mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-02 22:07:06 +02:00
Source-File 12's effect is now multiplicative with itself again (reverted from a previous update). Source-File 6 now also affects combat stat level, not just exp gain
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+9
-5
@@ -47,7 +47,7 @@ function initSourceFiles() {
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"Level 2: 12%<br>" +
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"Level 3: 14%");
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SourceFiles["SourceFile6"] = new SourceFile(6, "This Source-File allows you to access the NSA's Bladeburner Division in other " +
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"BitNodes. In addition, this Source-File will raise the experience gain rate of all your combat stats by:<br><br>" +
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"BitNodes. In addition, this Source-File will raise both the level and experience gain rate of all your combat stats by:<br><br>" +
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"Level 1: 8%<br>" +
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"Level 2: 12%<br>" +
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"Level 3: 14%");
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@@ -70,8 +70,8 @@ function initSourceFiles() {
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"Level 1: 24%<br>" +
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"Level 2: 36%<br>" +
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"Level 3: 42%<br>");
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SourceFiles["SourceFile12"] = new SourceFile(12, "This Source-File increases all your multipliers by 1% per level. This effect is additive with itself, " +
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"NOT multiplicative. In other words, level N of this Source-File will increase all of your multipliers by N%");
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SourceFiles["SourceFile12"] = new SourceFile(12, "This Source-File increases all your multipliers by 1% per level. This effect is multiplicative with itself. " +
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"In other words, level N of this Source-File will result in a multiplier of 1.01^N (or 0.99^N for multipliers that decrease)");
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}
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function PlayerOwnedSourceFile(number, level) {
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@@ -168,6 +168,10 @@ function applySourceFile(srcFile) {
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Player.defense_exp_mult *= incMult;
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Player.dexterity_exp_mult *= incMult;
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Player.agility_exp_mult *= incMult;
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Player.strength_mult *= incMult;
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Player.defense_mult *= incMult;
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Player.dexterity_mult *= incMult;
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Player.agility_mult *= incMult;
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break;
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case 7: //Bladeburner 2079
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var mult = 0;
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@@ -198,8 +202,8 @@ function applySourceFile(srcFile) {
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Player.company_rep_mult *= incMult;
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break;
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case 12: //The Recursion
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var inc = 1 + (srcFile.lvl/100);
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var dec = 1 - (srcFile.lvl/100);
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var inc = Math.pow(1.01, srcFile.lvl);
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var dec = Math.pow(0.99, srcFile.lvl);
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Player.hacking_chance_mult *= inc;
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Player.hacking_speed_mult *= inc;
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