Finished Gang API. Rebalanced the way Gang territory works. Added discount feature for purchasing Gang member equipment

This commit is contained in:
danielyxie
2018-10-21 20:04:32 -05:00
parent e73ebe843f
commit 0cdfe590a7
6 changed files with 185 additions and 66 deletions
+5 -1
View File
@@ -28,7 +28,9 @@ function initBitNodes() {
"left behind from the collapse of Western government in the 2050's. As society and civlization broke down, " +
"people quickly succumbed to the innate human impulse of evil and savagery. The organized crime " +
"factions quickly rose to the top of the modern world.<br><br>" +
"In this BitNode:<br><br>The maximum amount of money available on a server is significantly decreased<br>" +
"In this BitNode:<br><br>" +
"Your hacking level is reduced by 25%<br>" +
"The growth rate and maximum amount of money available on servers is significantly decreased<br>" +
"The amount of money gained from crimes and Infiltration is tripled<br>" +
"Certain Factions (Slum Snakes, Tetrads, The Syndicate, The Dark Army, Speakers for the Dead, " +
"NiteSec, The Black Hand) give the player the ability to form and manage their own gangs. These gangs " +
@@ -214,6 +216,8 @@ function initBitNodeMultipliers() {
case 1: //Source Genesis (every multiplier is 1)
break;
case 2: //Rise of the Underworld
BitNodeMultipliers.HackingLevelMultiplier = 0.75;
BitNodeMultipliers.ServerGrowthRate = 0.75;
BitNodeMultipliers.ServerMaxMoney = 0.2;
BitNodeMultipliers.ServerStartingMoney = 0.4;
BitNodeMultipliers.CrimeMoney = 3;