ -39,6 +39,12 @@ export class BitNodeMultipliers {
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/** Influences how much rep the player gains when performing work for a company. */
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CompanyWorkRepGain = 1;
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/** Influences the amount of divisions a corporation can have at the same time. */
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CorporationDivisions = 1;
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/** Influences profits from corporation dividends and selling shares. */
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CorporationSoftcap = 1;
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/** Influences the valuation of corporations created by the player. */
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CorporationValuation = 1;
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@@ -48,7 +54,7 @@ export class BitNodeMultipliers {
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/** Influences the base money gained when the player commits a crime. */
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CrimeMoney = 1;
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/** influences the success chance of committing crimes */
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/** Influences the success chance of committing crimes */
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CrimeSuccessRate = 1;
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/** Influences how many Augmentations you need in order to get invited to the Daedalus faction */
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@@ -75,7 +81,7 @@ export class BitNodeMultipliers {
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/** Influences how much it costs to unlock the stock market's 4S Market Data (NOT API) */
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FourSigmaMarketDataCost = 1;
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/** Reduces gangs earning. */
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/** Influences the respect gain and money gain of your gang. */
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GangSoftcap = 1;
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/** Percentage of unique augs that the gang has. */
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@@ -133,7 +139,7 @@ export class BitNodeMultipliers {
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ScriptHackMoney = 1;
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/**
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* The amount of money actually gained when script hack a server. This is
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* The amount of money actually gained when a script hacks a server. This is
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* different than the above because you can reduce the amount of money but
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* not gain that same amount.
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*/
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@@ -166,12 +172,6 @@ export class BitNodeMultipliers {
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/** Influences the hacking skill required to backdoor the world daemon. */
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WorldDaemonDifficulty = 1;
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/** Influences profits from corporation dividends and selling shares. */
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CorporationSoftcap = 1;
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/** Influences the amount of divisions a corporation can have have at the same time*/
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CorporationDivisions = 1;
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constructor(a: PartialRecord<keyof BitNodeMultipliers, number> = {}) {
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for (const [key, value] of getRecordEntries(a)) this[key] = clampNumber(value);
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}
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