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[refactor] Breaking out key codes
Trying to start breaking apart the large circular dependencies between modules. Most of the dependencies are similar to this pattern where there is one stand-alone member that is needed, so the entire module gets brought along with.
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@@ -7,7 +7,7 @@ import {Faction, Factions, factionExists,
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import {Locations} from "./Location";
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import {Player} from "./Player";
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import {hackWorldDaemon, redPillFlag} from "./RedPill";
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import {KEY} from "./Terminal";
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import {KEY} from "../utils/helpers/keyCodes";
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import {createProgressBarText} from "../utils/helpers/createProgressBarText";
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import {dialogBoxCreate} from "../utils/DialogBox";
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