merge dev

This commit is contained in:
phyzical
2022-03-30 19:00:57 +08:00
85 changed files with 1989 additions and 1089 deletions
+39 -23
View File
@@ -1,5 +1,5 @@
import { FactionNames } from '../Faction/data/FactionNames';
import { GangConstants } from '../Gang/data/Constants';
import { FactionNames } from "../Faction/data/FactionNames";
import { GangConstants } from "../Gang/data/Constants";
import { INetscriptHelper } from "./INetscriptHelper";
import { IPlayer } from "../PersonObjects/IPlayer";
import { getRamCost } from "../Netscript/RamCostGenerator";
@@ -48,7 +48,8 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
};
return {
createGang: function (faction: string): boolean {
createGang: function (_faction: unknown): boolean {
const faction = helper.string("createGang", "faction", _faction);
helper.updateDynamicRam("createGang", getRamCost(player, "gang", "createGang"));
// this list is copied from Faction/ui/Root.tsx
@@ -101,12 +102,13 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
return cpy;
},
getMemberInformation: function (name: any): GangMemberInfo {
getMemberInformation: function (_memberName: unknown): GangMemberInfo {
const memberName = helper.string("getMemberInformation", "memberName", _memberName);
helper.updateDynamicRam("getMemberInformation", getRamCost(player, "gang", "getMemberInformation"));
checkGangApiAccess("getMemberInformation");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const member = getGangMember("getMemberInformation", name);
const member = getGangMember("getMemberInformation", memberName);
return {
name: member.name,
task: member.task,
@@ -161,16 +163,17 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
if (gang === null) throw new Error("Should not be called without Gang");
return gang.canRecruitMember();
},
recruitMember: function (name: any): boolean {
recruitMember: function (_memberName: unknown): boolean {
const memberName = helper.string("recruitMember", "memberName", _memberName);
helper.updateDynamicRam("recruitMember", getRamCost(player, "gang", "recruitMember"));
checkGangApiAccess("recruitMember");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const recruited = gang.recruitMember(name);
const recruited = gang.recruitMember(memberName);
if (recruited) {
workerScript.log("gang.recruitMember", () => `Successfully recruited Gang Member '${name}'`);
workerScript.log("gang.recruitMember", () => `Successfully recruited Gang Member '${memberName}'`);
} else {
workerScript.log("gang.recruitMember", () => `Failed to recruit Gang Member '${name}'`);
workerScript.log("gang.recruitMember", () => `Failed to recruit Gang Member '${memberName}'`);
}
return recruited;
@@ -184,7 +187,9 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
tasks.unshift("Unassigned");
return tasks;
},
setMemberTask: function (memberName: any, taskName: any): boolean {
setMemberTask: function (_memberName: unknown, _taskName: unknown): boolean {
const memberName = helper.string("setMemberTask", "memberName", _memberName);
const taskName = helper.string("setMemberTask", "taskName", _taskName);
helper.updateDynamicRam("setMemberTask", getRamCost(player, "gang", "setMemberTask"));
checkGangApiAccess("setMemberTask");
const member = getGangMember("setMemberTask", memberName);
@@ -193,9 +198,10 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
if (!gang.getAllTaskNames().includes(taskName)) {
workerScript.log(
"gang.setMemberTask",
() => `Failed to assign Gang Member '${memberName}' to Invalid task '${taskName}'. '${memberName}' is now Unassigned`,
() =>
`Failed to assign Gang Member '${memberName}' to Invalid task '${taskName}'. '${memberName}' is now Unassigned`,
);
return member.assignToTask('Unassigned');
return member.assignToTask("Unassigned");
}
const success = member.assignToTask(taskName);
if (success) {
@@ -212,7 +218,8 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
return success;
},
getTaskStats: function (taskName: any): GangTaskStats {
getTaskStats: function (_taskName: unknown): GangTaskStats {
const taskName = helper.string("getTaskStats", "taskName", _taskName);
helper.updateDynamicRam("getTaskStats", getRamCost(player, "gang", "getTaskStats"));
checkGangApiAccess("getTaskStats");
const task = getGangTask("getTaskStats", taskName);
@@ -225,7 +232,8 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
checkGangApiAccess("getEquipmentNames");
return Object.keys(GangMemberUpgrades);
},
getEquipmentCost: function (equipName: any): number {
getEquipmentCost: function (_equipName: any): number {
const equipName = helper.string("getEquipmentCost", "equipName", _equipName);
helper.updateDynamicRam("getEquipmentCost", getRamCost(player, "gang", "getEquipmentCost"));
checkGangApiAccess("getEquipmentCost");
const gang = player.gang;
@@ -234,14 +242,16 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
if (upg === null) return Infinity;
return gang.getUpgradeCost(upg);
},
getEquipmentType: function (equipName: any): string {
getEquipmentType: function (_equipName: unknown): string {
const equipName = helper.string("getEquipmentType", "equipName", _equipName);
helper.updateDynamicRam("getEquipmentType", getRamCost(player, "gang", "getEquipmentType"));
checkGangApiAccess("getEquipmentType");
const upg = GangMemberUpgrades[equipName];
if (upg == null) return "";
return upg.getType();
},
getEquipmentStats: function (equipName: any): EquipmentStats {
getEquipmentStats: function (_equipName: unknown): EquipmentStats {
const equipName = helper.string("getEquipmentStats", "equipName", _equipName);
helper.updateDynamicRam("getEquipmentStats", getRamCost(player, "gang", "getEquipmentStats"));
checkGangApiAccess("getEquipmentStats");
const equipment = GangMemberUpgrades[equipName];
@@ -251,7 +261,9 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
const typecheck: EquipmentStats = equipment.mults;
return Object.assign({}, typecheck) as any;
},
purchaseEquipment: function (memberName: any, equipName: any): boolean {
purchaseEquipment: function (_memberName: unknown, _equipName: unknown): boolean {
const memberName = helper.string("purchaseEquipment", "memberName", _memberName);
const equipName = helper.string("purchaseEquipment", "equipName", _equipName);
helper.updateDynamicRam("purchaseEquipment", getRamCost(player, "gang", "purchaseEquipment"));
checkGangApiAccess("purchaseEquipment");
const gang = player.gang;
@@ -271,28 +283,31 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
return res;
},
ascendMember: function (name: any): GangMemberAscension | undefined {
ascendMember: function (_memberName: unknown): GangMemberAscension | undefined {
const memberName = helper.string("ascendMember", "memberName", _memberName);
helper.updateDynamicRam("ascendMember", getRamCost(player, "gang", "ascendMember"));
checkGangApiAccess("ascendMember");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const member = getGangMember("ascendMember", name);
const member = getGangMember("ascendMember", memberName);
if (!member.canAscend()) return;
return gang.ascendMember(member, workerScript);
},
getAscensionResult: function (name: any): GangMemberAscension | undefined {
getAscensionResult: function (_memberName: unknown): GangMemberAscension | undefined {
const memberName = helper.string("getAscensionResult", "memberName", _memberName);
helper.updateDynamicRam("getAscensionResult", getRamCost(player, "gang", "getAscensionResult"));
checkGangApiAccess("getAscensionResult");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const member = getGangMember("getAscensionResult", name);
const member = getGangMember("getAscensionResult", memberName);
if (!member.canAscend()) return;
return {
respect: member.earnedRespect,
...member.getAscensionResults(),
};
},
setTerritoryWarfare: function (engage: any): void {
setTerritoryWarfare: function (_engage: unknown): void {
const engage = helper.boolean(_engage);
helper.updateDynamicRam("setTerritoryWarfare", getRamCost(player, "gang", "setTerritoryWarfare"));
checkGangApiAccess("setTerritoryWarfare");
const gang = player.gang;
@@ -305,7 +320,8 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
workerScript.log("gang.setTerritoryWarfare", () => "Disengaging in Gang Territory Warfare");
}
},
getChanceToWinClash: function (otherGang: any): number {
getChanceToWinClash: function (_otherGang: unknown): number {
const otherGang = helper.string("getChanceToWinClash", "otherGang", _otherGang);
helper.updateDynamicRam("getChanceToWinClash", getRamCost(player, "gang", "getChanceToWinClash"));
checkGangApiAccess("getChanceToWinClash");
const gang = player.gang;
+88
View File
@@ -0,0 +1,88 @@
import { CityName } from "../Locations/data/CityNames";
import { Augmentations } from "../Augmentation/Augmentations";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { WorkerScript } from "../Netscript/WorkerScript";
import { GraftableAugmentation } from "../PersonObjects/Grafting/GraftableAugmentation";
import { getAvailableAugs } from "../PersonObjects/Grafting/ui/GraftingRoot";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Grafting as IGrafting } from "../ScriptEditor/NetscriptDefinitions";
import { Router } from "../ui/GameRoot";
import { INetscriptHelper } from "./INetscriptHelper";
export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IGrafting {
const checkGraftingAPIAccess = (func: string): void => {
if (!player.canAccessGrafting()) {
throw helper.makeRuntimeErrorMsg(
`grafting.${func}`,
"You do not currently have access to the Grafting API. This is either because you are not in BitNode 10 or because you do not have Source-File 10",
);
}
};
return {
getAugmentationGraftPrice: (_augName: unknown): number => {
const augName = helper.string("getAugmentationGraftPrice", "augName", _augName);
helper.updateDynamicRam("getAugmentationGraftPrice", getRamCost(player, "grafting", "getAugmentationGraftPrice"));
checkGraftingAPIAccess("getAugmentationGraftPrice");
if (!Augmentations.hasOwnProperty(augName)) {
throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftPrice", `Invalid aug: ${augName}`);
}
const craftableAug = new GraftableAugmentation(Augmentations[augName]);
return craftableAug.cost;
},
getAugmentationGraftTime: (_augName: string): number => {
const augName = helper.string("getAugmentationGraftTime", "augName", _augName);
helper.updateDynamicRam("getAugmentationGraftTime", getRamCost(player, "grafting", "getAugmentationGraftTime"));
checkGraftingAPIAccess("getAugmentationGraftTime");
if (!Augmentations.hasOwnProperty(augName)) {
throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftTime", `Invalid aug: ${augName}`);
}
const craftableAug = new GraftableAugmentation(Augmentations[augName]);
return craftableAug.time;
},
graftAugmentation: (_augName: string, _focus: unknown = true): boolean => {
const augName = helper.string("graftAugmentation", "augName", _augName);
const focus = helper.boolean(_focus);
helper.updateDynamicRam("graftAugmentation", getRamCost(player, "grafting", "graftAugmentation"));
checkGraftingAPIAccess("graftAugmentation");
if (player.city !== CityName.NewTokyo) {
throw helper.makeRuntimeErrorMsg(
"grafting.graftAugmentation",
"You must be in New Tokyo to begin crafting an Augmentation.",
);
}
if (!getAvailableAugs(player).includes(augName)) {
workerScript.log("grafting.graftAugmentation", () => `Invalid aug: ${augName}`);
return false;
}
const wasFocusing = player.focus;
if (player.isWorking) {
const txt = player.singularityStopWork();
workerScript.log("graftAugmentation", () => txt);
}
const craftableAug = new GraftableAugmentation(Augmentations[augName]);
if (player.money < craftableAug.cost) {
workerScript.log("grafting.graftAugmentation", () => `You don't have enough money to craft ${augName}`);
return false;
}
player.loseMoney(craftableAug.cost, "augmentations");
player.startGraftAugmentationWork(augName, craftableAug.time);
if (focus) {
player.startFocusing();
Router.toWork();
} else if (wasFocusing) {
player.stopFocusing();
Router.toTerminal();
}
workerScript.log("grafting.graftAugmentation", () => `Began crafting Augmentation ${augName}.`);
return true;
},
};
}
+187 -129
View File
@@ -14,7 +14,13 @@ import { isString } from "../utils/helpers/isString";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { RunningScript } from "../Script/RunningScript";
import { Singularity as ISingularity } from "../ScriptEditor/NetscriptDefinitions";
import {
AugmentationStats,
CharacterInfo,
CrimeStats,
PlayerSkills,
Singularity as ISingularity,
} from "../ScriptEditor/NetscriptDefinitions";
import { findCrime } from "../Crime/CrimeHelpers";
import { CompanyPosition } from "../Company/CompanyPosition";
@@ -49,7 +55,7 @@ export function NetscriptSingularity(
workerScript: WorkerScript,
helper: INetscriptHelper,
): ISingularity {
const getAugmentation = function (func: any, name: any): Augmentation {
const getAugmentation = function (func: string, name: string): Augmentation {
if (!augmentationExists(name)) {
throw helper.makeRuntimeErrorMsg(func, `Invalid augmentation: '${name}'`);
}
@@ -57,7 +63,7 @@ export function NetscriptSingularity(
return Augmentations[name];
};
const getFaction = function (func: any, name: any): Faction {
const getFaction = function (func: string, name: string): Faction {
if (!factionExists(name)) {
throw helper.makeRuntimeErrorMsg(func, `Invalid faction name: '${name}`);
}
@@ -65,7 +71,7 @@ export function NetscriptSingularity(
return Factions[name];
};
const getCompany = function (func: any, name: any): Company {
const getCompany = function (func: string, name: string): Company {
const company = Companies[name];
if (company == null || !(company instanceof Company)) {
throw helper.makeRuntimeErrorMsg(func, `Invalid company name: '${name}'`);
@@ -73,26 +79,26 @@ export function NetscriptSingularity(
return company;
};
const runAfterReset = function (cbScript = null): void {
const runAfterReset = function (cbScript: string | null = null): void {
//Run a script after reset
if (cbScript && isString(cbScript)) {
const home = player.getHomeComputer();
for (const script of home.scripts) {
if (script.filename === cbScript) {
const ramUsage = script.ramUsage;
const ramAvailable = home.maxRam - home.ramUsed;
if (ramUsage > ramAvailable) {
return; // Not enough RAM
}
const runningScriptObj = new RunningScript(script, []); // No args
runningScriptObj.threads = 1; // Only 1 thread
startWorkerScript(player, runningScriptObj, home);
if (!cbScript) return;
const home = player.getHomeComputer();
for (const script of home.scripts) {
if (script.filename === cbScript) {
const ramUsage = script.ramUsage;
const ramAvailable = home.maxRam - home.ramUsed;
if (ramUsage > ramAvailable) {
return; // Not enough RAM
}
const runningScriptObj = new RunningScript(script, []); // No args
runningScriptObj.threads = 1; // Only 1 thread
startWorkerScript(player, runningScriptObj, home);
}
}
};
return {
getOwnedAugmentations: function (purchased: any = false): any {
getOwnedAugmentations: function (_purchased: unknown = false): string[] {
const purchased = helper.boolean(_purchased);
helper.updateDynamicRam("getOwnedAugmentations", getRamCost(player, "getOwnedAugmentations"));
helper.checkSingularityAccess("getOwnedAugmentations");
const res = [];
@@ -106,82 +112,99 @@ export function NetscriptSingularity(
}
return res;
},
getAugmentationsFromFaction: function (facname: any): any {
getAugmentationsFromFaction: function (_facName: unknown): string[] {
const facName = helper.string("getAugmentationsFromFaction", "facName", _facName);
helper.updateDynamicRam("getAugmentationsFromFaction", getRamCost(player, "getAugmentationsFromFaction"));
helper.checkSingularityAccess("getAugmentationsFromFaction");
const faction = getFaction("getAugmentationsFromFaction", facname);
const faction = getFaction("getAugmentationsFromFaction", facName);
// If player has a gang with this faction, return all augmentations.
if (player.hasGangWith(facname)) {
const res = [];
for (const augName of Object.keys(Augmentations)) {
if (augName === AugmentationNames.NeuroFluxGovernor) continue;
if (augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) continue;
const aug = Augmentations[augName];
if (!aug.isSpecial) {
res.push(augName);
}
if (player.hasGangWith(facName)) {
let augs = Object.values(Augmentations);
// Remove special augs.
augs = augs.filter((a) => !a.isSpecial);
if (player.bitNodeN !== 2) {
// Remove faction-unique augs outside BN2. (But keep the one for this faction.)
augs = augs.filter((a) => a.factions.length > 1 || Factions[facName].augmentations.includes(a.name));
// Remove blacklisted augs.
const blacklist = [AugmentationNames.NeuroFluxGovernor, AugmentationNames.TheRedPill];
augs = augs.filter((a) => !blacklist.includes(a.name));
}
return res;
return augs.map((a) => a.name);
}
return faction.augmentations.slice();
},
getAugmentationCost: function (name: any): any {
getAugmentationCost: function (_augName: unknown): [number, number] {
const augName = helper.string("getAugmentationCost", "augName", _augName);
helper.updateDynamicRam("getAugmentationCost", getRamCost(player, "getAugmentationCost"));
helper.checkSingularityAccess("getAugmentationCost");
const aug = getAugmentation("getAugmentationCost", name);
const aug = getAugmentation("getAugmentationCost", augName);
return [aug.baseRepRequirement, aug.baseCost];
},
getAugmentationPrereq: function (name: any): any {
getAugmentationPrereq: function (_augName: unknown): string[] {
const augName = helper.string("getAugmentationPrereq", "augName", _augName);
helper.updateDynamicRam("getAugmentationPrereq", getRamCost(player, "getAugmentationPrereq"));
helper.checkSingularityAccess("getAugmentationPrereq");
const aug = getAugmentation("getAugmentationPrereq", name);
const aug = getAugmentation("getAugmentationPrereq", augName);
return aug.prereqs.slice();
},
getAugmentationPrice: function (name: any): any {
getAugmentationPrice: function (_augName: unknown): number {
const augName = helper.string("getAugmentationPrice", "augName", _augName);
helper.updateDynamicRam("getAugmentationPrice", getRamCost(player, "getAugmentationPrice"));
helper.checkSingularityAccess("getAugmentationPrice");
const aug = getAugmentation("getAugmentationPrice", name);
const aug = getAugmentation("getAugmentationPrice", augName);
return aug.baseCost;
},
getAugmentationRepReq: function (name: any): any {
getAugmentationRepReq: function (_augName: unknown): number {
const augName = helper.string("getAugmentationRepReq", "augName", _augName);
helper.updateDynamicRam("getAugmentationRepReq", getRamCost(player, "getAugmentationRepReq"));
helper.checkSingularityAccess("getAugmentationRepReq");
const aug = getAugmentation("getAugmentationRepReq", name);
const aug = getAugmentation("getAugmentationRepReq", augName);
return aug.baseRepRequirement;
},
getAugmentationStats: function (name: any): any {
getAugmentationStats: function (_augName: unknown): AugmentationStats {
const augName = helper.string("getAugmentationStats", "augName", _augName);
helper.updateDynamicRam("getAugmentationStats", getRamCost(player, "getAugmentationStats"));
helper.checkSingularityAccess("getAugmentationStats");
const aug = getAugmentation("getAugmentationStats", name);
const aug = getAugmentation("getAugmentationStats", augName);
return Object.assign({}, aug.mults);
},
purchaseAugmentation: function (faction: any, name: any): any {
purchaseAugmentation: function (_facName: unknown, _augName: unknown): boolean {
const facName = helper.string("purchaseAugmentation", "facName", _facName);
const augName = helper.string("purchaseAugmentation", "augName", _augName);
helper.updateDynamicRam("purchaseAugmentation", getRamCost(player, "purchaseAugmentation"));
helper.checkSingularityAccess("purchaseAugmentation");
const fac = getFaction("purchaseAugmentation", faction);
const aug = getAugmentation("purchaseAugmentation", name);
const fac = getFaction("purchaseAugmentation", facName);
const aug = getAugmentation("purchaseAugmentation", augName);
let augs = [];
if (player.hasGangWith(faction)) {
if (player.hasGangWith(facName)) {
for (const augName of Object.keys(Augmentations)) {
if (augName === AugmentationNames.NeuroFluxGovernor) continue;
if (augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) continue;
const tempAug = Augmentations[augName];
if (!tempAug.isSpecial) {
augs.push(augName);
}
const aug = Augmentations[augName];
if (
augName === AugmentationNames.NeuroFluxGovernor ||
(augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) ||
// Special augs (i.e. Bladeburner augs)
aug.isSpecial ||
// Exclusive augs (i.e. QLink)
(aug.factions.length <= 1 && !fac.augmentations.includes(augName) && player.bitNodeN !== 2)
)
continue;
augs.push(augName);
}
} else {
augs = fac.augmentations;
}
if (!augs.includes(name)) {
if (!augs.includes(augName)) {
workerScript.log(
"purchaseAugmentation",
() => `Faction '${faction}' does not have the '${name}' augmentation.`,
() => `Faction '${facName}' does not have the '${augName}' augmentation.`,
);
return false;
}
@@ -190,13 +213,13 @@ export function NetscriptSingularity(
if (!isNeuroflux) {
for (let j = 0; j < player.queuedAugmentations.length; ++j) {
if (player.queuedAugmentations[j].name === aug.name) {
workerScript.log("purchaseAugmentation", () => `You already have the '${name}' augmentation.`);
workerScript.log("purchaseAugmentation", () => `You already have the '${augName}' augmentation.`);
return false;
}
}
for (let j = 0; j < player.augmentations.length; ++j) {
if (player.augmentations[j].name === aug.name) {
workerScript.log("purchaseAugmentation", () => `You already have the '${name}' augmentation.`);
workerScript.log("purchaseAugmentation", () => `You already have the '${augName}' augmentation.`);
return false;
}
}
@@ -216,7 +239,8 @@ export function NetscriptSingularity(
return false;
}
},
softReset: function (cbScript: any): any {
softReset: function (_cbScript: unknown): void {
const cbScript = helper.string("softReset", "cbScript", _cbScript);
helper.updateDynamicRam("softReset", getRamCost(player, "softReset"));
helper.checkSingularityAccess("softReset");
@@ -230,7 +254,8 @@ export function NetscriptSingularity(
workerScript.running = false;
killWorkerScript(workerScript);
},
installAugmentations: function (cbScript: any): any {
installAugmentations: function (_cbScript: unknown): boolean {
const cbScript = helper.string("installAugmentations", "cbScript", _cbScript);
helper.updateDynamicRam("installAugmentations", getRamCost(player, "installAugmentations"));
helper.checkSingularityAccess("installAugmentations");
@@ -250,9 +275,11 @@ export function NetscriptSingularity(
workerScript.running = false; // Prevent workerScript from "finishing execution naturally"
killWorkerScript(workerScript);
return true;
},
goToLocation: function (locationName: any): boolean {
goToLocation: function (_locationName: unknown): boolean {
const locationName = helper.string("goToLocation", "locationName", _locationName);
helper.updateDynamicRam("goToLocation", getRamCost(player, "goToLocation"));
helper.checkSingularityAccess("goToLocation");
const location = Object.values(Locations).find((l) => l.name === locationName);
@@ -268,7 +295,10 @@ export function NetscriptSingularity(
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain / 50000);
return true;
},
universityCourse: function (universityName: any, className: any, focus = true): any {
universityCourse: function (_universityName: unknown, _className: unknown, _focus: unknown = true): boolean {
const universityName = helper.string("universityCourse", "universityName", _universityName);
const className = helper.string("universityCourse", "className", _className);
const focus = helper.boolean(_focus);
helper.updateDynamicRam("universityCourse", getRamCost(player, "universityCourse"));
helper.checkSingularityAccess("universityCourse");
const wasFocusing = player.focus;
@@ -356,7 +386,10 @@ export function NetscriptSingularity(
return true;
},
gymWorkout: function (gymName: any, stat: any, focus = true): any {
gymWorkout: function (_gymName: unknown, _stat: unknown, _focus: unknown = true): boolean {
const gymName = helper.string("gymWorkout", "gymName", _gymName);
const stat = helper.string("gymWorkout", "stat", _stat);
const focus = helper.boolean(_focus);
helper.updateDynamicRam("gymWorkout", getRamCost(player, "gymWorkout"));
helper.checkSingularityAccess("gymWorkout");
const wasFocusing = player.focus;
@@ -468,11 +501,12 @@ export function NetscriptSingularity(
return true;
},
travelToCity: function (cityname: any): any {
travelToCity: function (_cityName: unknown): boolean {
const cityName = helper.string("travelToCity", "cityName", _cityName);
helper.updateDynamicRam("travelToCity", getRamCost(player, "travelToCity"));
helper.checkSingularityAccess("travelToCity");
switch (cityname) {
switch (cityName) {
case CityName.Aevum:
case CityName.Chongqing:
case CityName.Sector12:
@@ -484,22 +518,22 @@ export function NetscriptSingularity(
return false;
}
player.loseMoney(CONSTANTS.TravelCost, "other");
player.city = cityname;
workerScript.log("travelToCity", () => `Traveled to ${cityname}`);
player.city = cityName;
workerScript.log("travelToCity", () => `Traveled to ${cityName}`);
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain / 50000);
return true;
default:
throw helper.makeRuntimeErrorMsg("travelToCity", `Invalid city name: '${cityname}'.`);
throw helper.makeRuntimeErrorMsg("travelToCity", `Invalid city name: '${cityName}'.`);
}
},
purchaseTor: function (): any {
purchaseTor: function (): boolean {
helper.updateDynamicRam("purchaseTor", getRamCost(player, "purchaseTor"));
helper.checkSingularityAccess("purchaseTor");
if (player.hasTorRouter()) {
workerScript.log("purchaseTor", () => "You already have a TOR router!");
return false;
return true;
}
if (player.money < CONSTANTS.TorRouterCost) {
@@ -525,7 +559,8 @@ export function NetscriptSingularity(
workerScript.log("purchaseTor", () => "You have purchased a Tor router!");
return true;
},
purchaseProgram: function (programName: any): any {
purchaseProgram: function (_programName: unknown): boolean {
const programName = helper.string("purchaseProgram", "programName", _programName).toLowerCase();
helper.updateDynamicRam("purchaseProgram", getRamCost(player, "purchaseProgram"));
helper.checkSingularityAccess("purchaseProgram");
@@ -534,8 +569,6 @@ export function NetscriptSingularity(
return false;
}
programName = programName.toLowerCase();
const item = Object.values(DarkWebItems).find((i) => i.program.toLowerCase() === programName);
if (item == null) {
workerScript.log("purchaseProgram", () => `Invalid program name: '${programName}.`);
@@ -564,12 +597,13 @@ export function NetscriptSingularity(
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain / 5000);
return true;
},
getCurrentServer: function (): any {
getCurrentServer: function (): string {
helper.updateDynamicRam("getCurrentServer", getRamCost(player, "getCurrentServer"));
helper.checkSingularityAccess("getCurrentServer");
return player.getCurrentServer().hostname;
},
connect: function (hostname: any): any {
connect: function (_hostname: unknown): boolean {
const hostname = helper.string("purchaseProgram", "hostname", _hostname);
helper.updateDynamicRam("connect", getRamCost(player, "connect"));
helper.checkSingularityAccess("connect");
if (!hostname) {
@@ -604,13 +638,13 @@ export function NetscriptSingularity(
return false;
},
manualHack: function (): any {
manualHack: function (): Promise<number> {
helper.updateDynamicRam("manualHack", getRamCost(player, "manualHack"));
helper.checkSingularityAccess("manualHack");
const server = player.getCurrentServer();
return helper.hack(server.hostname, true);
},
installBackdoor: function (): any {
installBackdoor: function (): Promise<void> {
helper.updateDynamicRam("installBackdoor", getRamCost(player, "installBackdoor"));
helper.checkSingularityAccess("installBackdoor");
const baseserver = player.getCurrentServer();
@@ -648,8 +682,8 @@ export function NetscriptSingularity(
helper.checkSingularityAccess("isFocused");
return player.focus;
},
setFocus: function (afocus: any): boolean {
const focus = helper.boolean(afocus);
setFocus: function (_focus: unknown): boolean {
const focus = helper.boolean(_focus);
helper.updateDynamicRam("setFocus", getRamCost(player, "setFocus"));
helper.checkSingularityAccess("setFocus");
if (!player.isWorking) {
@@ -677,7 +711,7 @@ export function NetscriptSingularity(
}
return false;
},
getStats: function (): any {
getStats: function (): PlayerSkills {
helper.updateDynamicRam("getStats", getRamCost(player, "getStats"));
helper.checkSingularityAccess("getStats");
workerScript.log("getStats", () => `getStats is deprecated, please use getplayer`);
@@ -692,7 +726,7 @@ export function NetscriptSingularity(
intelligence: player.intelligence,
};
},
getCharacterInformation: function (): any {
getCharacterInformation: function (): CharacterInfo {
helper.updateDynamicRam("getCharacterInformation", getRamCost(player, "getCharacterInformation"));
helper.checkSingularityAccess("getCharacterInformation");
workerScript.log("getCharacterInformation", () => `getCharacterInformation is deprecated, please use getplayer`);
@@ -708,6 +742,8 @@ export function NetscriptSingularity(
mult: {
agility: player.agility_mult,
agilityExp: player.agility_exp_mult,
charisma: player.charisma,
charismaExp: player.charisma_exp,
companyRep: player.company_rep_mult,
crimeMoney: player.crime_money_mult,
crimeSuccess: player.crime_success_mult,
@@ -740,21 +776,21 @@ export function NetscriptSingularity(
charismaExp: player.charisma_exp,
};
},
hospitalize: function (): any {
hospitalize: function (): void {
helper.updateDynamicRam("hospitalize", getRamCost(player, "hospitalize"));
helper.checkSingularityAccess("hospitalize");
if (player.isWorking || Router.page() === Page.Infiltration || Router.page() === Page.BitVerse) {
workerScript.log("hospitalize", () => "Cannot go to the hospital because the player is busy.");
return;
}
return player.hospitalize();
player.hospitalize();
},
isBusy: function (): any {
isBusy: function (): boolean {
helper.updateDynamicRam("isBusy", getRamCost(player, "isBusy"));
helper.checkSingularityAccess("isBusy");
return player.isWorking || Router.page() === Page.Infiltration || Router.page() === Page.BitVerse;
},
stopAction: function (): any {
stopAction: function (): boolean {
helper.updateDynamicRam("stopAction", getRamCost(player, "stopAction"));
helper.checkSingularityAccess("stopAction");
if (player.isWorking) {
@@ -768,7 +804,7 @@ export function NetscriptSingularity(
}
return false;
},
upgradeHomeCores: function (): any {
upgradeHomeCores: function (): boolean {
helper.updateDynamicRam("upgradeHomeCores", getRamCost(player, "upgradeHomeCores"));
helper.checkSingularityAccess("upgradeHomeCores");
@@ -798,13 +834,13 @@ export function NetscriptSingularity(
);
return true;
},
getUpgradeHomeCoresCost: function (): any {
getUpgradeHomeCoresCost: function (): number {
helper.updateDynamicRam("getUpgradeHomeCoresCost", getRamCost(player, "getUpgradeHomeCoresCost"));
helper.checkSingularityAccess("getUpgradeHomeCoresCost");
return player.getUpgradeHomeCoresCost();
},
upgradeHomeRam: function (): any {
upgradeHomeRam: function (): boolean {
helper.updateDynamicRam("upgradeHomeRam", getRamCost(player, "upgradeHomeRam"));
helper.checkSingularityAccess("upgradeHomeRam");
@@ -837,13 +873,15 @@ export function NetscriptSingularity(
);
return true;
},
getUpgradeHomeRamCost: function (): any {
getUpgradeHomeRamCost: function (): number {
helper.updateDynamicRam("getUpgradeHomeRamCost", getRamCost(player, "getUpgradeHomeRamCost"));
helper.checkSingularityAccess("getUpgradeHomeRamCost");
return player.getUpgradeHomeRamCost();
},
workForCompany: function (companyName: any, focus = true): any {
workForCompany: function (_companyName: unknown, _focus: unknown = true): boolean {
let companyName = helper.string("workForCompany", "companyName", _companyName);
const focus = helper.boolean(_focus);
helper.updateDynamicRam("workForCompany", getRamCost(player, "workForCompany"));
helper.checkSingularityAccess("workForCompany");
@@ -897,12 +935,14 @@ export function NetscriptSingularity(
);
return true;
},
applyToCompany: function (companyName: any, field: any): any {
applyToCompany: function (_companyName: unknown, _field: unknown): boolean {
const companyName = helper.string("applyToCompany", "companyName", _companyName);
const field = helper.string("applyToCompany", "field", _field);
helper.updateDynamicRam("applyToCompany", getRamCost(player, "applyToCompany"));
helper.checkSingularityAccess("applyToCompany");
getCompany("applyToCompany", companyName);
player.location = companyName;
player.location = companyName as LocationName;
let res;
switch (field.toLowerCase()) {
case "software":
@@ -967,66 +1007,73 @@ export function NetscriptSingularity(
}
return res;
},
getCompanyRep: function (companyName: any): any {
getCompanyRep: function (_companyName: unknown): number {
const companyName = helper.string("getCompanyRep", "companyName", _companyName);
helper.updateDynamicRam("getCompanyRep", getRamCost(player, "getCompanyRep"));
helper.checkSingularityAccess("getCompanyRep");
const company = getCompany("getCompanyRep", companyName);
return company.playerReputation;
},
getCompanyFavor: function (companyName: any): any {
getCompanyFavor: function (_companyName: unknown): number {
const companyName = helper.string("getCompanyFavor", "companyName", _companyName);
helper.updateDynamicRam("getCompanyFavor", getRamCost(player, "getCompanyFavor"));
helper.checkSingularityAccess("getCompanyFavor");
const company = getCompany("getCompanyFavor", companyName);
return company.favor;
},
getCompanyFavorGain: function (companyName: any): any {
getCompanyFavorGain: function (_companyName: unknown): number {
const companyName = helper.string("getCompanyFavorGain", "companyName", _companyName);
helper.updateDynamicRam("getCompanyFavorGain", getRamCost(player, "getCompanyFavorGain"));
helper.checkSingularityAccess("getCompanyFavorGain");
const company = getCompany("getCompanyFavorGain", companyName);
return company.getFavorGain();
},
checkFactionInvitations: function (): any {
checkFactionInvitations: function (): string[] {
helper.updateDynamicRam("checkFactionInvitations", getRamCost(player, "checkFactionInvitations"));
helper.checkSingularityAccess("checkFactionInvitations");
// Make a copy of player.factionInvitations
return player.factionInvitations.slice();
},
joinFaction: function (name: any): any {
joinFaction: function (_facName: unknown): boolean {
const facName = helper.string("joinFaction", "facName", _facName);
helper.updateDynamicRam("joinFaction", getRamCost(player, "joinFaction"));
helper.checkSingularityAccess("joinFaction");
getFaction("joinFaction", name);
getFaction("joinFaction", facName);
if (!player.factionInvitations.includes(name)) {
workerScript.log("joinFaction", () => `You have not been invited by faction '${name}'`);
if (!player.factionInvitations.includes(facName)) {
workerScript.log("joinFaction", () => `You have not been invited by faction '${facName}'`);
return false;
}
const fac = Factions[name];
const fac = Factions[facName];
joinFaction(fac);
// Update Faction Invitation list to account for joined + banned factions
for (let i = 0; i < player.factionInvitations.length; ++i) {
if (player.factionInvitations[i] == name || Factions[player.factionInvitations[i]].isBanned) {
if (player.factionInvitations[i] == facName || Factions[player.factionInvitations[i]].isBanned) {
player.factionInvitations.splice(i, 1);
i--;
}
}
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain * 5);
workerScript.log("joinFaction", () => `Joined the '${name}' faction.`);
workerScript.log("joinFaction", () => `Joined the '${facName}' faction.`);
return true;
},
workForFaction: function (name: any, type: any, focus = true): any {
workForFaction: function (_facName: unknown, _type: unknown, _focus: unknown = true): boolean {
const facName = helper.string("workForFaction", "facName", _facName);
const type = helper.string("workForFaction", "type", _type);
const focus = helper.boolean(_focus);
helper.updateDynamicRam("workForFaction", getRamCost(player, "workForFaction"));
helper.checkSingularityAccess("workForFaction");
getFaction("workForFaction", name);
getFaction("workForFaction", facName);
// if the player is in a gang and the target faction is any of the gang faction, fail
if (player.inGang() && AllGangs[name] !== undefined) {
workerScript.log("workForFaction", () => `Faction '${name}' does not offer work at the moment.`);
if (player.inGang() && AllGangs[facName] !== undefined) {
workerScript.log("workForFaction", () => `Faction '${facName}' does not offer work at the moment.`);
return false;
}
if (!player.factions.includes(name)) {
workerScript.log("workForFaction", () => `You are not a member of '${name}'`);
if (!player.factions.includes(facName)) {
workerScript.log("workForFaction", () => `You are not a member of '${facName}'`);
return false;
}
@@ -1036,7 +1083,7 @@ export function NetscriptSingularity(
workerScript.log("workForFaction", () => txt);
}
const fac = Factions[name];
const fac = Factions[facName];
// Arrays listing factions that allow each time of work
switch (type.toLowerCase()) {
@@ -1096,34 +1143,42 @@ export function NetscriptSingularity(
}
return true;
},
getFactionRep: function (name: any): any {
getFactionRep: function (_facName: unknown): number {
const facName = helper.string("getFactionRep", "facName", _facName);
helper.updateDynamicRam("getFactionRep", getRamCost(player, "getFactionRep"));
helper.checkSingularityAccess("getFactionRep");
const faction = getFaction("getFactionRep", name);
const faction = getFaction("getFactionRep", facName);
return faction.playerReputation;
},
getFactionFavor: function (name: any): any {
getFactionFavor: function (_facName: unknown): number {
const facName = helper.string("getFactionRep", "facName", _facName);
helper.updateDynamicRam("getFactionFavor", getRamCost(player, "getFactionFavor"));
helper.checkSingularityAccess("getFactionFavor");
const faction = getFaction("getFactionFavor", name);
const faction = getFaction("getFactionFavor", facName);
return faction.favor;
},
getFactionFavorGain: function (name: any): any {
getFactionFavorGain: function (_facName: unknown): number {
const facName = helper.string("getFactionFavorGain", "facName", _facName);
helper.updateDynamicRam("getFactionFavorGain", getRamCost(player, "getFactionFavorGain"));
helper.checkSingularityAccess("getFactionFavorGain");
const faction = getFaction("getFactionFavorGain", name);
const faction = getFaction("getFactionFavorGain", facName);
return faction.getFavorGain();
},
donateToFaction: function (name: any, amt: any): any {
donateToFaction: function (_facName: unknown, _amt: unknown): boolean {
const facName = helper.string("donateToFaction", "facName", _facName);
const amt = helper.number("donateToFaction", "amt", _amt);
helper.updateDynamicRam("donateToFaction", getRamCost(player, "donateToFaction"));
helper.checkSingularityAccess("donateToFaction");
const faction = getFaction("donateToFaction", name);
const faction = getFaction("donateToFaction", facName);
if (!player.factions.includes(faction.name)) {
workerScript.log("donateToFaction", () => `You can't donate to '${name}' because you aren't a member`);
workerScript.log("donateToFaction", () => `You can't donate to '${facName}' because you aren't a member`);
return false;
}
if (player.inGang() && faction.name === player.getGangFaction().name) {
workerScript.log("donateToFaction", () => `You can't donate to '${name}' because youre managing a gang for it`);
workerScript.log(
"donateToFaction",
() => `You can't donate to '${facName}' because youre managing a gang for it`,
);
return false;
}
if (typeof amt !== "number" || amt <= 0 || isNaN(amt)) {
@@ -1133,7 +1188,7 @@ export function NetscriptSingularity(
if (player.money < amt) {
workerScript.log(
"donateToFaction",
() => `You do not have enough money to donate ${numeralWrapper.formatMoney(amt)} to '${name}'`,
() => `You do not have enough money to donate ${numeralWrapper.formatMoney(amt)} to '${facName}'`,
);
return false;
}
@@ -1152,13 +1207,15 @@ export function NetscriptSingularity(
workerScript.log(
"donateToFaction",
() =>
`${numeralWrapper.formatMoney(amt)} donated to '${name}' for ${numeralWrapper.formatReputation(
`${numeralWrapper.formatMoney(amt)} donated to '${facName}' for ${numeralWrapper.formatReputation(
repGain,
)} reputation`,
);
return true;
},
createProgram: function (name: any, focus = true): any {
createProgram: function (_programName: unknown, _focus: unknown = true): boolean {
const programName = helper.string("createProgram", "programName", _programName).toLowerCase();
const focus = helper.boolean(_focus);
helper.updateDynamicRam("createProgram", getRamCost(player, "createProgram"));
helper.checkSingularityAccess("createProgram");
@@ -1168,12 +1225,10 @@ export function NetscriptSingularity(
workerScript.log("createProgram", () => txt);
}
name = name.toLowerCase();
const p = Object.values(Programs).find((p) => p.name.toLowerCase() === name);
const p = Object.values(Programs).find((p) => p.name.toLowerCase() === programName);
if (p == null) {
workerScript.log("createProgram", () => `The specified program does not exist: '${name}`);
workerScript.log("createProgram", () => `The specified program does not exist: '${programName}`);
return false;
}
@@ -1204,10 +1259,11 @@ export function NetscriptSingularity(
player.stopFocusing();
Router.toTerminal();
}
workerScript.log("createProgram", () => `Began creating program: '${name}'`);
workerScript.log("createProgram", () => `Began creating program: '${programName}'`);
return true;
},
commitCrime: function (crimeRoughName: any): any {
commitCrime: function (_crimeRoughName: unknown): number {
const crimeRoughName = helper.string("commitCrime", "crimeRoughName", _crimeRoughName);
helper.updateDynamicRam("commitCrime", getRamCost(player, "commitCrime"));
helper.checkSingularityAccess("commitCrime");
@@ -1227,7 +1283,8 @@ export function NetscriptSingularity(
workerScript.log("commitCrime", () => `Attempting to commit ${crime.name}...`);
return crime.commit(Router, player, 1, workerScript);
},
getCrimeChance: function (crimeRoughName: any): any {
getCrimeChance: function (_crimeRoughName: unknown): number {
const crimeRoughName = helper.string("getCrimeChance", "crimeRoughName", _crimeRoughName);
helper.updateDynamicRam("getCrimeChance", getRamCost(player, "getCrimeChance"));
helper.checkSingularityAccess("getCrimeChance");
@@ -1238,7 +1295,8 @@ export function NetscriptSingularity(
return crime.successRate(player);
},
getCrimeStats: function (crimeRoughName: any): any {
getCrimeStats: function (_crimeRoughName: unknown): CrimeStats {
const crimeRoughName = helper.string("getCrimeStats", "crimeRoughName", _crimeRoughName);
helper.updateDynamicRam("getCrimeStats", getRamCost(player, "getCrimeStats"));
helper.checkSingularityAccess("getCrimeStats");
@@ -1260,7 +1318,8 @@ export function NetscriptSingularity(
}
return Object.values(DarkWebItems).map((p) => p.program);
},
getDarkwebProgramCost: function (programName: any): any {
getDarkwebProgramCost: function (_programName: unknown): number {
const programName = helper.string("getDarkwebProgramCost", "programName", _programName).toLowerCase();
helper.updateDynamicRam("getDarkwebProgramCost", getRamCost(player, "getDarkwebProgramCost"));
helper.checkSingularityAccess("getDarkwebProgramCost");
@@ -1272,7 +1331,6 @@ export function NetscriptSingularity(
return -1;
}
programName = programName.toLowerCase();
const item = Object.values(DarkWebItems).find((i) => i.program.toLowerCase() === programName);
// If the program doesn't exist, throw an error. The reasoning here is that the 99% case is that
+50 -61
View File
@@ -10,10 +10,16 @@ import { Augmentations } from "../Augmentation/Augmentations";
import { CityName } from "../Locations/data/CityNames";
import { findCrime } from "../Crime/CrimeHelpers";
import { Sleeve as ISleeve } from "../ScriptEditor/NetscriptDefinitions";
import {
AugmentPair,
Sleeve as ISleeve,
SleeveInformation,
SleeveSkills,
SleeveTask,
} from "../ScriptEditor/NetscriptDefinitions";
export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): ISleeve {
const checkSleeveAPIAccess = function (func: any): void {
const checkSleeveAPIAccess = function (func: string): void {
if (player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw helper.makeRuntimeErrorMsg(
`sleeve.${func}`,
@@ -22,7 +28,7 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
}
};
const checkSleeveNumber = function (func: any, sleeveNumber: any): void {
const checkSleeveNumber = function (func: string, sleeveNumber: number): void {
if (sleeveNumber >= player.sleeves.length || sleeveNumber < 0) {
const msg = `Invalid sleeve number: ${sleeveNumber}`;
workerScript.log(func, () => msg);
@@ -30,7 +36,7 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
}
};
const getSleeveStats = function (sleeveNumber: any): any {
const getSleeveStats = function (sleeveNumber: number): SleeveSkills {
const sl = player.sleeves[sleeveNumber];
return {
shock: 100 - sl.shock,
@@ -42,7 +48,7 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
agility: sl.agility,
charisma: sl.charisma,
};
}
};
return {
getNumSleeves: function (): number {
@@ -50,23 +56,23 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
checkSleeveAPIAccess("getNumSleeves");
return player.sleeves.length;
},
setToShockRecovery: function (asleeveNumber: any = 0): boolean {
const sleeveNumber = helper.number("setToShockRecovery", "sleeveNumber", asleeveNumber);
setToShockRecovery: function (_sleeveNumber: unknown): boolean {
const sleeveNumber = helper.number("setToShockRecovery", "sleeveNumber", _sleeveNumber);
helper.updateDynamicRam("setToShockRecovery", getRamCost(player, "sleeve", "setToShockRecovery"));
checkSleeveAPIAccess("setToShockRecovery");
checkSleeveNumber("setToShockRecovery", sleeveNumber);
return player.sleeves[sleeveNumber].shockRecovery(player);
},
setToSynchronize: function (asleeveNumber: any = 0): boolean {
const sleeveNumber = helper.number("setToSynchronize", "sleeveNumber", asleeveNumber);
setToSynchronize: function (_sleeveNumber: unknown): boolean {
const sleeveNumber = helper.number("setToSynchronize", "sleeveNumber", _sleeveNumber);
helper.updateDynamicRam("setToSynchronize", getRamCost(player, "sleeve", "setToSynchronize"));
checkSleeveAPIAccess("setToSynchronize");
checkSleeveNumber("setToSynchronize", sleeveNumber);
return player.sleeves[sleeveNumber].synchronize(player);
},
setToCommitCrime: function (asleeveNumber: any = 0, aCrimeRoughName: any = ""): boolean {
const sleeveNumber = helper.number("setToCommitCrime", "sleeveNumber", asleeveNumber);
const crimeRoughName = helper.string("setToCommitCrime", "crimeName", aCrimeRoughName);
setToCommitCrime: function (_sleeveNumber: unknown, _crimeRoughName: unknown): boolean {
const sleeveNumber = helper.number("setToCommitCrime", "sleeveNumber", _sleeveNumber);
const crimeRoughName = helper.string("setToCommitCrime", "crimeName", _crimeRoughName);
helper.updateDynamicRam("setToCommitCrime", getRamCost(player, "sleeve", "setToCommitCrime"));
checkSleeveAPIAccess("setToCommitCrime");
checkSleeveNumber("setToCommitCrime", sleeveNumber);
@@ -76,25 +82,25 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
}
return player.sleeves[sleeveNumber].commitCrime(player, crime.name);
},
setToUniversityCourse: function (asleeveNumber: any = 0, auniversityName: any = "", aclassName: any = ""): boolean {
const sleeveNumber = helper.number("setToUniversityCourse", "sleeveNumber", asleeveNumber);
const universityName = helper.string("setToUniversityCourse", "universityName", auniversityName);
const className = helper.string("setToUniversityCourse", "className", aclassName);
setToUniversityCourse: function (_sleeveNumber: unknown, _universityName: unknown, _className: unknown): boolean {
const sleeveNumber = helper.number("setToUniversityCourse", "sleeveNumber", _sleeveNumber);
const universityName = helper.string("setToUniversityCourse", "universityName", _universityName);
const className = helper.string("setToUniversityCourse", "className", _className);
helper.updateDynamicRam("setToUniversityCourse", getRamCost(player, "sleeve", "setToUniversityCourse"));
checkSleeveAPIAccess("setToUniversityCourse");
checkSleeveNumber("setToUniversityCourse", sleeveNumber);
return player.sleeves[sleeveNumber].takeUniversityCourse(player, universityName, className);
},
travel: function (asleeveNumber: any = 0, acityName: any = ""): boolean {
const sleeveNumber = helper.number("travel", "sleeveNumber", asleeveNumber);
const cityName = helper.string("setToUniversityCourse", "cityName", acityName);
travel: function (_sleeveNumber: unknown, _cityName: unknown): boolean {
const sleeveNumber = helper.number("travel", "sleeveNumber", _sleeveNumber);
const cityName = helper.string("setToUniversityCourse", "cityName", _cityName);
helper.updateDynamicRam("travel", getRamCost(player, "sleeve", "travel"));
checkSleeveAPIAccess("travel");
checkSleeveNumber("travel", sleeveNumber);
return player.sleeves[sleeveNumber].travel(player, cityName as CityName);
},
setToCompanyWork: function (asleeveNumber: any = 0, acompanyName: any = ""): boolean {
const sleeveNumber = helper.number("setToCompanyWork", "sleeveNumber", asleeveNumber);
setToCompanyWork: function (_sleeveNumber: unknown, acompanyName: unknown): boolean {
const sleeveNumber = helper.number("setToCompanyWork", "sleeveNumber", _sleeveNumber);
const companyName = helper.string("setToUniversityCourse", "companyName", acompanyName);
helper.updateDynamicRam("setToCompanyWork", getRamCost(player, "sleeve", "setToCompanyWork"));
checkSleeveAPIAccess("setToCompanyWork");
@@ -116,10 +122,10 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
return player.sleeves[sleeveNumber].workForCompany(player, companyName);
},
setToFactionWork: function (asleeveNumber: any = 0, afactionName: any = "", aworkType: any = ""): boolean {
const sleeveNumber = helper.number("setToFactionWork", "sleeveNumber", asleeveNumber);
const factionName = helper.string("setToUniversityCourse", "factionName", afactionName);
const workType = helper.string("setToUniversityCourse", "workType", aworkType);
setToFactionWork: function (_sleeveNumber: unknown, _factionName: unknown, _workType: unknown): boolean {
const sleeveNumber = helper.number("setToFactionWork", "sleeveNumber", _sleeveNumber);
const factionName = helper.string("setToUniversityCourse", "factionName", _factionName);
const workType = helper.string("setToUniversityCourse", "workType", _workType);
helper.updateDynamicRam("setToFactionWork", getRamCost(player, "sleeve", "setToFactionWork"));
checkSleeveAPIAccess("setToFactionWork");
checkSleeveNumber("setToFactionWork", sleeveNumber);
@@ -140,40 +146,25 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
return player.sleeves[sleeveNumber].workForFaction(player, factionName, workType);
},
setToGymWorkout: function (asleeveNumber: any = 0, agymName: any = "", astat: any = ""): boolean {
const sleeveNumber = helper.number("setToGymWorkout", "sleeveNumber", asleeveNumber);
const gymName = helper.string("setToUniversityCourse", "gymName", agymName);
const stat = helper.string("setToUniversityCourse", "stat", astat);
setToGymWorkout: function (_sleeveNumber: unknown, _gymName: unknown, _stat: unknown): boolean {
const sleeveNumber = helper.number("setToGymWorkout", "sleeveNumber", _sleeveNumber);
const gymName = helper.string("setToUniversityCourse", "gymName", _gymName);
const stat = helper.string("setToUniversityCourse", "stat", _stat);
helper.updateDynamicRam("setToGymWorkout", getRamCost(player, "sleeve", "setToGymWorkout"));
checkSleeveAPIAccess("setToGymWorkout");
checkSleeveNumber("setToGymWorkout", sleeveNumber);
return player.sleeves[sleeveNumber].workoutAtGym(player, gymName, stat);
},
getSleeveStats: function (asleeveNumber: any = 0): {
shock: number;
sync: number;
hacking: number;
strength: number;
defense: number;
dexterity: number;
agility: number;
charisma: number;
} {
const sleeveNumber = helper.number("getSleeveStats", "sleeveNumber", asleeveNumber);
getSleeveStats: function (_sleeveNumber: unknown): SleeveSkills {
const sleeveNumber = helper.number("getSleeveStats", "sleeveNumber", _sleeveNumber);
helper.updateDynamicRam("getSleeveStats", getRamCost(player, "sleeve", "getSleeveStats"));
checkSleeveAPIAccess("getSleeveStats");
checkSleeveNumber("getSleeveStats", sleeveNumber);
return getSleeveStats(sleeveNumber)
return getSleeveStats(sleeveNumber);
},
getTask: function (asleeveNumber: any = 0): {
task: string;
crime: string;
location: string;
gymStatType: string;
factionWorkType: string;
} {
const sleeveNumber = helper.number("getTask", "sleeveNumber", asleeveNumber);
getTask: function (_sleeveNumber: unknown): SleeveTask {
const sleeveNumber = helper.number("getTask", "sleeveNumber", _sleeveNumber);
helper.updateDynamicRam("getTask", getRamCost(player, "sleeve", "getTask"));
checkSleeveAPIAccess("getTask");
checkSleeveNumber("getTask", sleeveNumber);
@@ -187,14 +178,15 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
factionWorkType: FactionWorkType[sl.factionWorkType],
};
},
getInformation: function (asleeveNumber: any = 0): any {
const sleeveNumber = helper.number("getInformation", "sleeveNumber", asleeveNumber);
getInformation: function (_sleeveNumber: unknown): SleeveInformation {
const sleeveNumber = helper.number("getInformation", "sleeveNumber", _sleeveNumber);
helper.updateDynamicRam("getInformation", getRamCost(player, "sleeve", "getInformation"));
checkSleeveAPIAccess("getInformation");
checkSleeveNumber("getInformation", sleeveNumber);
const sl = player.sleeves[sleeveNumber];
return {
tor: false,
city: sl.city,
hp: sl.hp,
jobs: Object.keys(player.jobs), // technically sleeves have the same jobs as the player.
@@ -252,8 +244,8 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
workRepGain: sl.getRepGain(player),
};
},
getSleeveAugmentations: function (asleeveNumber: any = 0): string[] {
const sleeveNumber = helper.number("getSleeveAugmentations", "sleeveNumber", asleeveNumber);
getSleeveAugmentations: function (_sleeveNumber: unknown): string[] {
const sleeveNumber = helper.number("getSleeveAugmentations", "sleeveNumber", _sleeveNumber);
helper.updateDynamicRam("getSleeveAugmentations", getRamCost(player, "sleeve", "getSleeveAugmentations"));
checkSleeveAPIAccess("getSleeveAugmentations");
checkSleeveNumber("getSleeveAugmentations", sleeveNumber);
@@ -264,11 +256,8 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
}
return augs;
},
getSleevePurchasableAugs: function (asleeveNumber: any = 0): {
name: string;
cost: number;
}[] {
const sleeveNumber = helper.number("getSleevePurchasableAugs", "sleeveNumber", asleeveNumber);
getSleevePurchasableAugs: function (_sleeveNumber: unknown): AugmentPair[] {
const sleeveNumber = helper.number("getSleevePurchasableAugs", "sleeveNumber", _sleeveNumber);
helper.updateDynamicRam("getSleevePurchasableAugs", getRamCost(player, "sleeve", "getSleevePurchasableAugs"));
checkSleeveAPIAccess("getSleevePurchasableAugs");
checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber);
@@ -285,9 +274,9 @@ export function NetscriptSleeve(player: IPlayer, workerScript: WorkerScript, hel
return augs;
},
purchaseSleeveAug: function (asleeveNumber: any = 0, aaugName: any = ""): boolean {
const sleeveNumber = helper.number("purchaseSleeveAug", "sleeveNumber", asleeveNumber);
const augName = helper.string("purchaseSleeveAug", "augName", aaugName);
purchaseSleeveAug: function (_sleeveNumber: unknown, _augName: unknown): boolean {
const sleeveNumber = helper.number("purchaseSleeveAug", "sleeveNumber", _sleeveNumber);
const augName = helper.string("purchaseSleeveAug", "augName", _augName);
helper.updateDynamicRam("purchaseSleeveAug", getRamCost(player, "sleeve", "purchaseSleeveAug"));
checkSleeveAPIAccess("purchaseSleeveAug");
checkSleeveNumber("purchaseSleeveAug", sleeveNumber);
+44 -43
View File
@@ -22,28 +22,29 @@ export function NetscriptStanek(player: IPlayer, workerScript: WorkerScript, hel
}
return {
width: function (): number {
helper.updateDynamicRam("width", getRamCost(player, "stanek", "width"));
checkStanekAPIAccess("width");
giftWidth: function (): number {
helper.updateDynamicRam("giftWidth", getRamCost(player, "stanek", "giftWidth"));
checkStanekAPIAccess("giftWidth");
return staneksGift.width();
},
height: function (): number {
helper.updateDynamicRam("height", getRamCost(player, "stanek", "height"));
checkStanekAPIAccess("height");
giftHeight: function (): number {
helper.updateDynamicRam("giftHeight", getRamCost(player, "stanek", "giftHeight"));
checkStanekAPIAccess("giftHeight");
return staneksGift.height();
},
charge: function (_rootX: unknown, _rootY: unknown): Promise<void> {
const rootX = helper.number("stanek.charge", "rootX", _rootX);
const rootY = helper.number("stanek.charge", "rootY", _rootY);
chargeFragment: function (_rootX: unknown, _rootY: unknown): Promise<void> {
const rootX = helper.number("stanek.chargeFragment", "rootX", _rootX);
const rootY = helper.number("stanek.chargeFragment", "rootY", _rootY);
helper.updateDynamicRam("charge", getRamCost(player, "stanek", "charge"));
checkStanekAPIAccess("charge");
helper.updateDynamicRam("chargeFragment", getRamCost(player, "stanek", "chargeFragment"));
checkStanekAPIAccess("chargeFragment");
const fragment = staneksGift.findFragment(rootX, rootY);
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.charge", `No fragment with root (${rootX}, ${rootY}).`);
if (!fragment)
throw helper.makeRuntimeErrorMsg("stanek.chargeFragment", `No fragment with root (${rootX}, ${rootY}).`);
const time = staneksGift.inBonus() ? 200 : 1000;
return netscriptDelay(time, workerScript).then(function () {
const charge = staneksGift.charge(player, fragment, workerScript.scriptRef.threads);
workerScript.log("stanek.charge", () => `Charged fragment for ${charge} charge.`);
workerScript.log("stanek.chargeFragment", () => `Charged fragment for ${charge} charge.`);
return Promise.resolve();
});
},
@@ -61,49 +62,49 @@ export function NetscriptStanek(player: IPlayer, workerScript: WorkerScript, hel
return { ...af.copy(), ...af.fragment().copy() };
});
},
clear: function (): void {
helper.updateDynamicRam("clear", getRamCost(player, "stanek", "clear"));
checkStanekAPIAccess("clear");
workerScript.log("stanek.clear", () => `Cleared Stanek's Gift.`);
clearGift: function (): void {
helper.updateDynamicRam("clearGift", getRamCost(player, "stanek", "clearGift"));
checkStanekAPIAccess("clearGift");
workerScript.log("stanek.clearGift", () => `Cleared Stanek's Gift.`);
staneksGift.clear();
},
canPlace: function (_rootX: unknown, _rootY: unknown, _rotation: unknown, _fragmentId: unknown): boolean {
const rootX = helper.number("stanek.canPlace", "rootX", _rootX);
const rootY = helper.number("stanek.canPlace", "rootY", _rootY);
const rotation = helper.number("stanek.canPlace", "rotation", _rotation);
const fragmentId = helper.number("stanek.canPlace", "fragmentId", _fragmentId);
helper.updateDynamicRam("canPlace", getRamCost(player, "stanek", "canPlace"));
checkStanekAPIAccess("canPlace");
canPlaceFragment: function (_rootX: unknown, _rootY: unknown, _rotation: unknown, _fragmentId: unknown): boolean {
const rootX = helper.number("stanek.canPlaceFragment", "rootX", _rootX);
const rootY = helper.number("stanek.canPlaceFragment", "rootY", _rootY);
const rotation = helper.number("stanek.canPlaceFragment", "rotation", _rotation);
const fragmentId = helper.number("stanek.canPlaceFragment", "fragmentId", _fragmentId);
helper.updateDynamicRam("canPlaceFragment", getRamCost(player, "stanek", "canPlaceFragment"));
checkStanekAPIAccess("canPlaceFragment");
const fragment = FragmentById(fragmentId);
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.canPlace", `Invalid fragment id: ${fragmentId}`);
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.canPlaceFragment", `Invalid fragment id: ${fragmentId}`);
const can = staneksGift.canPlace(rootX, rootY, rotation, fragment);
return can;
},
place: function (_rootX: unknown, _rootY: unknown, _rotation: unknown, _fragmentId: unknown): boolean {
const rootX = helper.number("stanek.place", "rootX", _rootX);
const rootY = helper.number("stanek.place", "rootY", _rootY);
const rotation = helper.number("stanek.place", "rotation", _rotation);
const fragmentId = helper.number("stanek.place", "fragmentId", _fragmentId);
helper.updateDynamicRam("place", getRamCost(player, "stanek", "place"));
checkStanekAPIAccess("place");
placeFragment: function (_rootX: unknown, _rootY: unknown, _rotation: unknown, _fragmentId: unknown): boolean {
const rootX = helper.number("stanek.placeFragment", "rootX", _rootX);
const rootY = helper.number("stanek.placeFragment", "rootY", _rootY);
const rotation = helper.number("stanek.placeFragment", "rotation", _rotation);
const fragmentId = helper.number("stanek.placeFragment", "fragmentId", _fragmentId);
helper.updateDynamicRam("placeFragment", getRamCost(player, "stanek", "placeFragment"));
checkStanekAPIAccess("placeFragment");
const fragment = FragmentById(fragmentId);
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.place", `Invalid fragment id: ${fragmentId}`);
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.placeFragment", `Invalid fragment id: ${fragmentId}`);
return staneksGift.place(rootX, rootY, rotation, fragment);
},
get: function (_rootX: unknown, _rootY: unknown): IActiveFragment | undefined {
const rootX = helper.number("stanek.get", "rootX", _rootX);
const rootY = helper.number("stanek.get", "rootY", _rootY);
helper.updateDynamicRam("get", getRamCost(player, "stanek", "get"));
checkStanekAPIAccess("get");
getFragment: function (_rootX: unknown, _rootY: unknown): IActiveFragment | undefined {
const rootX = helper.number("stanek.getFragment", "rootX", _rootX);
const rootY = helper.number("stanek.getFragment", "rootY", _rootY);
helper.updateDynamicRam("getFragment", getRamCost(player, "stanek", "getFragment"));
checkStanekAPIAccess("getFragment");
const fragment = staneksGift.findFragment(rootX, rootY);
if (fragment !== undefined) return fragment.copy();
return undefined;
},
remove: function (_rootX: unknown, _rootY: unknown): boolean {
const rootX = helper.number("stanek.remove", "rootX", _rootX);
const rootY = helper.number("stanek.remove", "rootY", _rootY);
helper.updateDynamicRam("remove", getRamCost(player, "stanek", "remove"));
checkStanekAPIAccess("remove");
removeFragment: function (_rootX: unknown, _rootY: unknown): boolean {
const rootX = helper.number("stanek.removeFragment", "rootX", _rootX);
const rootY = helper.number("stanek.removeFragment", "rootY", _rootY);
helper.updateDynamicRam("removeFragment", getRamCost(player, "stanek", "removeFragment"));
checkStanekAPIAccess("removeFragment");
return staneksGift.delete(rootX, rootY);
},
};