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v0.29.3 Changed - Bug fixes for new player-defined Netscript functions. Rebalancing/bug fixes for Infiltration and Hacking Mission. Added function name autocompletion in Script Editor
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@@ -1,5 +1,5 @@
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let CONSTANTS = {
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Version: "0.29.2",
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Version: "0.29.3",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@@ -116,17 +116,18 @@ let CONSTANTS = {
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IntelligenceCrimeWeight: 0.05, //Weight for how much int affects crime success rates
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IntelligenceInfiltrationWeight: 0.1, //Weight for how much int affects infiltration success rates
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IntelligenceCrimeBaseExpGain: 0.001,
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IntelligenceProgramBaseExpGain: 1000, //Program required hack level divided by this to determine int exp gain
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IntelligenceProgramBaseExpGain: 500, //Program required hack level divided by this to determine int exp gain
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IntelligenceTerminalHackBaseExpGain: 200, //Hacking exp divided by this to determine int exp gain
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IntelligenceSingFnBaseExpGain: 0.0005,
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IntelligenceClassBaseExpGain: 0.0000001,
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IntelligenceClassBaseExpGain: 0.0000005,
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//Hacking Missions
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HackingMissionRepToDiffConversion: 10000, //Faction rep is divided by this to get mission difficulty
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HackingMissionRepToRewardConversion: 10, //Faction rep divided byt his to get mission rep reward
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HackingMissionSpamTimeIncrease: 15000, //How much time limit increase is gained when conquering a Spam Node (ms)
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HackingMissionTransferAttackIncrease: 1.05, //Multiplier by which the attack for all Core Nodes is increased when conquering a Transfer Node
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HackingMissionMiscDefenseIncrease: 10, //The amount by which every misc node's defense increases when one is conquered
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HackingMissionMiscDefenseIncrease: 1.12, //The amount by which every misc node's defense is multiplied when one is conquered
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HackingMissionDifficultyToHacking: 120, //Difficulty is multiplied by this to determine enemy's "hacking" level (to determine effects of scan/attack, etc)
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HackingMissionHowToPlay: "Hacking missions are a minigame that, if won, will reward you with faction reputation.<br><br>" +
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"In this game you control a set of Nodes and use them to try and defeat an enemy. Your Nodes " +
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"are colored blue, while the enemy's are red. There are also other nodes on the map colored gray " +
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@@ -168,7 +169,7 @@ let CONSTANTS = {
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"or press 'd'.<br><br>" +
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"Other Notes:<br><br>" +
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"-Whenever you conquer a miscellenaous Node (not owned by the enemy), the defense of all remaining miscellaneous Nodes will increase " +
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"by a smal fixed amount.",
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"by a fixed percentage.",
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//Gang constants
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@@ -1019,6 +1020,10 @@ let CONSTANTS = {
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"World Stock Exchange account and TIX API Access<br>",
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LatestUpdate:
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"v0.29.3<br>" +
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"-Fixed bug for killing scripts and showing error messages when there are errors in a player-defined function<br>" +
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"-Added function name autocompletion in Script Editor. Press Ctrl+space on a prefix to show autocompletion options.<br>" +
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"-Minor rebalancing and bug fixes for Infiltration<br><br>" +
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"v0.29.2<br>" +
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"-installAugmentations() Singularity Function now takes a callback script as an argument. This is a script " +
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"that gets ran automatically after Augmentations are installed. The script is run with no arguments and only a single thread, " +
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