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Finished Gang API. Rebalanced the way Gang territory works. Added discount feature for purchasing Gang member equipment
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+5
-1
@@ -28,7 +28,9 @@ function initBitNodes() {
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"left behind from the collapse of Western government in the 2050's. As society and civlization broke down, " +
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"people quickly succumbed to the innate human impulse of evil and savagery. The organized crime " +
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"factions quickly rose to the top of the modern world.<br><br>" +
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"In this BitNode:<br><br>The maximum amount of money available on a server is significantly decreased<br>" +
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"In this BitNode:<br><br>" +
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"Your hacking level is reduced by 25%<br>" +
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"The growth rate and maximum amount of money available on servers is significantly decreased<br>" +
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"The amount of money gained from crimes and Infiltration is tripled<br>" +
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"Certain Factions (Slum Snakes, Tetrads, The Syndicate, The Dark Army, Speakers for the Dead, " +
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"NiteSec, The Black Hand) give the player the ability to form and manage their own gangs. These gangs " +
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@@ -214,6 +216,8 @@ function initBitNodeMultipliers() {
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case 1: //Source Genesis (every multiplier is 1)
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break;
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case 2: //Rise of the Underworld
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BitNodeMultipliers.HackingLevelMultiplier = 0.75;
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BitNodeMultipliers.ServerGrowthRate = 0.75;
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BitNodeMultipliers.ServerMaxMoney = 0.2;
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BitNodeMultipliers.ServerStartingMoney = 0.4;
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BitNodeMultipliers.CrimeMoney = 3;
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