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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-26 03:00:56 +02:00
merge dev
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@@ -6,7 +6,6 @@ import * as generalMethods from "./PlayerObjectGeneralMethods";
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import * as serverMethods from "./PlayerObjectServerMethods";
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import { IMap } from "../../types";
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import { Resleeve } from "../Resleeving/Resleeve";
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import { Sleeve } from "../Sleeve/Sleeve";
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import { IPlayerOwnedSourceFile } from "../../SourceFile/PlayerOwnedSourceFile";
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import { Exploit } from "../../Exploits/Exploit";
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@@ -72,7 +71,6 @@ export class PlayerObject implements IPlayer {
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playtimeSinceLastBitnode: number;
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purchasedServers: any[];
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queuedAugmentations: IPlayerOwnedAugmentation[];
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resleeves: Resleeve[];
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scriptProdSinceLastAug: number;
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sleeves: Sleeve[];
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sleevesFromCovenant: number;
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@@ -146,6 +144,8 @@ export class PlayerObject implements IPlayer {
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factionWorkType: string;
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createProgramName: string;
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timeWorkedCreateProgram: number;
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graftAugmentationName: string;
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timeWorkedGraftAugmentation: number;
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crimeType: string;
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committingCrimeThruSingFn: boolean;
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singFnCrimeWorkerScript: WorkerScript | null;
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@@ -176,6 +176,8 @@ export class PlayerObject implements IPlayer {
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workChaExpGainRate: number;
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workMoneyLossRate: number;
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entropy: number;
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// Methods
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work: (numCycles: number) => boolean;
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workPartTime: (numCycles: number) => boolean;
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@@ -197,7 +199,7 @@ export class PlayerObject implements IPlayer {
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canAccessBladeburner: () => boolean;
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canAccessCorporation: () => boolean;
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canAccessGang: () => boolean;
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canAccessResleeving: () => boolean;
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canAccessGrafting: () => boolean;
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canAfford: (cost: number) => boolean;
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gainHackingExp: (exp: number) => void;
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gainStrengthExp: (exp: number) => void;
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@@ -303,6 +305,10 @@ export class PlayerObject implements IPlayer {
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setMult: (name: string, mult: number) => void;
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canAccessCotMG: () => boolean;
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sourceFileLvl: (n: number) => number;
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startGraftAugmentationWork: (augmentationName: string, time: number) => void;
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graftAugmentationWork: (numCycles: number) => boolean;
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finishGraftAugmentationWork: (cancelled: boolean) => string;
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applyEntropy: (stacks?: number) => void;
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constructor() {
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//Skills and stats
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@@ -426,6 +432,9 @@ export class PlayerObject implements IPlayer {
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this.createProgramName = "";
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this.createProgramReqLvl = 0;
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this.graftAugmentationName = "";
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this.timeWorkedGraftAugmentation = 0;
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this.className = "";
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this.crimeType = "";
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@@ -471,11 +480,12 @@ export class PlayerObject implements IPlayer {
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// Sleeves & Re-sleeving
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this.sleeves = [];
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this.resleeves = [];
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this.sleevesFromCovenant = 0; // # of Duplicate sleeves purchased from the covenan;
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//bitnode
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this.bitNodeN = 1;
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this.entropy = 0;
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//Used to store the last update time.
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this.lastUpdate = 0;
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this.lastSave = 0;
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@@ -556,6 +566,9 @@ export class PlayerObject implements IPlayer {
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this.startCreateProgramWork = generalMethods.startCreateProgramWork;
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this.createProgramWork = generalMethods.createProgramWork;
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this.finishCreateProgramWork = generalMethods.finishCreateProgramWork;
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this.startGraftAugmentationWork = generalMethods.startGraftAugmentationWork;
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this.graftAugmentationWork = generalMethods.craftAugmentationWork;
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this.finishGraftAugmentationWork = generalMethods.finishGraftAugmentationWork;
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this.startClass = generalMethods.startClass;
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this.takeClass = generalMethods.takeClass;
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this.finishClass = generalMethods.finishClass;
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@@ -592,7 +605,7 @@ export class PlayerObject implements IPlayer {
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this.gainCodingContractReward = generalMethods.gainCodingContractReward;
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this.travel = generalMethods.travel;
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this.gotoLocation = generalMethods.gotoLocation;
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this.canAccessResleeving = generalMethods.canAccessResleeving;
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this.canAccessGrafting = generalMethods.canAccessGrafting;
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this.giveExploit = generalMethods.giveExploit;
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this.giveAchievement = generalMethods.giveAchievement;
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this.getIntelligenceBonus = generalMethods.getIntelligenceBonus;
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@@ -626,6 +639,8 @@ export class PlayerObject implements IPlayer {
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this.canAccessCotMG = generalMethods.canAccessCotMG;
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this.sourceFileLvl = generalMethods.sourceFileLvl;
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this.applyEntropy = augmentationMethods.applyEntropy;
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}
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/**
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@@ -5,6 +5,8 @@ import { IPlayer } from "../IPlayer";
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import { Augmentation } from "../../Augmentation/Augmentation";
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import { calculateEntropy } from "../Grafting/EntropyAccumulation";
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export function hasAugmentation(this: IPlayer, aug: string | Augmentation, installed = false): boolean {
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const augName: string = aug instanceof Augmentation ? aug.name : aug;
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@@ -24,3 +26,14 @@ export function hasAugmentation(this: IPlayer, aug: string | Augmentation, insta
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return false;
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}
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export function applyEntropy(this: IPlayer, stacks = 1): void {
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// Re-apply all multipliers
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this.reapplyAllAugmentations();
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this.reapplyAllSourceFiles();
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const newMultipliers = calculateEntropy(this, stacks);
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for (const [mult, val] of Object.entries(newMultipliers)) {
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this.setMult(mult, val);
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}
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}
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@@ -121,8 +121,6 @@ export function prestigeAugmentation(this: PlayerObject): void {
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this.queuedAugmentations = [];
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this.resleeves = [];
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const numSleeves = Math.min(3, SourceFileFlags[10] + (this.bitNodeN === 10 ? 1 : 0)) + this.sleevesFromCovenant;
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if (this.sleeves.length > numSleeves) this.sleeves.length = numSleeves;
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for (let i = this.sleeves.length; i < numSleeves; i++) {
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@@ -183,6 +181,7 @@ export function prestigeAugmentation(this: PlayerObject): void {
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}
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export function prestigeSourceFile(this: IPlayer): void {
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this.entropy = 0;
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this.prestigeAugmentation();
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this.karma = 0;
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// Duplicate sleeves are reset to level 1 every Bit Node (but the number of sleeves you have persists)
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@@ -537,10 +536,12 @@ export function resetWorkStatus(this: IPlayer, generalType?: string, group?: str
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this.timeWorked = 0;
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this.timeWorkedCreateProgram = 0;
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this.timeWorkedGraftAugmentation = 0;
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this.currentWorkFactionName = "";
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this.currentWorkFactionDescription = "";
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this.createProgramName = "";
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this.graftAugmentationName = "";
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this.className = "";
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this.workType = "";
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}
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@@ -617,6 +618,10 @@ export function process(this: IPlayer, router: IRouter, numCycles = 1): void {
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if (this.workPartTime(numCycles)) {
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router.toCity();
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}
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} else if (this.workType === CONSTANTS.WorkTypeGraftAugmentation) {
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if (this.graftAugmentationWork(numCycles)) {
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router.toGrafting();
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}
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} else if (this.work(numCycles)) {
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router.toCity();
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}
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@@ -1337,6 +1342,59 @@ export function finishCreateProgramWork(this: IPlayer, cancelled: boolean): stri
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this.resetWorkStatus();
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return "You've finished creating " + programName + "! The new program can be found on your home computer.";
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}
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export function startGraftAugmentationWork(this: IPlayer, augmentationName: string, time: number): void {
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this.resetWorkStatus();
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this.isWorking = true;
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this.workType = CONSTANTS.WorkTypeGraftAugmentation;
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this.timeNeededToCompleteWork = time;
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this.graftAugmentationName = augmentationName;
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}
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export function craftAugmentationWork(this: IPlayer, numCycles: number): boolean {
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let focusBonus = 1;
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if (!this.hasAugmentation(AugmentationNames.NeuroreceptorManager)) {
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focusBonus = this.focus ? 1 : CONSTANTS.BaseFocusBonus;
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}
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let skillMult = 1 + (this.getIntelligenceBonus(3) - 1) / 3;
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skillMult *= focusBonus;
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this.timeWorked += CONSTANTS._idleSpeed * numCycles;
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this.timeWorkedGraftAugmentation += CONSTANTS._idleSpeed * numCycles * skillMult;
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if (this.timeWorkedGraftAugmentation >= this.timeNeededToCompleteWork) {
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this.finishGraftAugmentationWork(false);
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return true;
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}
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return false;
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}
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export function finishGraftAugmentationWork(this: IPlayer, cancelled: boolean): string {
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const augName = this.graftAugmentationName;
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if (cancelled === false) {
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dialogBoxCreate(
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`You've finished crafting ${augName}.<br>The augmentation has been grafted to your body, but you feel a bit off.`,
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);
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applyAugmentation(Augmentations[augName]);
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this.entropy += 1;
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this.applyEntropy(this.entropy);
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} else {
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dialogBoxCreate(`You cancelled the crafting of ${augName}.<br>Your money was not returned to you.`);
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}
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// Intelligence gain
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if (!cancelled) {
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this.gainIntelligenceExp((CONSTANTS.IntelligenceGraftBaseExpGain * this.timeWorked) / 10000);
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}
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this.isWorking = false;
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this.resetWorkStatus();
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return `Grafting of ${augName} has ended.`;
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}
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/* Studying/Taking Classes */
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export function startClass(this: IPlayer, costMult: number, expMult: number, className: string): void {
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this.resetWorkStatus();
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@@ -2654,7 +2712,7 @@ export function gotoLocation(this: IPlayer, to: LocationName): boolean {
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return true;
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}
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export function canAccessResleeving(this: IPlayer): boolean {
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export function canAccessGrafting(this: IPlayer): boolean {
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return this.bitNodeN === 10 || SourceFileFlags[10] > 0;
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}
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